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The MUGEN Docs Master Thread (Read 403331 times)

Started by JustNoPoint, September 08, 2015, 05:51:36 pm
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Re: The MUGEN Docs Master Thread
#41  October 11, 2015, 04:38:31 am
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I could just split the image in 2 so it's not so wide.

I just want to be sure these are the CvS2 sprites/groups we want to use to teach.

@jmorphman:
@jesuszilla:
the only thing I would add is that the differences between 5950 and 5955 should be more clear: 5950 is for cheap KO, and does not require a CLSN. 5955 is for a general collapse animation, and requires one. I don't know if anyone besides me is using 5955, but they should, because there are characters who have moves that cause collapse but can follow up those moves with another attack, before the opponent falls to the floor. Using 5950 is a crapshoot for that, because most characters don't have any CLSNs for those animations! And some characters have different cheap KO and collapse anims!
cheap KO:


collapse:
Re: The MUGEN Docs Master Thread
#42  October 20, 2015, 06:14:50 pm
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Feel free to post links to threads in MUGEN Class that you think could use more linkage to tie them to other threads and/or the docs.

Once all the files in the docs have been completed I intend to go back through them all and do this.

But if you want to call attention now it'd be fine. Me or someone from staff will edit them as needed.

Example
A doc referencing certain triggers a lot would benefit to link to said trigger.
A doc that says to reference the CNS documentation should link to the MFG Docs I'm altering.

Feel free to post better formatting or whatever you wish that could improve the original post.
Last Edit: October 20, 2015, 06:22:16 pm by Just No Point
Re: The MUGEN Docs Master Thread
#43  October 22, 2015, 02:56:40 am
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@N.: has a ton of useful stuff I planned on linking. It's more general concepts and debugging stuff but it's all extremely useful.
I think doing links for specific stuff into the code snippits thread would be great also.
vVv Ryuko718 Updated 10/31/22 vVv
Re: The MUGEN Docs Master Thread
#44  October 22, 2015, 03:27:38 am
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In the CMD thread I quoted from one of RicePigeon's tips in the best of feedback thread. Some threads like remappal link to other threads dedicated to issues regarding the trigger. So yes, quote and link to tutorials, help threads, etc
Last Edit: October 22, 2015, 04:00:20 am by Just No Point
Re: The MUGEN Docs Master Thread
#45  October 22, 2015, 04:18:15 am
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All triggers are completed! \o/
Re: The MUGEN Docs Master Thread
#46  October 23, 2015, 05:42:23 pm
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Below are a list of questionable items. Are these ONLY in 1.1? Or where these simply excluded from the 1.0 DOCs and added later?

MUGEN Console

Format of background elements
Spoiler, click to toggle visibilty

I saw nothing changed in
CNS Format
Coordinate space notes
Fonts
Languages and localization
Looping BGM guide
Sprite standard
Storyboard documentation
Trigger List



Below are things I know are 1.1 exclusive or altered for 1.1
Interpolation

State Controller:
Explod
ReMapPal
Trans

Stage Docs:
Info Group
Camera Group
Shadow Group
Parallaxing background elements
Advanced Parameters

Is this everything? Am I missing anything?
I don't think this is enough to need 1.1 icons. I'll probably add a color and/or (1.1b) next to anything dealing with 1.1 specific documentation
Last Edit: October 23, 2015, 06:36:44 pm by Just No Point
Re: The MUGEN Docs Master Thread
#47  October 28, 2015, 03:57:37 pm
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I'm dumb.
All changes are in the history.html
Uhhh READ THE DOCS JNP

Anyway with this I was able to add and differentiate all the 1.1b stuff. I like having the differences laid out like this better. I can get a better grasp of which MUGEN version I may want to use.

Only 1.1 stuff still left to do is the Stage documentations but I haven't even finished the 1.0 versions yet :x
Re: The MUGEN Docs Master Thread
#48  October 28, 2015, 04:02:46 pm
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Is it worth mentioning the undocumented zoom sctrl?
Re: The MUGEN Docs Master Thread
#49  October 28, 2015, 04:04:12 pm
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Yes! Anything undocumented should be mentioned!

