YesNoOk
avatar

learning commands (Read 1694 times)

Started by eishiba, June 05, 2019, 01:31:32 am
Share this topic:
Re: learning commands
#21  June 11, 2019, 12:31:36 pm
  • *****
  • Glorious Bastard
  • Halfway between both negatives
    • UK
    • plasmoidthunder.neocities.org
Doesn't work as in the character doesn't even enter state 400, or they do but the projectile itself doesn't appear?
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#22  June 11, 2019, 05:34:32 pm
  • avatar
  • *
    • USA
It doesnt enter state 400 at all.
Re: learning commands
#23  June 12, 2019, 06:08:44 pm
  • *****
  • Glorious Bastard
  • Halfway between both negatives
    • UK
    • plasmoidthunder.neocities.org
Simply going off what you've shown, is the ChangeState for the projectile above the others? Does the command itself have a time value?
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#24  June 13, 2019, 01:07:09 am
  • avatar
  • *
    • USA
Ah. That worked. How do you make the projectile kill itself when it hits the opponent?
Re: learning commands
#25  June 13, 2019, 02:22:09 am
  • *****
  • Glorious Bastard
  • Halfway between both negatives
    • UK
    • plasmoidthunder.neocities.org
The projremove parameter in the Projectile sctrl, which you've currently set to 0.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#26  June 13, 2019, 05:28:38 pm
  • avatar
  • *
    • USA
For the projremanim, is this what I use for whatever the animation I choose for the projectile to destroy itself?
Re: learning commands
#27  June 13, 2019, 05:38:08 pm
  • *****
  • Glorious Bastard
  • Halfway between both negatives
    • UK
    • plasmoidthunder.neocities.org
It's the anim you want your projectile to use when it's destroyed, yes.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
New #28  June 13, 2019, 05:54:32 pm
  • avatar
  • *
    • USA
I made an animation for it and have state 510. But the animation itself doesnt play but the projectile does vanish.

Also, I'm thinking about making a laser beam. Ill try to explain this and hopefully get the point across. Would it better to have less spites in the animation as it gets closer to the opponent and play the animation slower so its blockable? Or have more sprites in the animation and but play the animation faster otherwise it would give the opponent an extremely long time to prepare for a block. Which might you suggest?
Last Edit: June 14, 2019, 07:23:05 pm by eishiba