Recently in Mugen infantry there was a tutorial in removing the groove bars and points but it was deleted and with other topics as i read in there forum so i want to bring this tutorial back because in can be very useful to anyone who wants to remove it but all the credit goes to the person i first read this tutorial from but the thing is i forgot his/her name so i can't display a word of thanks but if they are out there please let me know so u can get credit for this.So let me get started to remove the bars look at the characters cns file and type control f and type [glow=red,2,300]gauge[/glow] now you will see something that looks like this[glow=red,2,300][State 3001, Super]type = Helpertriggerall = !NumHelper(6100) && !NumHelper(6000)triggerall = numenemytriggerall = !var(20)trigger1 = !numpartnertrigger2 = numpartnertrigger2 = !(ID-partner,ID>0 && partner,authorname="warusaki3")id = 6100name = "c_gauge"[/glow]what you want to do is add a ; before [state 3001, super] and it will look like this[glow=red,2,300];[State 3001, Super]type = Helpertriggerall = !NumHelper(6100) && !NumHelper(6000)triggerall = numenemytriggerall = !var(20)trigger1 = !numpartnertrigger2 = numpartnertrigger2 = !(ID-partner,ID>0 && partner,authorname="warusaki3")id = 6100name = "c_gauge"[/glow]now repeat that with the a, p, s, n, k, and ex gauge Now this tutorial is to keep only the ex groove now what you want to to is press control f and look for [glow=red,2,300][Statedef -3][/glow] and you will find[glow=red,2,300]params = winko , var(11), var(35) ,life, (100*life/const(data.life))[Statedef -3][/glow] now in between those lines put this[glow=red,2,300][State -2, always ex]type = VarSettrigger1 = var(20) var(20) = 6[/glow]and now it should look like this[glow=red,2,300]params = winko , var(11), var(35) ,life, (100*life/const(data.life))[State -2, always ex]type = VarSettrigger1 = var(20) var(20) = 6[Statedef -3][/glow]Now this last tutorial is to take out stuff like the groove points or narations first in the cns file press control f and look for [glow=red,2,300][State 3001, Super][/glow]you can find something that looks like this[glow=red,2,300][State 3001, Super]type = Helpertriggerall = roundstate = 2triggerall = !var(58)triggerall = p2movetype = Htriggerall = var(51) < 400triggerall = (movehit)||projHit = 1trigger1 = NumHelper(6800)=0&&NumHelper(6801)=0&&NumHelper(6802)=0&&NumHelper(6803)=0&&var(52)=0trigger2 = NumHelper(6800)=0&&NumHelper(6801)=0&&NumHelper(6802)=0&&NumHelper(6803)=0&&var(52)=1&&enemynear,NumHelper(6800)=0&&enemynear,NumHelper(6801)=0&&enemynear,NumHelper(6802)=0&&enemynear,NumHelper(6803)=0id = 6801name = "naration_2"[/glow]now put a ; before the [state 3001, super] and it should look like this[glow=red,2,300];[State 3001, Super][/glow] after that you can keep pressing find and look for type = Helper which some has groove points, naration, or charge stuff like that and keep putting ; if you want to take it out.Now thats about it once again all credit goes to the person who made this and if i did anything wrong in this tutorial just tell me because this is my first one kinda
Interesting but old... becaus in new chars from wusaku3 - i see some changed code... but worknow i try to remove random select of grooves...