CVS THE ABSTRACT MUGEN PROJECT LISTProject ListCvs Paul is at 90%:To do list--Revamping his stands attacks,Walk,crouching and Backdash(using less ryo base)Color seperating his IrisTauntsSuperSpecialCvs Asuka Kazama- 78%With help of Chamat revamping the sprites-------------------Headsring(get up_)Back-walksTauntsSpecialsuperAir punches and air strong kick2 more punchesDizzy and JumpCVS Mario is 3%-----------------------------Alot to do really cant say how much.Cvs Daigo Kazama 8% (Rival schools)Alot too be done.Cvs Jin Kazama-Complete(updating new moves soon)Download him here at seanatly page http://network.mugenguild.com/seanaltly/His Video gameplay-http://www.youtube.com/watch?v=0zNfJ2ol1tQ&Heihachi(Outline)
Human said, April 24, 2011, 10:29:57 pmWhat can I say? Its CVS like Warusaki3's or PotS's chars?He'll be put on Capcom's side, right?Yeah Most Likely,Im not coding him at all,But it would be good If he was POTS style or Buckets style,I'm just doing his Full Sprite Sheet for he can be Available in Mugen, i could Been finish him if i haven't Focus on my music more.
Really good, but there's just a severe lack of frames on a few things (Well really just the stance and the run, but it probably looks alot better in FF than it does on the sheet.), and the shading needs a touch up, but overall great shit you got there.
His stance looks really awkward, it doesn't move very smoothly and the top and bottom parts of his body look like separate entities. Other than that the sprites look really good and this is something I might be interested in coding since Jin is my favorite Tekken character.
The Notorious MC2 said, April 24, 2011, 11:03:14 pmHis stance looks really awkward, it doesn't move very smoothly and the top and bottom parts of his body look like separate entities. Other than that the sprites look really good and this is something I might be interested in coding since Jin is my favorite Tekken character.Def Sounds good to Me and his Stance that The old version, I have to resize that down to Ryu Cvs Size and Re-edit a bunch of Spiriting i done back i januaryCazaki said, April 24, 2011, 10:56:05 pmReally good, but there's just a severe lack of frames on a few things (Well really just the stance and the run, but it probably looks alot better in FF than it does on the sheet.), and the shading needs a touch up, but overall great shit you got there.Good looking out i Thought it needed more frames
Edward Elric said, April 24, 2011, 11:26:29 pmOut of curiousity..What base if any are you using?For his sum his Base,Using Ryu Basic Like his Get hit's,His Tekken 5 Moves from Scratch and A few other Character that would come to mind
If it's not too much to ask, could you sprite a SF4 focus attack for him too? Or something similar at least.
The Notorious MC2 said, April 25, 2011, 12:58:51 amIf it's not too much to ask, could you sprite a SF4 focus attack for him too? Or something similar at least.Sure why not,Its Sound good anyways
while it seems there is much to be done i would love to see a tekken char in cvs style having not all, but at least some of his signature moves.u have dome a nice work on most of the stuff.i love the running animation.But stance is off in my opinion.it would look much better like :keep that jumping hairs.dont make the stance anim as his upperbody moves horizontally because it look unnatural. rather try to move his arms up and down..just like a basic shotoclone standing anim.maybe u can add a small movement to his feet or ankles.most of the sprites are look pretty well to me except the first jin animation at ur signature.dash i believe. his head appears smaller than the other sprites.i ll always keeping an eye on this project forsure.well done GL for the rest
Hey man, looking good so far. A few things though animation wise. The high kick that isn't finished looks a bit choppy for having that many frames. Also in most of the animations I see his feet have a real jerky quality to them.I do think you can pull off that stance, maybe looking at sfa cody would be a good idea.Make his focus attack as insane as possible if you do it.
medium kickLight punch 2I Crop it bad here on the Feet on The lower Left Corner,I'm current Fixing that nowNeed 2 more Frames then its Complete good
Wow!! As a big Tekken fan, I'm really impressed. Your spriting looks fantastic, which makes me already want to see him in motion. This also gives my Ivy and Kazuya some company on my roster. A spot has already been dedicated to this anxiously anticipated character in my humble opinion.-Saikoro
Saikoro said, April 25, 2011, 05:05:30 pmWow!! As a big Tekken fan, I'm really impressed. Your spriting looks fantastic, which makes me already want to see him in motion. This also gives my Ivy and Kazuya some company on my roster. A spot has already been dedicated to this anxiously anticipated character in my humble opinion.-SaikoroThx BroAnd UpdatesAnd Need Pallete People =P
C.v.s The Abstract said, April 24, 2011, 10:25:14 pmI just started working on him again So Farwhat is Done isLight punch( need a lil Fixing)Medium punchMedium Kick(Needs Fixing on 1 on the animation)Strong Kick(In Progress)DashesRunStance(Re-Animating it Again)What needs to Get DoneAll His Get HitDodgeRollSuperSpecialChargeIntro.Win pose and TauntsAll his Other punches and Kicks(From Air,standing n Crouching)Turning(Ground Turning and Kneeling down)Foward walk and BackwardsIts sound like alot but owell fuck it.Im going for itSense i know how to Trace Sprite Clean faster nowAny Suggestion Lets Talk it here Here are the Work so far.,If u wanna Help Be my Guesswow thats some good work man i wish i can be more creative as you right now any advice for me b/c im making some characters for mugen myself
awesome spriting job y friend, its a titanic work to animate a human figure i support you in such challenge
C.v.s The Abstract said, April 25, 2011, 06:13:23 pmNobody is going to be able to make Palettes from that.We'd need a PNG or PCX image.