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Marvel vs Capcom 2 Mugen Edition (Read 184845 times)

Started by MaligeX, October 16, 2008, 06:13:01 am
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#21  October 27, 2008, 06:33:54 am
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 ;D hi,thanks reza that is a great help ,using the real sounds and edit some of them togheter to get most closer mvc2 ,the music  i ripped and edited all of the game in a day when i was bored from the dreamcast game just before start the project.
in fact the only thing that im searching for is the vortex backgorund of the versus screen is the only thing for finish completely well the motif,if any can help me with that this must be faster to finish if not meanwhile i will use the vortex for the similar screenpacks  :P  :D and yes im think in a lowres too for players ho still use dosmugen like me jajja
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#22  October 27, 2008, 08:06:35 pm
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Great to hear it I'll see if i can rip the vortex or something similar to it and +1 to you for your work. :sugoi:

EDIT: As promised i ripped a vortex or something similar i hope this helps. :P


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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#23  October 28, 2008, 11:39:41 pm
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 ;D READY THE DELTA VERSION FOR CRITICS PRUPOSE IS UPPLOAD
LINK IN FIRST POST ;)
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#24  October 29, 2008, 12:11:03 am
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Alright, some feedback for now:

-Get rid of the second screen and use a similar title screen to RyouWin's.
-The "Select your heroes" avatar at the select screen seems out of whack, as it seems to be bouncing around.
-The Versus letters could've been MUCH better ripped, and you need to use the same VS theme, with the accompanying sounds.
- You need better fonts for the lifebars.  The main icons should be scaled 1,1 and the partner icons should be scaled at .5,.5, or close to this screencap:

Spoiler, click to toggle visibilty

-Make any animations as fluid as possible and not jumpy.

Hope I helped.
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#25  October 29, 2008, 03:25:26 am
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jajaja thanks yes i know the detail for animations in fact every frame is too hard to rip so these are the foundations for more fluidity in the animation
the versus is same ,only for putting well in its place jaja belive me that im doing a better versus jajaj
the lifebars are not mine so i could be a better ones
thanks for reply the select your heroes in fact could be used a second background animation (back to circle) and more images for fluid
its only a delta there are many letters to come omega jaja
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#26  October 29, 2008, 05:49:59 pm
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Actually, it's Delta, Gamma, Beta, and Alpha.

Anyway, good luck with your project.

And I did notice those were RyouWin's lifebars.
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Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#27  October 30, 2008, 02:49:39 am
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Since when could M.U.G.E.N support 3-on-3, except in "Turns"? Answer: IT CAN'T!!!! >:D
Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#28  October 30, 2008, 02:51:26 am
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I never said anything about 3 on 3.  I just posted the image as an example to follow.

As the saying goes, RTFP.
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Trivial knowledge: Anime sucks.
Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#29  October 30, 2008, 04:18:22 am
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 :dunce: Boy, do I fell stupid.  :dunce2:
Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#30  October 30, 2008, 04:50:55 pm
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Besides, it might support MvC2 styled 3 on 3 if you hack MUGEN to allow 3 characters in Simul mode and had 3 characters with the tag system implemented.
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wiz428044

Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#31  October 31, 2008, 02:43:53 am
yea when ima bout to play it says cant open stage 0 wat wrong? >:D
Re: My proyect, MvsC2 Hi-res Screenpack,the most closely to the original game
#32  October 31, 2008, 05:22:57 am
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There's no stage 0 (or the training stage, if you will) in it.  Best thing to do is to just copy paste stage 0 into the stage folder.
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Θ soon, MvsC2 Hi-res Screenpack,the most closely to the original game
#33  November 01, 2008, 06:51:27 am
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hi everyone ,the news, menu and options screen improved better edited,fixed the select your heroes animation,and addeded an animation for team type(and quit the fonts in this menu), and thanks to kong and his help now finaly we have the original vortex background for versus screen. anyway im redone the versus logo,and etiting and mix sounds to more acurate on select and versus screen.
ALSO im prepared 3 versions of the screenpack
1.- For super computers with a LOT of ram whit fully animations (the vortex for example has 200 images) HR version
2.- For normal computers whit minus ram ,will have recorted animations without lose the escence itself HR version
3.- Same as number 2 but in Low or normal resolution for players that still used mugen for ms-dos (for win98,xmugen or mugen arcade cabinets owners)

AND if anyone wants or need other same as number 1 but in low resolution for the same purpose for number 3

new template for small portrait on select screen but only must be a image of 31x31 pixels for enter perfectly in the character boxes,this is the standandar on the mvc2 game in fact  ;P
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Last Edit: November 27, 2008, 06:11:54 am by Dakangel
Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#34  November 11, 2008, 05:43:40 am
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 ;D hi,ttheta version released ,it fixed many things from delta one,critics are welcome
the next wll be sigma release but meanwhile this is very functional enjoy  :D
;D and addeded Dakangel archives, contains various other help things
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Last Edit: November 27, 2008, 06:13:56 am by Dakangel
Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#35  November 23, 2008, 06:44:11 am
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Hmm, it hardly looks any different than before, other than the new Vs BG.
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Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#36  November 23, 2008, 10:53:25 am
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here is a video has no sound but is the motif using the 384 slot custom patch

http://www.youtube.com/v/de4Iw-A8E1w&hl=es&fs=1

gardeadvor ,you must be more look arround,there are many changes almost i redone everything,in fact a few things are inconcluded, look here are some changes:
the menu is totally customizable,you can put any image in the circles and the color is more gradient
added the option background menu
fixed the position of the select your hero
the sphere is more bigger,now is the real size
redone the big portrait background looks better
done the animated theta-team menu without the use of fonts
addeded mix sounds to select menu
new versus sound and background,look more close to original
added a custom slots patches for every mugen character (fixed the sizes and pos of the small/big portraits)
added a templateded slots patches for use only with the template itself

is a theta release,the next will be the sigma and final release for the screenpack itself in that it will be more animations and frames to the existent one and a renovaded versus logo ,after the sigma release ill concentrate on the fight part (the lifebars) so are many changes.
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Last Edit: November 23, 2008, 11:08:35 am by Dakangel
Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#37  November 23, 2008, 06:07:55 pm
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I don't like MVC2 but ... just an idea :

For the portraits of your select screen try to use the same method as my CVS2 SP (portraits in the SP so no edit chars)
Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#38  November 24, 2008, 09:27:27 am
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 ;D thanks lucious ill take a look on that
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Last Edit: November 24, 2008, 09:32:11 am by Dakangel
Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#39  November 24, 2008, 07:37:04 pm
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Umm, unless people want to recreate MvC2 in MUGEN, it should never be considered.  Why?  Bias against everything but MvC2 characters.  I want a custom roster, not a pre-made roster.
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Re: Theta version, MvsC2 Hi-res Screenpack,the most closely to the original game
#40  November 27, 2008, 06:24:43 am
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i see the cvs2 screenpack and is a good conversion,but there has many disvintages,like the roster or the very huge images for the portraits ilusion,well im doing a personalizable motif not a replica conversion ,my job is mugenizer the mvc2 game the most closer possible and for the portraits well ready make two "patches" version for custom characters(all mugen chars) and templateded whit the use of template to modif the 9000,1 image for the chars.
i see the metod used on cvs2 and is almost the same,to add a new roster is obligatory edit and modif the sistem.sff and mmm is same thing  doit in the characters sff file dont you.
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