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Hatsune Miku: Project MUGEN extend/S.P. Custom Portrait Thread (Read 335245 times)

Started by Dissidia, December 20, 2012, 08:37:32 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#21  December 21, 2012, 11:53:24 pm
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Ado/Adeleine *confused*
9000,0
Spoiler, click to toggle visibilty
9000,1
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9000,35
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._. Ado and Adeleine are different chars...

Ado is a boy and brown hair... and Adeleine's a girl and got her black hair...

here are some Adeleine shots

Spoiler, click to toggle visibilty
"Heroes are not applied on good people with powers, they apply on cops, firefighters, medics." ~Lucifer

Last Edit: December 22, 2012, 12:59:52 am by Blizzard Buffalo

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#22  December 22, 2012, 01:21:23 am
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Last Edit: December 26, 2012, 10:20:58 am by GLB
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#23  December 22, 2012, 01:38:40 am
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Jin Kazama
9000,0
Spoiler, click to toggle visibilty
9000,1
Spoiler, click to toggle visibilty
9000,35
Spoiler, click to toggle visibilty

Makoto
9000,0
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9000,1
Spoiler, click to toggle visibilty
9000,35
Spoiler, click to toggle visibilty
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#24  December 22, 2012, 02:09:03 am
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Thanks, man. They look awesome.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#25  December 22, 2012, 02:36:27 am
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I hope this doesn't sound stupid, but I just put in the custom ports for Ryu and Ken at 0,0 and the 9000,1's show up too low and a little to the right. Any ideas?
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#26  December 22, 2012, 02:58:18 am
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Yo Diss Expect some good portraits from yours truly man
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#27  December 22, 2012, 03:02:53 am
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Did you crop the portrait? Always crop when adding.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#28  December 22, 2012, 03:36:08 am
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GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#29  December 22, 2012, 07:32:32 am
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I hope this doesn't sound stupid, but I just put in the custom ports for Ryu and Ken at 0,0 and the 9000,1's show up too low and a little to the right. Any ideas?

What SXVector said. The X,Y values are 0,0 when the sprites are cropped. All portraits must be cropped after they're added in order to be placed correctly.

Glad you like them! @ Wargame.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#30  December 22, 2012, 08:26:04 am
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@GLB no prob

hmm is it me or the template pack on Tifa is weird when i applied on zerosennin's Tifa because something not right

anyway requesting LB port for:
Jam (from GG)
Akiha Tohno (the school uniform one)
Sion Tatari
Bridget (le trap of GG)
Jin Kirasagi
Yumizuka Satsuki
Silvy
Kamijou Touma
Mature (KoF)
Powerd Ciel
Garuda (SFEX)
Strider Hiryu

thats its for a while

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#31  December 22, 2012, 08:51:49 am
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Skullomania needs a port, too.
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you are all small and can't grow manly sideburns

GLB

Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#32  December 22, 2012, 09:03:03 am
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Last Edit: December 22, 2012, 09:07:03 am by GLB
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#33  December 22, 2012, 09:29:28 am
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i mean this i got those from the pack i dl the SP


Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#34  December 22, 2012, 11:47:50 am
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Sorry it took so long to answer! The cropping did work, thanks SX and GLB. I was using FF Ultimate which never asks to crop...  :-\ Anyway, great work with the sp Dissidia! I'll be keeping this one! ;D I really like the idea of the cursor showing up in the middle slots instead of the top right and left. It gives it flair. ;)
Last Edit: December 22, 2012, 12:02:38 pm by dbdrummer7
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#35  December 22, 2012, 08:57:26 pm
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i mean this i got those from the pack i dl the SP




Make sure Tifa isn't using any weird custom resolution or any resolutions higher than 320,240. If it is, you'll have to enlarge your ports with math(in accordance to the resolution).

For example, a resolution of 640x480 requires a port that is 2x bigger than it's original size. Hence (25x25 should be 50x50 for 640,480 res characters and so on).

Give me Tifa and I'll give a look.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#36  December 22, 2012, 09:16:16 pm
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If you're using Zero Sennin's Tifa edit, she has a specific localcoord that shrinks her down like that.
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#37  December 22, 2012, 09:51:41 pm
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Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#38  December 22, 2012, 10:02:21 pm
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Of course they're useful, thanks Jaz! Did you make lifebar ports to go with those?
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#39  December 22, 2012, 10:02:54 pm
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I did not sadly
Re: Hatsune Miku: Project MUGEN S.P. Custom Portrait Thread
#40  December 22, 2012, 10:15:10 pm
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great work with the sp Dissidia! I'll be keeping this one! ;D I really like the idea of the cursor showing up in the middle slots instead of the top right and left. It gives it flair. ;)
Not a problem. Glad that you like it.