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Development

Discuss methods of implementing features in M.U.G.E.N creations. Not to be mistaken with the Help forums.
  Subject / Started by Replies / Views Last post
pots's cvs constants

Cornholio, October 27, 2007, 07:12:28 pm

16 Replies
3180 Views
by: hjk
October 30, 2007, 03:16:32 am
3 Replies
3072 Views
by: Leon Belmont
October 28, 2007, 04:12:18 am
2 Replies
2565 Views
by: Bastard Mami
October 15, 2007, 06:36:21 pm
About clsn boxes in stand and crouch gethits

vyn, October 12, 2007, 06:45:07 pm

11 Replies
5722 Views
by: PotS
October 14, 2007, 07:39:42 am
9 Replies
3422 Views
by: Dr. H
October 13, 2007, 06:39:20 am
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VS. Final Battle

Galford2k7, October 12, 2007, 03:41:46 pm

10 Replies
2478 Views
by: Galford2k7
October 12, 2007, 08:22:54 pm
Good tools for ripping NES sprites?

#Shaun, October 06, 2007, 06:42:54 pm

9 Replies
4200 Views
by: Bastard Mami
October 12, 2007, 07:31:26 pm
Stage Making Programs?

Super_Sloth, October 11, 2007, 01:01:46 pm

3 Replies
1605 Views
by: Cybaster
October 11, 2007, 02:52:21 pm
Things you Suck/Hate at Coding

The Lord of the Flies, September 17, 2007, 09:52:46 pm   1 2 View all

29 Replies
7283 Views
by: Bastard Mami
October 10, 2007, 05:02:00 pm
Custom State Detection

Elix, October 08, 2007, 06:25:33 pm

5 Replies
3881 Views
by: PotS
October 09, 2007, 07:38:41 am
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Hi-rez vs. lo-rez stages.

Andre #2, September 14, 2007, 07:07:21 am   1 2 View all

28 Replies
11514 Views
by: Cybaster
October 07, 2007, 09:58:08 pm
Making MUGEN a platformer, etc.

Super_Sloth, October 04, 2007, 03:11:08 pm

5 Replies
5591 Views
by: Super_Sloth
October 06, 2007, 05:37:16 am
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Can I Edit Characters I Download?

eXoNeraTed, September 14, 2007, 07:14:08 am

11 Replies
3437 Views
by: Byakko
October 01, 2007, 09:35:22 pm
HitDef issues

hjk, September 22, 2007, 04:33:29 pm   1 2 3 View all

43 Replies
11684 Views
by: hjk
September 29, 2007, 01:15:39 pm
team working

Bastard Mami, September 14, 2007, 01:56:51 am

4 Replies
3174 Views
by: recruta42
September 21, 2007, 12:17:45 pm
coding a loop in mugen, in a single tick

Bastard Mami, September 18, 2007, 08:03:35 pm

0 Replies
4336 Views
by: Bastard Mami
September 18, 2007, 08:03:35 pm
How to create Mugen full games?

SADF, September 13, 2007, 10:53:04 pm

3 Replies
3349 Views
by: Artisto
September 17, 2007, 09:34:31 pm
Unused content in chars/etc

PotS, September 02, 2007, 04:30:04 pm   1 2 View all

25 Replies
8295 Views
by: Mário Fong
September 15, 2007, 05:43:46 am
23 Replies
6050 Views
by: dr.baldhead
September 14, 2007, 03:24:11 am
Your mugen coding quirks

Renzo F, September 07, 2007, 04:48:52 am

17 Replies
7734 Views
by: Artisto
September 11, 2007, 07:30:25 pm
Standard AI for all Characters

Jeknel, September 08, 2007, 07:52:49 am

14 Replies
4612 Views
by: Bastard Mami
September 09, 2007, 04:47:16 pm
the long lost tick

Bastard Mami, September 06, 2007, 12:13:56 am

0 Replies
2471 Views
by: Bastard Mami
September 06, 2007, 12:13:56 am
Adaptative A.I. for mugen...

recruta42, July 06, 2007, 02:25:38 am   1 2 3 View all

51 Replies
21227 Views
by: hjk
September 03, 2007, 08:13:25 pm
The Importance of Accuracy in Mugen???

hjk, August 11, 2007, 08:02:16 am   1 2 View all

32 Replies
14973 Views
by: PotS
September 02, 2007, 08:07:29 am
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3-on-1 simul mode?...

Loona, August 29, 2007, 08:24:01 pm

11 Replies
4415 Views
by: Ichierzen
August 31, 2007, 03:28:11 am