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CPS3 Broly planning topic (Read 17169 times)

Started by Rolento, October 13, 2011, 03:15:07 am
Re: CPS3 Broly planning topic
#81  December 01, 2011, 01:39:42 am
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.\/.
Re: CPS3 Broly planning topic
#82  December 01, 2011, 01:55:01 am
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Geno.  >:(
Spriting is hard.
Re: CPS3 Broly planning topic
#83  December 01, 2011, 01:59:06 am
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I am a tad disappointed with that response. I was hoping that you were going to come back with a bigger >:( so I could reply with an animated gif of .\/. as the rebuttal. I was even tinkering with the webcam to perfect the dramatic zoom in effect.

Also, only recently remembered where I put the graphicsgale file I was drawing the frames in. I really need to name these files better. Now I can make some use of the ideas I sketched up, along with those just bouncing around in my head.
Re: CPS3 Broly planning topic
#84  December 01, 2011, 10:48:25 am
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Can't wait to to see it!
Re: CPS3 Broly planning topic
#85  December 02, 2011, 01:23:27 pm
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MOAR !!! WE NEED MOAR BROLY !!!!
Re: CPS3 Broly planning topic
#86  December 02, 2011, 01:56:30 pm
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Absolutely!! This Broly looks fantastic, he was always one of my favorite DBZ characters. I really like the style you chose as it's going to blend nicely with Cybaster's Vegeta, Gohan and Goku. I'm certainly looking forward to your updates!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CPS3 Broly planning topic
#87  February 06, 2012, 12:49:39 am
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Yes silly forum warning, I am well aware I have not written anything in this topic for ages.

Anyway, currently tinkering around with what should be the last adjustment to Broly's proportions before I go back to fix what exists and then continue from there. Iced thinks that his arms are a tad too much for the rest of the body, but I've been working based on official character art which seems to uniformly agree he has really goddamn huge arms; While I pulled a Capcom by exaggerating his hands a bit ala Juggernaut, I've been looking at these things for too long and probably don't have the right perspective.

<- Current proportions

Said proportions in context; he's scaled at 75% in engine.

Also, he's using 39 colors at the moment. Thinking I should just save myself a headache and simplify his color scheme down to something a bit more reasonable considering the number of frames probably needed to do this right.
Re: CPS3 Broly planning topic
#88  February 06, 2012, 01:33:48 am
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Nice to see this is still being done. I still have issues with his torso.
Spriting is hard.
Re: CPS3 Broly planning topic
#89  February 06, 2012, 01:47:39 am
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Care to elaborate a bit? I'm open to suggestions at this point; getting a tad tiresome having to readjust old frames after deciding something was off and needs to be adjusted throughout the set.
Re: CPS3 Broly planning topic
#90  February 06, 2012, 01:56:42 am
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The torso looks strangely elongated.


Imagine him naked. Body would look strange, wouldn't it?
Re: CPS3 Broly planning topic
#91  February 06, 2012, 02:55:28 am
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Spriting is hard.
Re: CPS3 Broly planning topic
#92  February 06, 2012, 06:02:24 am
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I also agree with JZ, it's like his body is a tube. Bracelets are the right length but it makes his forearms abnormally long.
Re: CPS3 Broly planning topic
#93  February 06, 2012, 09:47:44 pm
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Yep, that torso is too long for certain. Shortening it up by a few pixels to see how well that works out. Doing the same to the forearms for that matter.

Diepod: Well, that makes it clear enough. Chest reduction it is then.