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CVSNB-CVS STYLE PROJECT LIST (Read 172975 times)

Started by C.v.s The Abstract, April 24, 2011, 10:25:14 pm
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Poll

A Jin update Or remake of jin in his Flame plans Attire for demeber 2012

No
28 (21.1%)
Yes Sfxtk version(
85 (63.9%)
maybe
20 (15%)

Total Members Voted: 132

CVSNB-CVS STYLE PROJECT LIST
#1  April 24, 2011, 10:25:14 pm
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CVS THE ABSTRACT MUGEN PROJECT LIST

Project List
Cvs Paul is at 90%

:To do list--
Revamping his stands attacks,Walk,crouching and Backdash(using less ryo base)
Color seperating his Iris
Taunts
Super
Special

Cvs Asuka Kazama- 78%With help of Chamat revamping the sprites-------------------

Headsring(get up_)
Back-walks
Taunts
Special
super
Air punches and air strong kick
2 more punches
Dizzy and Jump

CVS Mario is 3%-----------------------------
Alot to do really cant say how much.

Cvs Daigo Kazama 8%
(Rival schools)
Alot too be done.

Cvs Jin Kazama-Complete(updating new moves soon)
Download him here at seanatly page
http://network.mugenguild.com/seanaltly/

His Video gameplay-http://www.youtube.com/watch?v=0zNfJ2ol1tQ&

Heihachi(Outline)


Last Edit: March 31, 2012, 06:01:46 pm by C.v.s The Abstract
Re: Cvs Jin Kazama In Progress
#2  April 24, 2011, 10:29:57 pm
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What can I say?
Its CVS like Warusaki3's or PotS's chars?
He'll be put on Capcom's side, right?
Re: Cvs Jin Kazama In Progress
#3  April 24, 2011, 10:34:40 pm
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What can I say?
Its CVS like Warusaki3's or PotS's chars?
He'll be put on Capcom's side, right?
Yeah Most Likely,Im not coding him at all,But it would be good If he was POTS style or Buckets style,I'm just doing his Full Sprite Sheet for he can be Available in Mugen, i could Been finish him if i haven't Focus on my music more.
Re: Cvs Jin Kazama In Progress
#4  April 24, 2011, 10:56:05 pm
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Really good, but there's just a severe lack of frames on a few things (Well really just the stance and the run, but it probably looks alot better in FF than it does on the sheet.), and the shading needs a touch up, but overall great shit you got there.
Re: Cvs Jin Kazama In Progress
#5  April 24, 2011, 11:03:14 pm
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His stance looks really awkward, it doesn't move very smoothly and the top and bottom parts of his body look like separate entities.  Other than that the sprites look really good and this is something I might be interested in coding since Jin is my favorite Tekken character.
Re: Cvs Jin Kazama In Progress
#6  April 24, 2011, 11:23:46 pm
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His stance looks really awkward, it doesn't move very smoothly and the top and bottom parts of his body look like separate entities.  Other than that the sprites look really good and this is something I might be interested in coding since Jin is my favorite Tekken character.

Def Sounds good to Me and his Stance that The old version, I have to resize that down to Ryu Cvs Size and Re-edit a bunch of Spiriting i done back i january
Really good, but there's just a severe lack of frames on a few things (Well really just the stance and the run, but it probably looks alot better in FF than it does on the sheet.), and the shading needs a touch up, but overall great shit you got there.

Good looking out i Thought it needed more frames
Re: Cvs Jin Kazama In Progress
#7  April 24, 2011, 11:26:29 pm
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Out of curiousity..What base if any are you using?
Re: Cvs Jin Kazama In Progress
#8  April 24, 2011, 11:52:21 pm
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Out of curiousity..What base if any are you using?

