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Ares' Project Thread (Read 104595 times)

Started by Seraphs Ares, November 28, 2012, 04:46:53 am
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For boundary research only (Pick two):

Ragna (*)
19 (21.8%)
Azrael (**)
13 (14.9%)
Es (*)
16 (18.4%)
Kokonoe (***)
21 (24.1%)
Mai (*****)
18 (20.7%)

Total Members Voted: 50

Voting closed: January 22, 2020, 05:59:18 pm

Re: Ares' Project Thread
#281  September 19, 2019, 10:46:04 pm
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    • USA
so how can I increase the size so she's the same height as OHMSBY's Characters?
Re: Ares' Project Thread
#282  September 20, 2019, 01:47:46 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Modify Bullet_BB.def and change the localcoord.

From
localcoord = 1280,720;941,554

to
localcoord = 941,554

Re: Ares' Project Thread
#283  September 23, 2019, 02:09:35 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
A preview of the next update. Distortion background has been added.


Mugen 1.0.


Mugen 1.1.

I am using BBCF background instead of the BBCP one. There are 100 frames in CF whereas CP has 400+ frames.

With the reduced size of the background, the Mugen 1.0 version .sff file is sitting at 81 MB.
Re: Ares' Project Thread
#284  September 23, 2019, 11:29:57 pm
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    • djjosehisterico@gmail.com
Wow! 1.1 version looks perfect. Waiting new update.
Re: Ares' Project Thread
#285  September 24, 2019, 01:14:57 am
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  • ✭HUE HUE HUE✭
Wait, how big is the current 1.1 SFF after the new background?

Not gonna lie, i like how clean that looks.
Re: Ares' Project Thread
#286  September 26, 2019, 02:46:44 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Re: Ares' Project Thread
#287  October 28, 2019, 04:09:16 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Bullet Revision A has been released. With this update, I'll be moving forward from Mugen 1.0 to Mugen 1.1.

The next update for Bullet 1.0 will be the implementation of the explod buffer system for easier control.

I will be working on a hitspark template file. Her Mugen 1.1 update will take a while, but I will update this thread with my progress.
Re: Ares' Project Thread
#288  January 13, 2020, 04:19:46 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
Progress update: I am creating a template for all my characters. The template will have shared sound / sprite / .CNS files. Instead of copy pasting code, all I have to do is attach the .CNS file (Coded system mechanics like the HUD / Hit Sparks / Custom Hit States / Guard Crush / Ukemi / Air Recovery). The sprites will have the common SFX such as hit sparks, HUD, etc. I'm using Bullet as a prototype for this template. Once the template is finished, I will add a readme for whoever is interested in using it. I will be updating my two current characters in the future to reflect the template update.
The template allows me to create characters much easier and faster.
Spoiler: WIP? (click to see content)

In regards to Bullet, I'll add screenshots of the coded SFX in the near future.

This is the current .SND file for the template (without character voice/SFX and announcer.) Some sounds will be removed once the SND file is finalized.

Spoiler: .SND Index List (click to see content)
Re: Ares' Project Thread
#289  January 14, 2020, 02:19:26 pm
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    • djjosehisterico@gmail.com
Wow! Looks very good, one question, do you add effects, distortion background and others with .png images or .pcx? Thank you very much!
Re: Ares' Project Thread
#290  January 15, 2020, 02:41:46 am
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
I prefer using .png images since they are in higher quality.
Re: Ares' Project Thread
#291  January 15, 2020, 10:05:02 pm
  • ****
    • djjosehisterico@gmail.com