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Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Read 101864 times)

Started by Fausto Mugen, February 19, 2018, 03:16:15 pm
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Poll

Voice options for Vega

Keep the CvS2/SFA3 voice
15 (40.5%)
Change to the USFIV/SFV voice (japanese only)
0 (0%)
Change to the USFIV/SFV voice (english only)
0 (0%)
Create separate downloadable snd files to switch between the three voices
13 (35.1%)
Include the three voices inside the snd file, select the voice using a variable
9 (24.3%)

Total Members Voted: 36

Voting closed: October 03, 2019, 02:37:27 pm

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#61  July 18, 2019, 05:20:16 pm
  • ****
my goodness those pals are awesome!
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#62  July 19, 2019, 01:33:48 pm
  • ****
    • Brazil
    • chng.it/QbGdS8rbnh
Indeed! :2thumbsup:



Alright, I went just a liiitle bit weirder with these next ones: :P


Mack The Knife / Mummy Commando


Carol


Marrow
Last Edit: July 19, 2019, 01:43:56 pm by NDSilva
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#63  July 19, 2019, 02:37:20 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
Beautiful palettes! I will include them all in the next update. Thank you!
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#64  July 20, 2019, 07:10:59 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
no shit sherlock, but it seems NDSilva is the best Palette creator ever seen in my entire fucking life, i really like your palettes tho! :D
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#65  July 20, 2019, 09:07:20 am
  • ****
  • Niigasan
damn this looks good
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#66  July 21, 2019, 03:49:28 am
  • ****
wow that marrow one is sick! good job silva!
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#67  August 02, 2019, 12:14:30 pm
  • ****
  • busy, busy....
    • Poland
Lord Raptor
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#68  August 02, 2019, 02:45:38 pm
  • ***
    • Morocco
Ralf

And an update to my previous pal
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#69  August 08, 2019, 06:40:13 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
Thank you very much for the palettes!

By the way, I plan release a new update this Monday 08/12. If someone wants provide feedback, more palettes, edited sprites, etc., I could include them in the new update.

Than you all for the interest in this char :)
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#70  August 08, 2019, 06:42:38 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Will you still add a third Scarlet Mirage flip?
I'd also see what specials you'll add next.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#71  August 08, 2019, 09:57:57 pm
  • ***
    • Morocco
Karin

Also got for you 2 alt small ports


(For this one i was kinda confused about what colors to use for the tongue so i used the rose petals color,it looks kinda weird on some palettes)
Both of these were made by HadeS,just adapted them to your CS
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#72  August 13, 2019, 06:26:59 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
[Google Translate]

[Update 2019/08/13]



- Added more palettes by sethzel, _Data_Drain_, Koldskool, Aldo, Infinite Intel, Moon Girard, NDSilva, sabockee and K0FH3R077.
- Added dash forwards and run forwards.
- Added all jump normals.
- Added all crouching kicks.
- Changed command for Climb Cage.
- Changed BindToRoot code for Vega, mask and claw: now Vega, mask and claw shakes during "no custom" hits.
- Added sprites for fall recovery near ground.
- Updated Scarlet Mirage MAX: now does three flips and more hits.
- Added Flying Barcelona Attack (aerial slash only): normal and ex versions. Normal version works from cage too.
- Added Flying Barcelona Special (aerial slash only): level 1 and level 2 versions. Level 2 version works from cage too.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1094 sprites done from 1474 (74,22% done). 

Download spritepack and char for testing in the first post.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#73  August 13, 2019, 06:46:32 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Suggestions:
- Edit the cage priority, becuase the Level 3 Port appears behind it, or vice versa.
- Add a Level 1 Cage Barcelona Special, if you wanna keep it to "s" I'd suggest making the Level 2 come out if you hold s before the superpause.
- Add more pause-time to the Red Impact finish, and maybe add an echo-ish sound, like what I did here:
   https://www.dropbox.com/s/itg05g64h9henf9/cut.wav?dl=0
Edit:
- He's missing the startup dash sound when he runs.
- Bloody High Claw could do with a lil' extra damage.
- The Super Finish text isn't centered well at certain points.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: August 13, 2019, 10:00:58 pm by RagingRowen
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#74  August 14, 2019, 03:54:23 am
  • avatar
  • ****
  • Karate ni senshi nashi
    • Brazil
    • www.youtube.com/user/karate867
[Google Translate]

[Update 2019/05/24]

- Added more sprites and animations: all intros, missing winposes and guard crush (air).
- Added stand medium punch.
- Added Back Slash and Short Back Slash.
- Added Scarlet Mirage (level 1 and 2).
- Added Red Impact (level 3 with claw only).
- Added more palettes by Project.13, Froz, davismaximus and sethzel.
- Added "Readme.txt" file.
- Some minor fixes.
- Color separation progress: 868 sprites done from 1474 (58,89% done).

