YesNoOk
avatar

[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2703973 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
Share this topic:
Re: [GR style] Komachi Onozuka updated (01/11/19)
#421  January 12, 2019, 03:14:28 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Komachi updated

Quote
=====================================
01/11/19 - Version 2019.01.11
=====================================

- Voice added.
Re: [GR style] Cirno, Lie Meiling, & Yuyuko updated (01/14/19)
#422  January 15, 2019, 02:20:50 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Cirno, Lie Meiling, & Yuyuko updated

Quote
=====================================
01/14/19 - Version 2019.01.14
=====================================

- Throw: Corrected bugs involving teching Back Throw.
Re: [GR style] Patchouli Knowledge updated (01/23/19)
#423  January 24, 2019, 04:56:54 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Major Patchouli updated

Quote
=====================================
01/23/19 - Version 2019.01.23
=====================================

- 5x: Damage decreased (30->25), proration increased (0.92->0.95).
- 2x: Damage decreased (30->25), proration increased (0.9->0.92).
- 5y: Hitbox priority decreased.
- 5y: Proration increased (0.92^2->0.945^2), damage decreased (35x2->31x2).
- 6y: Fixed bug where move causes less raw damage when cancelled into.
- 6z: Now causes a knockdown, hitvels adjusted.
- 2z: Removed. 3z input remapped to 2z.
- j5y: Proration increased (0.8->0.85).
- j5z: Proration increased (0.84^2->0.895^2).
- Summer Red: Fixed juggle flags, hitstun and blockstun increased by 3f. Grounded recovery increased by 4f.
- Summer Red [Air]: Recoil reduced, hitstun and blockstun now the same as grounded version.
- Sylphae Horn: Fixed bug involving combo counter. Supercancel conditions adjusted.
- Emerald City: Vertical hit velocity increased, proration increased (0.75->0.8).
- Autumn Blade: Fixed juggle flags.
- Winter Element: Proration increased (0.75->0.8).
- "St. Elmo's Pillar": Fireball now lands 3f earlier. Velocity formula adjusted to compensate.
- "Elemental Harvester": Can now be used in midair.
- "Royal Flare": Damage per hit increased (Total damage: 440->460), vertical hit velocity increased.
- "Philosopher's Stone": Fixed unintended behavior that allowed p2 to recover prematurely.
Re: [GR style] Cirno & Sakuya updated (01/24/19), Patchouli updated (01/23/19)
#424  January 25, 2019, 02:44:22 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Cirno & GR Sakuya updated

Cirno:
Quote
=====================================
01/24/19 - Version 2019.01.24
=====================================

- Icicle Shot [Z ver]: Fixed juggle flags.
- "Ice Tornado": Fixed issue where opponent could recover prematurely.
- "Great Crusher": Damage increased (414->432), fixed issue where opponent could recover prematurely.

Sakuya:
Quote
=====================================
01/24/19 - Version 2019.01.24
=====================================

- "Jill the Ripper": Fixed issue where opponent could recover prematurely.
Re: [GR style] Cirno & Sakuya updated (01/24/19), Patchouli updated (01/23/19)
#425  January 25, 2019, 12:16:31 pm
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Since I've been doing detail and aesthetic type feedback for other people, I figured I come back and post every single aesthetic missing on each character. If there is a character missing that I haven't mentioned, there are no issues in that regard:

Byakuren:
-Z version Vidudahka's Sword is missing the landing sound effect.

Chen:
-Her forward and back dashes has no landing sound effect when she touches the ground.

Flandre:
-Her forward and back dashes has no landing sound effect when she touches the ground.

Lie:
-Black Dragon Rising has no landing sound effect.

Mamizou:
-The landing sound effect on her forward and back dashes is louder than normal as it's being played twice at the same time.
-Transformation "Youkai World Gate of 100 Demons", Transformation "Bunbuku Hot Soup Bathtub" and Band of 808 Tanuki has no landing sound effect when she touches the ground.

Meiling:
-Cyclone Light Step has no landing sound effect when she touches the ground.
-The swing sound on her grab has a second of delay.

Mokou:
-Blazing Bamboo Tube and Resurrection has no landing sound effect when she touches the ground.

Remilia:
-Her forward and back dashes has no landing sound effect when she touches the ground.
-Demon Lord Cradle, Midnight Sign "Demon King Cradle" and "Scarlet Devil" has no landing sound effect.

Sakuya:
-Cross-up Magic and Wound Sign "Inscribed Red Soul" has no landing sound effect.
-Her sprite when she's lying on the ground is misaligned.

Suika:
-Gnome -Dense- has no landing sound effect.

Utsuho:
-The dust effect on the landing is missing if she dashing forward or back.

