NOTE: Works only for "locked" rosters! My work Old, but good example, in here its made horizontally instead of vertically: VIDEO The whole trick is that these are not really portraits, you use select cursor animation as a way to swap animations, when one character animation is on the screen the next and previous character are hidden out of screen. It works good with Godzilla Domination monsters because they all have the same animation and number of frames in stance. First you have to set these values select screen proporties: rows = 8 columns = 1 wrapping = 1 showemptyboxes = 0 moveoveremptyboxes = 1 Then you prepare a template where characters will all stand: remember to apply correct values for cursor values: cell.size = 0,400 ;x should be 0, y is the height of the cell that character is in (square where monsters are placed in) cell.spacing = 720 ;Space between each cell, 720 makes the character hide out of screen since the game height is 720 here cell.bg.spr = -1,0 ;dont use cell.random.spr = -1,0 ;dont use Then you crop them into single frames where ALL characters are present: I gave it position in .sff file x = 368 & y = 6720 and p1/p2.cursor.startcell = 3,1 so the character that appears first is gojira. y pos is multiplier of 720+400 so its locked properly. x is important because if you want to mirror it for 2nd player then you don't want the images to "step" on each other, just set enough space that they don't do it. The select .def is: randomselectThis way when cursor is over other character it displays that character, you have to understand that when cursor is over gojira and I go down the character that appears is the one above current. randomselect randomselect randomselect Gojira Mothra Kiryu King Ghidorah This images are used as a cell animations. [Begin Action 160] ;P1 active cursor 160,0, 0,0, 10 160,1, 0,0, 7 160,2, 0,0, 5 160,3, 0,0, 7 160,4, 0,0, 10 160,5, 0,0, 5 [Begin Action 170] ;P2 active cursor 160,3, -1,0, 7,H 160,4, -1,0, 10,H 160,5, -1,0, 5,H 160,0, -1,0, 10,H 160,1, -1,0, 7,H 160,2, -1,0, 5,H and I think that is about it, you lose the character grid, but you can make it with character portraits themselves.