Download spritepack and char for testing in the first post.

Off topic: Splendid Claw?
Spoiler, click to toggle visibilty

Will you add this move too?
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#75  August 14, 2019, 04:54:44 am
  • ****
Since you already converted my other pals over, I made another spooky one:

8bit horror
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#76  August 14, 2019, 02:26:00 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
Suggestions:
- Edit the cage priority, becuase the Level 3 Port appears behind it, or vice versa.
- Add a Level 1 Cage Barcelona Special, if you wanna keep it to "s" I'd suggest making the Level 2 come out if you hold s before the superpause.
- Add more pause-time to the Red Impact finish, and maybe add an echo-ish sound, like what I did here:
   https://www.dropbox.com/s/itg05g64h9henf9/cut.wav?dl=0
Edit:
- He's missing the startup dash sound when he runs.
- Bloody High Claw could do with a lil' extra damage.
- The Super Finish text isn't centered well at certain points.

Thanks for the feedback and suggestions, I will consider for the next update.

However:

1 - I don't plan add a level 1 for the supermoves from the cage.
In SFA3, they were level 3 only, and I would have to add more commands for that too.
2 - I will see what I can do with the Red Impact move, but I don't think I can do much more. In the original games it was a quick move, simpler than "dramatic" xD

Will you add this move too?

I plan add the Splendid Claw move, but it will take time, since I have to edit the sprites.

Since you already converted my other pals over, I made another spooky one:

8bit horror
Thank you very much for your palettes, I appreciate your work.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#77  September 03, 2019, 04:03:14 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
I am still working in Vega, I hope to release an update on Friday 13. Please, review the poll in the first post, about the voice to use in Vega.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#78  September 03, 2019, 04:47:18 pm
  • ****
    • crepa.neocities.org
You could include the 3 but as separated files, and then we could change it in the def

sound = CvS.snd
;sound = SFV_JP.snd
;sound = SFV_EN.snd
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#79  September 13, 2019, 05:57:42 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
[Google Translate]

[Update 2019/09/13]

- Added more palettes by Spec Gespenst and davismaximus.
- Added a throw: Crescent Line.
- Added Alpha Counter (punch and kick versions).
- Added Rolling Crystal Flash (incomplete, lack of sprites).
- Now Vega does 10% more damage, and receive 10% more damage, when mask is off. This effect can be combined with MAX Mode.
- Fixed hitspark position for Flying Barcelona Attack and Flying Barcelona Special when enemy is behind.
- Incremented damage for Bloody High Claw.
- Updated Red Impact: decremented initial pausetime. Changed pausetime and sound in the last hit. For the target, changed velocities and added a horizontal "shake" effect in the last hit.
- Changed sprpriority for the cage: now would must be looks better when the level 3 portrait appears.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1181 sprites done from 1474 (80,12% done).

Download spritepack and char for testing in the first post.
Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)
#80  September 14, 2019, 03:40:33 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
[Google Translate]

[Update 2019/09/13]

- Added more palettes by Spec Gespenst and davismaximus.
- Added a throw: Crescent Line.
- Added Alpha Counter (punch and kick versions).
- Added Rolling Crystal Flash (incomplete, lack of sprites).
- Now Vega does 10% more damage, and receive 10% more damage, when mask is off. This effect can be combined with MAX Mode.
- Fixed hitspark position for Flying Barcelona Attack and Flying Barcelona Special when enemy is behind.
- Incremented damage for Bloody High Claw.
- Updated Red Impact: decremented initial pausetime. Changed pausetime and sound in the last hit. For the target, changed velocities and added a horizontal "shake" effect in the last hit.
- Changed sprpriority for the cage: now would must be looks better when the level 3 portrait appears.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1181 sprites done from 1474 (80,12% done).

Download spritepack and char for testing in the first post.

good job, brotha!