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Koldskool's Edits (updated 10-28-2019) (Read 258555 times)

Started by Koldskool, May 22, 2012, 02:50:01 am
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Re: Koldskool's Edits (updated 11-27-2012)
#361  January 13, 2013, 02:26:12 am
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In January 2013, the dead will walk...

Spoiler, click to toggle visibilty
Re: Koldskool's Edits (updated 11-27-2012)
#362  January 13, 2013, 02:28:34 am
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Yeah! Been waiting for this!
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Koldskool's Edits (updated 11-27-2012)
#363  January 14, 2013, 12:14:38 am
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very fucking nice!!
Re: Koldskool's Edits (updated 11-27-2012)
#364  January 14, 2013, 08:11:22 am
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AWWW man, I was hoping for some Rikuo!

Just kidding. I love your Talbain and Demitri (and your edits in general), so I can't wait to have the next of your DS edits in my roster.
Re: Koldskool's Edits (updated 11-27-2012)
#365  January 16, 2013, 04:37:10 am
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I've only a few things left to finish up on L.Raptor. So, expect a release by the end of the week.
Re: Koldskool's Edits (updated 11-27-2012)
#366  January 16, 2013, 04:47:18 am
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WORD, Zabels coming!!!! Got to stick around for this one!!!!!
Re: Koldskool's Edits (updated 1-16-2013)
#367  January 16, 2013, 04:36:09 pm
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L. Raptor released. Get him in the first post.
Re: Koldskool's Edits (updated 1-16-2013)
#368  January 18, 2013, 08:10:44 pm
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Thank you for your release: I am not an huge fan of the DS series but I still enojoy your edits a lot!

I hope to see an Snk char next!


Re: Koldskool's Edits (updated 1-16-2013)
#369  January 21, 2013, 01:52:03 am
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80+ downloads and no feedback?
Thank you for your release: I am not an huge fan of the DS series but I still enojoy your edits a lot!

I hope to see an Snk char next!

Thank you, sir. I'm debating on who my next character will be. I'm leaning towards RotD's Jimmy.
Re: Koldskool's Edits (updated 1-16-2013)
#370  January 23, 2013, 04:01:49 am
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Somehow I just noticed this today.  Little bit of feedback:

-K Throw could have more impact, pehaps have Raptor and his opponent fly further apart.
-Is it just me or does the super jump have the same height as the normal jump?
-Skull Punish seems odd.  Seems somewhat hard to pull off, and the grab animation doesn't always come out.
-Hell Dunk seems a bit "crazy" for a LVL 1 Super, maybe just me though.  Also, having the basketball hoop dude fade out after the dunk would look better.  Looks kinda weird having it just disappear.

Haven't played with him too much but I like him so far, as with your other edits.  Thanks, man!
Re: Koldskool's Edits (updated 1-16-2013)
#371  January 23, 2013, 02:49:31 pm
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-That's not a bad idea. I'll do this in the next update.
-It does. I need to tweak that.
-I thought it was just me. I'll have to adjust the command time.
-Raptor is a pretty crazy character. So, having Hell Dunk as a LVL 1 doesn't really bug me. But I'll add a fade out animation to the hoop helper.

Let me know if you find any other problems.
Re: Koldskool's Edits (updated 1-23-2013)
#372  January 24, 2013, 02:06:06 am
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Raptor has been updated.
Super Jump now goes higher than normal jump.
Kick throw now does more damage and puts more distance between Raptor and his opponent.
Added sparks to all throws (including Skull Punish).
Skull Punish command time increased.
La Marta now fades away at the end of Hell Dunk rather than suddenly disappearing.
Hell Dunk's ball is now compatible with more Darkstalkers characters.
Re: Koldskool's Edits (updated 1-25-2013)
#373  January 25, 2013, 07:24:10 am
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A few quick updates:
L.Raptor
Bug fixes.

Jon Talbain:
Added another double-res portrait.
Added Shock animation. (I cheated on the palette a bit.)
Super Jump now goes higher than normal jump.

Wolverine:
Super Jump now goes higher than normal jump.
AI no longer continues to beat the shit out of dead opponents.

Get'em in the first post.
Last Edit: January 25, 2013, 10:31:48 am by Koldskool
Re: Koldskool's Edits (updated 1-25-2013)
#374  January 25, 2013, 07:44:43 am
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Thanks for the update!!


Re: Koldskool's Edits (updated 1-25-2013)
#375  January 25, 2013, 12:34:35 pm
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Whoops! I made a tiny mistake with Wolverine's AI fix. Please re-download. I also added an onscreen timer to Berserker Charge.
Last Edit: January 25, 2013, 01:20:32 pm by Koldskool
Re: Koldskool's Edits (updated 1-25-2013)
#376  February 21, 2013, 09:31:27 pm
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Re: Koldskool's Edits (updated 1-25-2013)
#377  February 22, 2013, 10:10:39 am
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Thanks for pointing that out. I may update his voice sometime. Right now, I'm using what little free time I have to focus on Jimmy. I prefer to focus on one project at a time.

     Posted: February 22, 2013, 11:53:57 am
Speaking of Jimmy, here's some shots to show that I am making progress. Albeit slow progress, but progress none the less. I'm using hi-res fire effects created by Hades.

Re: Koldskool's Edits (updated 1-25-2013)
#378  February 22, 2013, 07:58:16 pm
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Great dude! You have to take your time! BTW, Jimmy's looking so good, the palette looks pretty similar that I made (for my own).

Thanks again for using my effects :)
Re: Koldskool's Edits (updated 1-25-2013)
#379  February 26, 2013, 11:00:17 pm
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If you are tweaking your Demitri you should consider using ink's smoother extended stance.
Re: Koldskool's Edits (updated 1-25-2013)
#380  March 01, 2013, 06:30:46 pm
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Dear gods,Wolverine..I love it,it's amazing but that ai is..Oh gods xD