AWWW man, I was hoping for some Rikuo!Just kidding. I love your Talbain and Demitri (and your edits in general), so I can't wait to have the next of your DS edits in my roster.
Thank you for your release: I am not an huge fan of the DS series but I still enojoy your edits a lot!I hope to see an Snk char next!
80+ downloads and no feedback?Garuda said, January 18, 2013, 08:10:44 pmThank you for your release: I am not an huge fan of the DS series but I still enojoy your edits a lot!I hope to see an Snk char next!Thank you, sir. I'm debating on who my next character will be. I'm leaning towards RotD's Jimmy.
Somehow I just noticed this today. Little bit of feedback:-K Throw could have more impact, pehaps have Raptor and his opponent fly further apart.-Is it just me or does the super jump have the same height as the normal jump?-Skull Punish seems odd. Seems somewhat hard to pull off, and the grab animation doesn't always come out.-Hell Dunk seems a bit "crazy" for a LVL 1 Super, maybe just me though. Also, having the basketball hoop dude fade out after the dunk would look better. Looks kinda weird having it just disappear.Haven't played with him too much but I like him so far, as with your other edits. Thanks, man!
-That's not a bad idea. I'll do this in the next update.-It does. I need to tweak that.-I thought it was just me. I'll have to adjust the command time.-Raptor is a pretty crazy character. So, having Hell Dunk as a LVL 1 doesn't really bug me. But I'll add a fade out animation to the hoop helper.Let me know if you find any other problems.
Raptor has been updated.Super Jump now goes higher than normal jump.Kick throw now does more damage and puts more distance between Raptor and his opponent.Added sparks to all throws (including Skull Punish).Skull Punish command time increased.La Marta now fades away at the end of Hell Dunk rather than suddenly disappearing.Hell Dunk's ball is now compatible with more Darkstalkers characters.
A few quick updates:L.RaptorBug fixes.Jon Talbain:Added another double-res portrait.Added Shock animation. (I cheated on the palette a bit.)Super Jump now goes higher than normal jump.Wolverine:Super Jump now goes higher than normal jump.AI no longer continues to beat the shit out of dead opponents.Get'em in the first post.
Whoops! I made a tiny mistake with Wolverine's AI fix. Please re-download. I also added an onscreen timer to Berserker Charge.
Good work there. One question though: Do you plan to update Demitri's voice? If yes:http://mugenguild.com/forum/topics/capcom-fighting-evolution-soundrip-by-tetsuya-148476.0.html
Thanks for pointing that out. I may update his voice sometime. Right now, I'm using what little free time I have to focus on Jimmy. I prefer to focus on one project at a time. Posted: February 22, 2013, 11:53:57 amSpeaking of Jimmy, here's some shots to show that I am making progress. Albeit slow progress, but progress none the less. I'm using hi-res fire effects created by Hades.
Great dude! You have to take your time! BTW, Jimmy's looking so good, the palette looks pretty similar that I made (for my own).Thanks again for using my effects