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A.I. Patch For Pots Charlie Nash- (1/7/14 Update) (Read 8127 times)

Started by ShinSmoke, January 01, 2014, 11:30:16 pm
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A.I. Patch For Pots Charlie Nash- (1/7/14 Update)
#1  January 01, 2014, 11:30:16 pm
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Happy new year everybody here's the long awaited A.I. patch/few edits for Pots Charlie Nash that I've done.

What's been edited:
1. Recover roll removed
2. Added counter message fx on screen just like today's P.O.T.S. inspired characters.
3. Added backwards roll.

What's left:
1. Running animation
2. Super portrait.

1/7/14 update:
1. A.I. parries less.
2. Tweaked the A.I.'s custom combo.


You can download it here:
http://www.mediafire.com/download/3wfh9bgb6jmycq9/Nash.rar

WinMugen Patch here:
http://www.mediafire.com/download/85q81znnb7fhpfe/Nash.rar

All credit goes to P.O.T.S. for this character. If the A.I. is too hard for you you can always lower the difficulty level from the options menu. Enjoy the A.I. patch comments & feedback are always welcome. :)
Last Edit: January 07, 2014, 10:11:40 pm by ShinSmoke
Re: A.I. Patch For Pots Charlie Nash
#2  January 01, 2014, 11:31:33 pm
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Nice! Happy New Year ShinSmoke

Re: A.I. Patch For Pots Charlie Nash
#3  January 01, 2014, 11:34:41 pm
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Thanks man same to you bro.
Re: A.I. Patch For Pots Charlie Nash
#4  January 01, 2014, 11:40:33 pm
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Thanks bro glad to see Charlie/Nash getting some much needed love!
Re: A.I. Patch For Pots Charlie Nash
#5  January 03, 2014, 02:17:32 am
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Thanks for this nice AI patch Shin Smoke! I've been waiting to try this char's potential and play against with.
Re: A.I. Patch For Pots Charlie Nash
#6  January 03, 2014, 10:31:58 pm
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Re: A.I. Patch For Pots Charlie Nash
#7  January 04, 2014, 03:56:25 pm
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This patch is positively awesome, bro. The CC is great.

I noticed a few things, though. Nash parries almost everything when he's in the air the gets free hits on enemies. He parried 21 of 25 T.Uppers/ET.Uppers from Jadeeye's Sagat in a single match. It also does a lot of alpha counters. Other than that I don't have much; there are a few things but they're unimportant.
Re: A.I. Patch For Pots Charlie Nash
#8  January 05, 2014, 08:52:57 am
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This patch is positively awesome, bro. The CC is great.

I noticed a few things, though. Nash parries almost everything when he's in the air the gets free hits on enemies. He parried 21 of 25 T.Uppers/ET.Uppers from Jadeeye's Sagat in a single match. It also does a lot of alpha counters. Other than that I don't have much; there are a few things but they're unimportant.

25 tiger uppercuts are you for real bro.....damn....Jadeeye's Sagat A.I. doesn't get a chance to pull that many in my mugen.
Re: A.I. Patch For Pots Charlie Nash
#9  January 05, 2014, 08:57:21 am
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Must've been set the difficulty to Hard 8 since Jadeye's AI Patch was for 1.0
Re: A.I. Patch For Pots Charlie Nash
#10  January 05, 2014, 07:23:35 pm
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25 tiger uppercuts are you for real bro.....damn....Jadeeye's Sagat A.I. doesn't get a chance to pull that many in my mugen.
Must've been set the difficulty to Hard 8 since Jadeye's AI Patch was for 1.0
Yeah. 21 of 25 and parried entire EX Tiger Uppercuts too. And he pulls A LOT of alpha counters. I'd say far too many.
And my settings are Life: 200% / Difficulty: Hard 8.   Even with those settings I think those numbers are over the top.
Re: A.I. Patch For Pots Charlie Nash
#11  January 06, 2014, 05:02:40 pm
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I hope that you will make a M. Bison/Vega AI patch after this, Shin Smoke.
Re: A.I. Patch For Pots Charlie Nash
#12  January 07, 2014, 07:19:23 pm
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I hope that you will make a M. Bison/Vega AI patch after this, Shin Smoke.

I will in some point dude.

      Posted: January 07, 2014, 07:22:33 pm
I'm uploading an update to the a.i. patches that I've done for mainly the pots inspired characters only as I speak. The update will include less parrying for the a.i. but be warned once in a while it will still try to parry the whole attack if the attack is more than 2 hits.
Last Edit: January 07, 2014, 07:24:03 pm by ShinSmoke
Re: A.I. Patch For Pots Charlie Nash
#13  January 07, 2014, 10:10:46 pm
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A.I. patch has been updated redownload please. :)

1/7/14 update:
1. A.I. parries less.
2. Tweaked the A.I.'s custom combo.
Re: A.I. Patch For Pots Charlie Nash- (1/7/14 Update)
#14  January 09, 2014, 07:09:34 pm
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Wow! What an update. Thanks for taking my feedback. I think he's basically perfect now.
Re: A.I. Patch For Pots Charlie Nash- (1/7/14 Update)
#15  January 09, 2014, 07:22:11 pm
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Very cool patch works man

id love to see your take on an AI patch for Diepod's bluestreak. I think you can turn him into a mean bastard of a CPU opponent^^
Re: A.I. Patch For Pots Charlie Nash- (1/7/14 Update)
#16  January 19, 2014, 09:30:28 pm
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Wow! What an update. Thanks for taking my feedback. I think he's basically perfect now.

You welcome man....sorry for the late reply I'm stuck with no internet at my apartment....can't do no new ai patches if I wanted to.
Re: A.I. Patch For Pots Charlie Nash
#17  January 25, 2014, 10:13:58 am
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I hope that you will make a M. Bison/Vega AI patch after this, Shin Smoke.

I will in some point dude.

      Posted: January 07, 2014, 07:22:33 pm
I'm uploading an update to the a.i. patches that I've done for mainly the pots inspired characters only as I speak. The update will include less parrying for the a.i. but be warned once in a while it will still try to parry the whole attack if the attack is more than 2 hits.

by the way
your guile parry allmost all attacks in air
Re: A.I. Patch For Pots Charlie Nash- (1/7/14 Update)
#18  January 28, 2014, 05:08:25 am
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I hope that you will make a M. Bison/Vega AI patch after this, Shin Smoke.

I will in some point dude.

      Posted: January 07, 2014, 07:22:33 pm
I'm uploading an update to the a.i. patches that I've done for mainly the pots inspired characters only as I speak. The update will include less parrying for the a.i. but be warned once in a while it will still try to parry the whole attack if the attack is more than 2 hits.

by the way
your guile parry allmost all attacks in air


I could've sworn that I've patched Jmorphman's Guile not to be air parry happy. Well anyway lately I've been interested in the A.I. walk code it's not GM's method that I'm using though, it's an average A.I. walk code that most A.I. patchers use. So far I've added it to few characters that I've did A.I./edited patches for not all of them are going to get the A.I. walk code however haven't upload it so far but I will soon once I have my internet back on soon. :)