YesNoOk
avatar

Project Catch 'Em All (Read 752325 times)

Started by Ryon, September 12, 2013, 02:52:20 am
Share this topic:
Re: Project Catch 'Em All
#601  January 12, 2016, 09:27:20 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
Steelix is banned til he gets a nerf. I'll put you in the database when you switch the team. Also I'll be streaming at 1pm pst if you wanna tune in
Alright then, replace Steelix with Skarmory.

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Re: Project Catch 'Em All
#602  January 12, 2016, 10:08:32 pm
  • **
    • USA
    • traman808@gmail.com
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Project Catch 'Em All
#603  January 13, 2016, 02:48:09 am
  • **
    • USA
    • traman808@gmail.com
If you missed the stream:
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Project Catch 'Em All
#604  January 13, 2016, 09:08:24 pm
  • **
    • USA
    • traman808@gmail.com
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Project Catch 'Em All
#605  January 14, 2016, 09:17:24 am
  • *****
  • Back to the Beginnings
    • https://discord.gg/hnyK7JZ
You haven't done Eevee yet, unless you're scrapping him.
Eevee is not really an Eeveelution per se.
No, it's actually just the base form of all the Eeveelutions.
Furthermore, I have no idea how to make Eevee unique from the Eeveelutions.
However, I can tell you that much: If someone will sprite Sylveon in JoshR's style, then I will MUGENize that one last Eeveelution in a heartbeat.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#606  January 14, 2016, 10:13:48 pm
  • **
    • USA
    • traman808@gmail.com
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Project Catch 'Em All
#607  January 19, 2016, 09:43:23 pm
  • **
    • USA
    • traman808@gmail.com
Might wait til the updates to finish up the league
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Project Catch 'Em All
#608  February 09, 2016, 04:38:53 pm
  • ****
  • I need your help...
    • Mexico
I need to know, if this project have Mega or not? because I make some Mega Balstoise sprites, if you need for your project please tell me for put here the full sprite list for this project, I plannig to do a charcter for me using this sprites but if you need please tell me bro



Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Re: Project Catch 'Em All
#609  February 09, 2016, 10:11:12 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
I need to know, if this project have Mega or not? because I make some Mega Balstoise sprites, if you need for your project please tell me for put here the full sprite list for this project, I plannig to do a charcter for me using this sprites but if you need please tell me bro




For now, there won't be any mega-evolutions. It depends on how well the sprites are made and if they fit the style of the rest. Also, it's a whole new thing that would have to be coded in. I'm not sure if we will ever, so no need to worry about this for the time being. Have fun with Mega Blastoise though. The sprite doesn't look too bad, though possibly unfinished.

-[Все слова это только слова.]-
Project Catch-em All Beta 3
#610  May 08, 2018, 09:59:32 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
Project Catch-em All Beta 3

Hello everyone!

As many of you may know, this project has been split into two games, both with different systems we call A and B. Alexei has taken over System B (ability to select and switch Pokemon on the fly) and moved it to Game Maker, and has given me access to the MUGEN project which uses System A, the current game as we have now.

With that being said, this game is not dead. Instead, I have spent the last several months being lazy touching up the current engine and what you can do with it. It's still a beta since many visual things need touching up, like the title screen for example, but anyone can pitch in with ideas to make the system better.

Here's a quick list as to what you can do with it now:

Spoiler, click to toggle visibilty

Much of what you want to do with each Pokemon depends on whether it's been done before by other creators (implementing the move Disable, for example), whether it was implemented in previous Pokemon games that followed the main games (Surfing Pikachu in Pokemon Stadium), and/or whether it's viable to do it in the MUGEN engine (Mega Evolutions can only be used as a separate character with modified sprites, for example). The general consensus is to try and make the Pokemon less overpowered and more balanced and fun to play with, though Legendaries can be made a bit more powerful for "final boss-ness".

Read the CHARACTER INFO.txt and Developer Reference.txt files for details.

Because of the recent changes, you must disregard every character that's been made before this came to light, since there's a chance they won't be compatible anymore. In addition, certain Pokemon were either nerfed (Steelix, Charizard), buffed (Beedrill), or largely unchanged.

NOTE: Be careful with selecting different combinations of Team Modes; Though I was in the process of fixing the different combinations of effects and how the lifebar generates effects, it can become bugged when you select different game modes for both players instead of the same mode. For now, always keep the same mode for both players.

To fix the problem of stages having missing background elements if the lifebars covering them disappear (when losing an arcade or survival match), the following stages had some changes:

Mewtwo, Desert, Beach, Training Field, ViridianForest: Added more "floor" elements.
SSAnne: In addition to the above, changed the "localcoord" size to 630,480 to make the side edges longer.

@EXShadow: needs to work on the following stages to fix this problem, because of the nature of the resources used: PK SEWER, PK FIELD, MUTE CITY.

Screenshots:
Spoiler, click to toggle visibilty

Here's the Mediafire Links:

http://www.mediafire.com/file/ctqzewhzc5bykcc/Pokemon_Project_Catch_em_All.rar

Known Bugs:

Spoiler, click to toggle visibilty

@chuchoryu: I didn't bother update Squirtle because he's a sprite-swap of Blastoise, and so he isn't added to this game. Because making multiples of the same Pokemon isn't recommended, you need to choose either of these three options:

1. Make him different to Blastoise, and give him new moves. I'll happily design them to your liking if you want.
2. Tell me to keep him as-is. I'll copy his code from Blastoise, so he's basically blastoise except with Squirtle sprites. You can still select both of them on the Character Select screen.
3. Make a new Pokemon for this game to replace him.

