Okay, so I have no idea how to go about it since I've never actually seen it before. The only type of "Helper Armour" I've seen is Super/Hyper Armour, which allows the character to take damage, but not end up in their gethit states. This is usually done by using lifeadd to minus by a variable which is equal to gethitvar(damage). And I want something similar, but not the same.What I want is a helper which, just like Super/Hyper armour can control how damage is taken by a character, but I don't want the aspect of it where the character doesn't go into their gethit states.I know that this is possible, but I don't know how or where to get started. I'll still be trying to find out, and if I find a way I'll mark this solved, but I feel as though I'm trying to do something which is above my level, out of reach for someone with such little experience.Maybe if I knew how Mugen handles the interaction between getting hit and sending the character into their respective gethit states, this problem might be easy to solve, because I could implement the necessary Self and/or Change States to simulate the effect.