Youmu:
-Crescent Moon Slash and the third hit of Slash of Life & Death has no landing sound effect.
-There is no ground sound effects when gets knocked down.

Yukari:
-The Z version of Illusion Rift has no landing sound effect.

General:
-Your characters are very inconsistent when it comes to the sound from the ground fx (Sometimes they play the one from the fightfx and they play the sound from their snd file).

Since these characters are for a full game, please consider looking at these as aesthetics are just as important. Sakuya's recent update still has the aesthetic issue I mentioned.

It was sad to see what happened to that user who made that GR Tenshi Hinanawi, he lost confidence on his project and was abandoned shortly after her release.
That's untrue. The character was updated a number of times after its initial release before recently being completely revamped while still retaining the GR style of gameplay. He's been working on another GR-style character as of late.
Ok, so maybe I haven't kept up with his updates as it probably went on a different name. But while I was testing his characters for feedback, I found two other RP-styled characters that are also in my roster. Hina Kagiyama by minoo and Koakuma by jade_midori. Hina hasn't been updated since 2010 and still uses RP's old system. I knew she had "Hina" in her name, but I guess I may have mentioned the wrong character as it turns out it's not Tenshi Hinanawi.
I will still do detail and aesthetic feedback for the rest.
Last Edit: January 25, 2019, 12:19:57 pm by SolidZone 26
Re: [GR style] Cirno & Sakuya updated (01/24/19), Patchouli updated (01/23/19)
#426  January 25, 2019, 01:28:49 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
That's because that's Rice's Hina; Minoo made the original character (not GR-styled) and Rice used the sprites for his version. Koakuma is still receiving updates behind the scenes, as she appears in Gensokyo Reloaded and is thus kept up to date along with everyone else.

Oh, I want a diagram. I fucking love diagrams.
Re: [GR style] Youmu, Yuuka, & Yukari updated (01/25/19)
#427  January 26, 2019, 02:59:28 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Youmu, GR Yuuka, & GR Yukari updated

Youmu:
Quote
=====================================
01/25/19 - Version 2019.01.25
=====================================

- [SYSTEM] Resolved issue with missing sounds.
- "Meditation": Fixed issue where opponent could recover prematurely.
- "Slash of Present": Fixed issue where opponent could recover prematurely.

Yuuka:
Quote
=====================================
01/25/19 - Version 2019.01.25
=====================================

- "The Beauty of Nature": Fixed issue where opponent could recover prematurely.

Yukari:
Quote
=====================================
01/25/19 - Version 2019.01.25
=====================================

- 3z: Fixed visual bug with gap effect.
- "Fight the Ocean": Fixed issue with juggle flags.
- "Chen": Fixed issue where opponent could recover prematurely.
Re: [GR style] Youmu, Yuuka, & Yukari updated (01/25/19)
#428  January 27, 2019, 01:55:57 am
  • ***
    • USA
    • goroh16@yahoo.com
Can you fix Yukari second version Ran super? Sometimes that super makes the opponent disappear. It has other problems too like freezing characters in place or sending enemies to the sky and they won't come back down
Last Edit: January 27, 2019, 05:45:44 am by Luis
Re: [GR style] 6 Characters updated (01/27/19)
#429  January 27, 2019, 06:50:26 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Reimu, Marisa, Sanae, Alice, Eirin, & Mamizou updated.

Reimu:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- [System]: Updated recovery frame flags to current standard.
- Hakurei Amulet: Fixed juggle flag issue.
- "Fantasy Nature": Fixed issue with guard distance on second active frames onward.

Marisa:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- "Final Spark": Fixed issue where opponent could recover prematurely.

Sanae:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- j2y: Startup increased by 2f, hitbox size decreased.
- Wind Goddess ~ Pillar: Fixed juggle flag issue.
- "Night of the Supernova Storm": Fixed issue where opponent could recover prematurely.

Alice:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- Volatile Doll: Fixed juggle flags.
- "Goliath Doll MkII": Damage increased (435->455).
- "Lemmings Parade": Damage increased (13xN->14xN), fixed issue where opponent could recover prematurely.

Eirin:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- Tidal Forces: Fixed juggle flags.
- "Apollo 13": Fixed issue where opponent could recover prematurely.

Mamizou:
Quote
=====================================
01/27/19 - Version 2019.01.27
=====================================

- [System] Fixed issue with landing sounds.
- "Youkai World Gate of 100 Demons": Fixed issue where opponent could recover prematurely.
Last Edit: January 28, 2019, 12:35:41 am by Ricepigeon
Re: [GR style] Flandre, Komachi, Reisen, & Suika updated (01/28/19)
#430  January 29, 2019, 02:22:32 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Flandre, GR Komachi, GR Reisen, & GR Suika updated.