Explanation of System B:
Spoiler, click to toggle visibilty

Short list of System Changes:
Spoiler, click to toggle visibilty

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Last Edit: October 25, 2018, 07:16:21 pm by Txpot
Re: Project Catch 'Em All
#611  May 09, 2018, 11:26:12 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
The thing with Shedinja's Wonder Guard being the way it is means that some Pokémon physically can't beat Shedinja.

Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#612  May 10, 2018, 12:55:17 am
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
The thing with Shedinja's Wonder Guard being the way it is means that some Pokémon physically can't beat Shedinja.

Honestly, I don't consider it a problem. Over half the amount of Pokemon (30+) in the game can beat Shedinja, at least 25 with types, and a few of those being able to beat it with either poison (Beedrill's Toxic Spikes) or "typeless" damage. Shedinja can also kill himself if he hits with Final Gambit, though it's a problem if the stage is too long to hit anyone with it. I figured that since his Wonder Guard is his only form of defence, it should stay on him indefinitely.

I'm willing to change it to being only activated by difficulty if you think it's too unfair.

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Re: Project Catch 'Em All
#613  May 10, 2018, 07:07:28 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
It just seems unfair to make anyone completely invalidated by anyone else. It's the ultimate counterpick.
You may have to take some liberties with the ability, such as it only being available if Shedinja's at max ATB, or have it so it can only activate a maximum of x times.

I was originally debating on whether or not to make Shedinja disappear into the ground when activating Shadow Sneak, so as to give it an evasive move in order to avoid getting completely lolrekt by things like Rock Throw. I know it's a joke character I made for a laugh, but that doesn't mean it can't have its own way of winning.

Oh, I want a diagram. I fucking love diagrams.
Last Edit: May 10, 2018, 07:12:27 pm by PlasmoidThunder
Re: Project Catch 'Em All
#614  May 10, 2018, 11:46:13 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
It just seems unfair to make anyone completely invalidated by anyone else. It's the ultimate counterpick.
You may have to take some liberties with the ability, such as it only being available if Shedinja's at max ATB, or have it so it can only activate a maximum of x times.

Alright, I can see it being a problem when the character tier list is Shedinja itself, those that can beat Shedinja, and everyone else.

Giving some thought into this, I can apply one or more of these choices in a separate patch:

1. Your first earlier suggestion of it being active at Max ATB, which means anyone that plays him will have to kill each opponent quickly or spam Shadow Sneak with its short ATB time.

2. Your second suggestion of it deactivating after being hit a certain amount of times.

3. An amendment would be both the second choice and it deactivating after a certain amount of "HP" is gone. This turns Wonder Guard into a shield that breaks after a while.

If done for the second and/or third choice, what would be the ideal range? 10 hits or 200 HP gone, or higher/lower?


EDIT: Forget what I said earlier. Shedinja is updated with a barrier that can now take up to 15 hits or 300 HP worth of damage, whichever is lower. If hit by a super-effective attack, it will bypass the barrier and defeat Shedinja instantly.

This requires an engine update, so use this link to update Shedinja and the .air file in the system: http://www.mediafire.com/file/jcc9wjyi4nyaygb/Pokemon_Project_Catch_em_All-update.rar

Amended the release post with said information.

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Last Edit: May 11, 2018, 01:34:32 pm by Txpot
Re: Project Catch 'Em All
#615  June 25, 2018, 02:31:35 pm
  • *
  • SSBU Joker Main
    • UK
I just wanted to ask, is Togetic still happening, and if so what is the progress of it so far? Also, what are the plans for the next Pokemon to be added?

EDIT: Also plz nerf Mist weather, you miss far too much and it makes Snorlax unbearable to fight
Last Edit: June 25, 2018, 03:32:30 pm by Jake Phillips
Re: Project Catch 'Em All
#616  July 01, 2018, 09:59:01 pm
  • avatar
  • *
    • Barbados
Also..... will versus mode comeback?
Re: Project Catch 'Em All
#617  July 02, 2018, 10:12:53 am
  • *****
  • Back to the Beginnings
    • https://discord.gg/hnyK7JZ
I just wanted to ask, is Togetic still happening, and if so what is the progress of it so far?
Hi, I'm the creator of Togetic (as well as the Eeveelutions in PCEA), and I just want to confirm that Togetic is still happening.
However, progress is currently halted since last time I heard, Project Catch 'Em All is still on hiatus.
In other words, I'm literally just waiting for work on this project to be picked up again.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#618  July 06, 2018, 02:45:36 pm
  • *
  • SSBU Joker Main
    • UK
OK well thanks for the reponse. Hopefully it gets picked up again soon. Also, idk if anyone cares as it was just a spriteswap and was not updated for that reason but i've updated the Squirtle character anyway, and i've got a few other characters (though idk how to code so they are just kinda a mishmash of moves from other characters as well as having different types and stats) if you wanted.

EDIT: Also i should mention none of them have alternate palettes as i have no idea how to make them ._.
Last Edit: July 06, 2018, 02:50:25 pm by Jake Phillips
Re: Project Catch 'Em All
#619  July 06, 2018, 07:33:06 pm
  • avatar
  • *
    • Barbados
Kool, updated squirtle (and more?) i wanna see
Re: Project Catch 'Em All
#620  July 07, 2018, 12:30:42 pm
  • *
  • SSBU Joker Main
    • UK
Sure DimG, heres the download link to Squirtle and my other characters
(These are still WIP as none of them have alternate palletes and one of them still has a few bugs)
Spoiler, click to toggle visibilty