For his sum his Base,Using Ryu Basic Like his Get hit's,His Tekken 5 Moves from Scratch and A few other Character that would come to mind
Re: Cvs Jin Kazama In Progress
#9  April 25, 2011, 12:46:32 am
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Second Medium Punch Done
Opps Fix
Last Edit: April 25, 2011, 12:51:56 am by C.v.s The Abstract
Re: Cvs Jin Kazama In Progress
#10  April 25, 2011, 12:58:51 am
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If it's not too much to ask, could you sprite a SF4 focus attack for him too?  Or something similar at least.
Re: Cvs Jin Kazama In Progress
#11  April 25, 2011, 01:03:18 am
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He's probably gonna have Avenger, which is the next best thing.
Re: Cvs Jin Kazama In Progress
#12  April 25, 2011, 01:03:38 am
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Re: Cvs Jin Kazama In Progress
#13  April 25, 2011, 01:06:06 am
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while it seems there is much to be done  i would love to see a tekken char in cvs style having not all, but at least some of his signature moves.u have dome a nice work on most of the stuff.i love the running animation.But stance is off in my opinion.
it would look much better like :
keep that jumping hairs.
dont make the stance anim as his upperbody moves horizontally because it look unnatural. rather try to move his arms up and down..just like a basic shotoclone standing anim.maybe u can add a small movement to his feet or ankles.
most of the sprites are look pretty well to me except the first jin animation at ur signature.dash i believe. his head appears smaller than the other sprites.
i ll always keeping an eye on this project forsure.well done GL for the rest  :sugoi:

Re: Cvs Jin Kazama In Progress
#14  April 25, 2011, 03:05:17 am
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Hey man, looking good so far. A few things though animation wise. The high kick that isn't finished looks a bit choppy for having that many frames. Also in most of the animations I see his feet have a real jerky quality to them.

I do think you can pull off that stance, maybe looking at sfa cody would be a good idea.

Make his focus attack as insane as possible if you do it.
Spriting is hard.
Re: Cvs Jin Kazama In Progress
#15  April 25, 2011, 03:54:39 am
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medium kick

Light punch 2
I Crop it bad here on the Feet on The lower Left Corner,I'm current Fixing that now
Need 2 more Frames then its Complete good
Last Edit: April 25, 2011, 07:40:31 am by C.v.s The Abstract
Re: Cvs Jin Kazama In Progress
#16  April 25, 2011, 05:05:30 pm
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Wow!! As a big Tekken fan, I'm really impressed. Your spriting looks fantastic, which makes me already want to see him in motion. This also gives my Ivy and Kazuya some company on my roster. A spot has already been dedicated to this anxiously anticipated character in my humble opinion.

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All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Cvs Jin Kazama In Progress
#17  April 25, 2011, 06:13:23 pm
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Wow!! As a big Tekken fan, I'm really impressed. Your spriting looks fantastic, which makes me already want to see him in motion. This also gives my Ivy and Kazuya some company on my roster. A spot has already been dedicated to this anxiously anticipated character in my humble opinion.

-Saikoro

Thx Bro

And Updates




And Need Pallete People =P
Re: Cvs Jin Kazama In Progress
#18  April 25, 2011, 10:15:51 pm
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I just started working on him again So Far
what is Done is


Light punch( need a lil Fixing)
Medium punch
Medium Kick(Needs Fixing on 1 on the animation)
Strong Kick(In Progress)
Dashes
Run
Stance(Re-Animating it Again)

What needs to Get Done
All His Get Hit
Dodge
Roll
Super
Special
Charge
Intro.Win pose and Taunts
All his Other punches and Kicks(From Air,standing n Crouching)
Turning(Ground Turning and Kneeling down)
Foward walk and Backwards

Its sound like alot but owell fuck it.Im going for it
Sense i know how to Trace Sprite Clean faster now


Any Suggestion Lets Talk it here

Here are the Work so far.,If u wanna Help Be my Guess






wow thats some good work man i wish i can be more creative as you right now any advice for  me b/c im making some characters for mugen myself  ;D
Re: Cvs Jin Kazama In Progress
#19  April 25, 2011, 10:38:06 pm
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awesome spriting job y friend, its a titanic work to animate a human figure i support you in such challenge
Re: Cvs Jin Kazama In Progress
#20  April 25, 2011, 10:40:54 pm
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