Flandre:
Quote
=====================================
01/28/19 - Version 2019.01.28
=====================================

- [System] Recovery flags updated to current standards.
- "Weapon of Mass Destruction": Fixed issue where opponent could recover prematurely.

Komachi:
Quote
=====================================
01/28/19 - Version 2019.01.28
=====================================

- Floating Indolent Dead Spirits: Fixed issue with juggle flags.
- Soul Detonate: Opponent is now always knocked away from Komachi.

Reisen
Quote
=====================================
01/28/19 - Version 2019.01.28
=====================================

- Disbelief Aspect: Fixed issue with juggle flags.
- "X-Wave": Fixed issue where opponent could recover prematurely.
- "Lunatic Red Eyes": Fixed issue where opponent could recover prematurely.
- "Tele-Mesmerism": Fixed issue where opponent could recover prematurely.

Suika
Quote
=====================================
01/28/19 - Version 2019.01.28
=====================================

- "Missing Purple Power": Fixed issue where opponent could recover prematurely.
Re: [GR style] Utsuho & Hong Meiling updated (01/29/19)
#431  January 30, 2019, 02:50:04 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Utsuho & GR Hong Meiling updated

Utsuho:
Quote
=====================================
01/29/19 - Version 2019.01.29
=====================================

- "Creeping Sun": Fixed issue where opponent could recover prematurely.
- "Uncontrollable Dive": Fixed issue where opponent could recover prematurely.

Meiling:
Quote
=====================================
01/29/19 - Version 2019.01.29
=====================================

- [System] Recovery flags updated to current standards.
- 5y: Hit velocities adjusted, now easier to connect after the launch.
- "Roc's Fist": Fixed issue where opponent could recover prematurely.
Re: [GR style] Remilia & Ichirin updated (01/30/19)
#432  January 31, 2019, 03:12:07 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Remilia & Ichirin updated

Remilia:
Quote
=====================================
01/30/19 - Version 2019.01.30
=====================================

- Chain Gang: Fixed issue with juggle flags.
- "Bad Lady Scramble": Fixed issue where opponent could recover prematurely.

Ichirin:
Quote
=====================================
01/30/19 - Version 2019.01.30
=====================================

- "Forseeing Nyuudou Cloud": Fixed issue where opponent could recover prematurely.
Re: [GR style] Remilia & Ichirin updated (01/30/19)
#433  January 31, 2019, 10:55:41 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I'm glad you took the time to fix the feedback I posted even though it's not mentioned, but there are still some characters that do not have their missing aesthetics fixed even after they got updated again. Here are the characters that never got it:

-Yukari touches the ground with her feet in the Z version of Illusion Rift, yet there's no landing effect.
-Utsuho have a dust effect when she jumps and touches the ground normally, but not when she dashes both sides in the air and backwards on the ground.
-Both Scarlet sisters, Remilia and Flandre remains unchanged and still has no landing sound effects on either.
-A mistake on my part, but I forgot to post Ichirin as she doesn't have a landing sound effect when she dashes both sides in the air.
-I know my feedback was posted after her update (so I know her landing effects aren't fixed prior), but I'll say it again anyway: I'm not sure if the new update for Sakuya caused this as I accidentally deleted the previous one before it, but her position when she's lying on the ground looks very misaligned:


I appreciate if you take a look at these characters again. Aesthetics should never be ignored as small missing details like this it would create inconsistency with the characters especially on a full game.

That's because that's Rice's Hina; Minoo made the original character (not GR-styled) and Rice used the sprites for his version. Koakuma is still receiving updates behind the scenes, as she appears in Gensokyo Reloaded and is thus kept up to date along with everyone else.
Yeah, you're right. While I was backing up his characters, I found her zip file in his folder. But that makes me curious about something. If that is Rice's Hina, why isn't she on his site and updated to today's standards like the others? Is she not part of Gensokyo Reloaded anymore and cut from the full game? I completely forgot about her so I had no idea.

As for Koakuma, cool. Glad she is.
I will still do detail and aesthetic feedback for the rest.
Re: [GR style] Remilia & Ichirin updated (01/30/19)
#434  January 31, 2019, 01:35:25 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
Rice didn't transfer any of his old characters to his new site, possibly just to keep it GR/IZ. Hina, along with Yuugi, wasn't remade because Rice doesn't want to work with Minoo's sprites again and they're the only sprites available for those two.

