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Lin updated [8/30/17] (Read 55047 times)

Started by RΣDDBRIПK, July 11, 2017, 06:26:24 am
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Re: Lin updated [7/11/17]
#41  July 17, 2017, 03:09:24 am
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Okay
Re: Lin updated [7/11/17]
#42  July 17, 2017, 03:19:39 am
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Standing MP is a tough one as it doesn't have many frames. as for the other attacks i modified some of the anim times so they shouldn't feel slow (i hope).
Which one are you referring to? the close SP or The far one?
I see that their damage values are the same so i will fix that, unless there is more to this?
Huh that's strange. i'm getting a guard spark on my end, i will take another look and see whats up.
I will think on this one as Senju Rakan Satsu was a level 3 in source game.

- I feel that a normal with around 10+ frames of startup is slow judging from DW's characters.
- Far version, close one is okay. (He sort of slides during the beginning with no leg movement.)
- Damage is okay. It's just that c.MK starts a frame earlier and has the same frame advantage when compared to c.LK
- My bad, didn't notice that the guard spark for throw escapes is supposed to be that small.
- I just thought about it since it was a Super DM in 2002UM and Hiada Ougi Dokushu Kou was his HSDM.

Thanks man!
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Last Edit: July 17, 2017, 03:37:49 am by Cruz
Re: Lin updated [7/11/17]
#43  July 17, 2017, 03:50:19 am
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- I feel that a normal with around 10+ frames of startup is slow judging from DW's characters.
- Far version, close one is okay. (He sort of slides during the beginning with no leg movement.)
- My bad, didn't notice that the guard spark for throw escapes is supposed to be that small.
- I just thought about it since it was a Super DM in 2002UM and Hiada Ougi Dokushu Kou was his HSDM.

Thanks man!
- i can try to fiddle with start up times, hopefully without making the animations look weird.
- he moves during the attack, i will just check the source on how he actually moves during it. cause honestly i think its a bit weird too.
- no problem brother, its all good!
- You know what? Why not i will go ahead and turn Senju Rakan Satsu into a level 2!
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Re: Lin updated [7/16/17]
#44  July 17, 2017, 05:45:55 am
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Lin has been updated! check first post to see whats been updated!
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Re: Lin updated [7/16/17]
#45  July 17, 2017, 05:57:37 am
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ay waay smoother now, I thought the same as Cruz pretty  much, but I could not word myself properly lol, his normals were slow, and I could not punish with him, now he seems better, tighter.
Re: Lin updated [7/22/17]
#46  July 23, 2017, 01:45:01 am
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lin got another update! Just some bug fixes in some moves.
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Re: Lin updated [7/16/17]
#47  July 23, 2017, 03:35:47 am
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I was just checking him out combo wise, and  check out them super cancels from level 1 to 2 first time it wiffed ( I have to force it as fuck to get it to work anyway Is he supposed to be able to cancel like that at all ?) 2nd time it hit and things got a bit weird, also the roll foreward sound misses the whoosh sound , I roll with terry right after just to show you what I mean.(he does step foreward so I dunno if its even worth adding)
Watch the whole thing its 1 minute of me testing out his stuff.

Either way, I like this dude alot great work dude.
One more thing, sometimes I having a hard time getting the 3rd LOO punch to appear, I am pressing the right buttons but he just stopst at the 2nd one.

As for normals collison boxes and stuff, I have a really basic understanding how it all works, my best advice is take a peek at DW's normals if need be.

Again, good job bro.

Edit, I was using the easy cmd cause I am a scrub.
Last Edit: July 23, 2017, 03:59:00 am by PeXXeR
Re: Lin updated [7/22/17]
#48  July 23, 2017, 06:06:44 am
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I was just checking him out combo wise, and  check out them super cancels from level 1 to 2 first time it wiffed ( I have to force it as fuck to get it to work anyway Is he supposed to be able to cancel like that at all ?) 2nd time it hit and things got a bit weird, also the roll foreward sound misses the whoosh sound , I roll with terry right after just to show you what I mean.(he does step foreward so I dunno if its even worth adding)
Watch the whole thing its 1 minute of me testing out his stuff.
[youtube]https://www.youtube.com/watch?v=fooWr_BkDuI[/youtube]
Either way, I like this dude alot great work dude.

As for normals collison boxes and stuff, I have a really basic understanding how it all works, my best advice is take a peek at DW's normals if need be.

Again, good job bro.
-Yeah there is some weirdness going on with the super canceling. i will fix that up right away!

One more thing, sometimes I having a hard time getting the 3rd LOO punch to appear, I am pressing the right buttons but he just stopst at the 2nd one.
-I Just noticed that close benpatsuken was not in the easy cmd. Fixed!

I was using the easy cmd cause I am a scrub.
there is no hate here, you're good  :thumbsup:

Thanks for the feedback man and glad you enjoy him!

EDIT: Lin updated check first post!
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Last Edit: July 23, 2017, 06:48:07 am by ReddBrink
Re: Lin updated [8/14/17]
#49  August 15, 2017, 01:41:48 am
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Lin got an EXPLODsive update! check the first post.
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lui

Re: Lin updated [7/22/17]
#50  August 15, 2017, 03:30:22 am
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nice! while I'm not really a huge pots style fan I like the fact you took your time adding in jnp/jmorph's buffering system, something which I hope to see more creators use in the future
Re: Lin updated [7/22/17]
#51  August 15, 2017, 03:54:43 am
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nice! while I'm not really a huge pots style fan I like the fact you took your time adding in jnp/jmorph's buffering system, something which I hope to see more creators use in the future

well its definitely going in any character i create that's for sure! Gotta update haggar with this eventually.
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Re: Lin updated [7/22/17]
#52  August 15, 2017, 04:32:12 am
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I really really like Lin man. He's quite fun to play and I just like ninjas nshit in general lol
Re: Lin updated [7/22/17]
#53  August 15, 2017, 04:51:23 am
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I really really like Lin man. He's quite fun to play and I just like ninjas nshit in general lol

hey Thanks man, glad you like him!

Lin got a small update. just some small things i missed in the explodsive cmd.
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Last Edit: August 15, 2017, 08:00:28 am by ReddBrink
Re: Lin updated [8/30/17]
#54  August 30, 2017, 08:18:33 am
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Lin Updated! check the first post to see whats been updated!
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Re: Lin updated [8/30/17]
#55  August 30, 2017, 10:52:29 am
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Good job bro,  and thanks.
Re: Lin updated [8/30/17]
#56  August 30, 2017, 11:44:30 am
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Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"