Make an applicable thread about it or post all the info here and I will :)
Re: The MUGEN Docs Master Thread
#50  October 28, 2015, 04:11:28 pm
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Last Edit: October 28, 2015, 04:15:10 pm by Genesis
Re: The MUGEN Docs Master Thread
#51  October 28, 2015, 04:28:13 pm
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Thanks!

Also that was over a year ago! I've forgotten most of the SCTRLs I typed here a month ago! XD
Re: The MUGEN Docs Master Thread
#52  October 31, 2015, 02:31:34 pm
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All the State Controllers are finally posted!

All that's left now are the Stage and Story Board Documentation and the remaining tutorials in the Docs

\o/
Re: The MUGEN Docs Master Thread
#53  October 31, 2015, 02:34:12 pm
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Re: The MUGEN Docs Master Thread
#54  November 01, 2015, 04:49:14 pm
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Re: The MUGEN Docs Master Thread
#55  November 03, 2015, 10:08:13 pm
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Now I believe everything from the docs has been posted in this board!

Are there any other files or docs I missed?
Are there more files with MUGEN or KFM that I should post here?

What should become of this board now? Should I lock it up where only replies can be left? Perhaps tweak the rules so that if a person wishes to add something to the board that's not in the docs they should post it in this thread and I'll make it it's own thread if it fits the "Expand on the Docs" criteria?

Otherwise, uhhh WE'RE DONE! Just add anything to any thread that you feel will be useful.
Re: The MUGEN Docs Master Thread
#56  November 04, 2015, 03:45:28 am
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I was planning on making a lot more ALL-In-One type of threads. I have time now to do some.
vVv Ryuko718 Updated 10/31/22 vVv
Re: The MUGEN Docs Master Thread
#57  November 24, 2015, 07:28:16 pm
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So while coding I'm noticing it'd be helpful if some of the docs that were related to each other would mention each related doc.

Examples would be the Helper doc linking to the BindtoParent/Root/Target, etc docs.

Explod linking to removeexplod

Stuff like that.

I'll try to start adding these updates to these soon. Just got off a big coding binge and need a break. Just posting here to let Odb know he can do this too. And anyone else can simply post in the applicable threads with lists or links for the related documentations and I can add them when I get more time.

Thanks
Re: The MUGEN Docs Master Thread
#58  November 25, 2015, 02:40:41 am
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Yeah, I tracked down the statedef by going through
http://mugenguild.com/forum/topics/statetypeset-sctrl-170182.0.html
to
http://mugenguild.com/forum/topics/type-cns-169455.0.html
to what I was really after
http://mugenguild.com/forum/topics/details-statedef-cns-169454.0.html

I'll try to come up with a section similar to
Required parameters:
Optional parameters:
Example:

Maybe
Related CNS:/SCTRL:?

Some already have links in the descriptions and examples and such, but most dont.


----
I've started a couple. This is probably the best example right now.
http://mugenguild.com/forum/topics/statetype-p2statetype-trigger-169751.msg2173976.html#msg2173976
You can see the Related between Example and Additional Notes. I think having it above additional notes makes it a little easier to recognize. It also seems to avoid clutter. For lack of a better word. When I tested the links underneath notes, it seemed to get lost, or lose it's connection/importance to the main idea of the thread.

---- ----
So I've been working on this for a couple hours now.
I've edited http://mugenguild.com/forum/topics/targetpoweradd-sctrl-169929.0.html to include "power" links. Now I've been adding all of the "target" links. I'm trying to decide if I should put all the power and target links mixed together, or keep them in chunks. I think having them in chunks would be the best to keep. Any ideas?
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: November 25, 2015, 05:14:29 am by Odb718
Re: The MUGEN Docs Master Thread
#59  November 26, 2015, 03:20:59 am
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I like how you have those related links broke down. Good job!

I've got a few minutes so I'm about to try finding the stuff for Helpers and Explods. I'll use your template.
Re: The MUGEN Docs Master Thread
#60  December 02, 2015, 03:30:20 pm
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Removed Deprecated SCTRLs from the Master List and added them in a spoiler below the list titled Deprecated.

Each thread is now listed as Deprecated in the title and the replacement for the SCTRL is now linked to in each thread.
The replacement SCTRLs also link back to their deprecated counter parts.