Oh, I want a diagram. I fucking love diagrams.
Re: [GR style] Yuyuko updated (01/31/19), Remilia & Ichirin updated (01/30/19)
#435  February 01, 2019, 03:26:09 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Yuyuko updated

Quote
=====================================
01/31/19 - Version 2019.01.31
=====================================

- [System] Fixeed issue on Spellcards where opponent could recover prematurely.
- Lance of the Swallowtail Crest: Fixed juggle flag issue.
- "Ticket to the Netherworld": Z version now fires projectile at an upward angle.
Re: [GR style] Byakuren, Koishi & Mima updated (02/01/19), Yuyuko updated (01/31/19)
#436  February 02, 2019, 05:33:05 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Byakuren, GR Koishi, & GR Mima updated.

Byakuren:
Quote
=====================================
02/01/19 - Version 2019.02.01
=====================================

- Sword of Vidudhaka: Corrected missing sound effects.
- "Brilliance of Mahavairocana": Fixed issue where opponent could recover prematurely.
- "Angrias' Knowledge": Total damage increased (395->445).
- "Sakra Devanam Indra's Thunderstorm": Damage increased (60xN->62xN), fixed bug where projectiles would disappear prematurely if used in a corner.

Koishi:
Quote
=====================================
02/01/19 - Version 2019.02.01
=====================================

- 4y: Fixed issue with hitting opponents out of a reset.
- Growing Pain: Fixed juggle flag issues.

Mima:
Quote
=====================================
02/01/19 - Version 2019.02.01
=====================================

- 3z: Hit acceleration adjusted, now easier to follow up after launch.
- "Orerries Sun": Fixed issue where opponent could recover prematurely.
Re: [GR style] Byakuren, Koishi & Mima updated (02/01/19), Yuyuko updated (01/31/19)
#437  February 02, 2019, 07:03:26 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Tested Koishi again and looks like she's missing some aesthetics as well. I wonder why I didn't notice them while I was testing the characters the first time. Guess I may have accidentally skipped a couple like Ichirin:

-Fidgety Snatcher, Growing Pain and Unanswered Love has no landing sound effect when she touches the ground.
-Instinct "Release of the Id" and Dream Sign "Ancestors are Watching You" has no landing sound effect if performed in the air.

However, I'm certain I skipped Mima intentionally as she has a light blue tail instead of legs. Since she's a soul, I feel like it makes sense that there isn't a landing sound effect when she dashes both sides on the ground and the air. Same with Cirno as she's floating. Hopefully I'm sure that's all of them.

I also like to add that I tested the IZ version of Sakuya and she has the correct position and the landing sound effects on her moves:


Rice didn't transfer any of his old characters to his new site, possibly just to keep it GR/IZ. Hina, along with Yuugi, wasn't remade because Rice doesn't want to work with Minoo's sprites again and they're the only sprites available for those two.
So that's means those two character are cut in GR. A shame, but it can't be helped. Good to know you're telling me this instead of Rice himself as I didn't keep up with his full games, just the updates on the characters themselves.
I will still do detail and aesthetic feedback for the rest.
Re: [GR style] Koishi & Meimu updated (02/02/19), Byakuren & Mima updated (02/01/19)
#438  February 03, 2019, 03:35:24 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
GR Koishi & Meimu updated.

Koishi:
Quote
=====================================
02/02/19 - Version 2019.02.02
=====================================

- Backward Dash (Attack): Fixed issue with hitting opponents out of a reset.
- 4z: Fixed issue with hitting opponents out of a reset.
- "Ancestors are Watching You": Damage decreased (36xN->27xN), now always knocks opponent in direction Koishi is facing.
- "Ancestors are watching You": Koishi can no longer gain meter while unused spirits are still on screen.

Meimu:
Quote
=====================================
02/02/19 - Version 2019.02.02
=====================================

- "Eldritch Abomination": Fixed issue where opponent could recover prematurely.
- "Let this World Return to Nothingness!": Fixed issue where opponent could recover prematurely.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Addressed issue with Meimu taking too much damage from certain attacks.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed issue where Meimu could be hit during teleports.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Countdown timer now freezes while Meimu is under Spell Break.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Proration on damage received during non-Spell Break decreased (90%->85%).
Re: [GR style] Flandre updated (02/07/19), Koishi & Meimu updated (02/02/19)
#439  February 08, 2019, 02:30:17 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Flandre updated

Quote
=====================================
02/07/19 - Version 2019.02.07
=====================================

- Throw: Corrected bug that prevented proper proration.
Re: [GR style] Remilia updated (02/11/19), Flandre updated (02/07/19)
#440  February 12, 2019, 01:16:54 am
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Remilia updated

Quote
=====================================
02/11/19 - Version 2019.02.11
=====================================

- Chain Gang: Fixed visual bugs.