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THRP:GR Bug Reporting Thread (Read 17097 times)

Started by IkuTronHD, October 26, 2016, 11:16:44 am
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THRP:GR Bug Reporting Thread
#1  October 26, 2016, 11:16:44 am
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Hello everyone
I think today RicePigeon a section to correct bug and glitches

Here I bring some bugs


The bug is in Reimu Hakurei



The bug is in Cirno


The bug is in Patchouli Knowledge


The bug is in Yukari Yakumo



The bug is in Reisen U. Inaba
Last Edit: October 26, 2016, 09:14:08 pm by Ricepigeon
Re: Report bug/Glitch in Touhou RP Gensokyo Reloaded chars
#2  October 26, 2016, 07:15:13 pm
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bug in sprite 5000,20


fix here:
Re: Report bug/Glitch in Touhou RP Gensokyo Reloaded chars
#3  October 26, 2016, 09:10:11 pm
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Regarding the knockdown on KO bugs:

There is a bug in both State 854 and State 6110 (located in custom.st) that governs the behavior of Hard Knockdowns, caused by the following piece of code:

Quote
[State 6110, SS]
type = selfstate
trigger1 = time = 10
value = 5120

Until a permanent fix can be added to all characters, please add the following line of code:

Quote
[State 6110, SS]
type = selfstate
trigger1 = alive ;<--- ADD THIS LINE
trigger1 = time = 10
value = 5120

This should resolve the issue

EDIT: Apparently some characters are still affected by this issue even with the fix implemented. Still looking into whats causing it.

EDIT2: After further testing, it turns out that the above modification fixes the problem in all affected characters.
Last Edit: October 26, 2016, 10:20:48 pm by Ricepigeon
Re: THRP:GR Bug Reporting Thread
#4  October 27, 2016, 09:46:38 am
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Minibug on Palette in Small Portrails on Yuuka.

Re: THRP:GR Bug Reporting Thread
#5  October 27, 2016, 01:04:37 pm
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It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The small portrait uses the palette 1,2 rather than 1,1, though this would only be noticeable on the select screen and for 1.1 lifebars that use default portraits. On a side note, palette 1,1 is located after 1,15, rather than before 1,2.
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Re: THRP:GR Bug Reporting Thread
#6  October 28, 2016, 05:33:28 pm
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It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The small portrait uses the palette 1,2 rather than 1,1, though this would only be noticeable on the select screen and for 1.1 lifebars that use default portraits. On a side note, palette 1,1 is located after 1,15, rather than before 1,2.

Palette 1,1's placement was due to leftovers of the color separation process. A minor issue really, but it also explains why the small portrait uses 1,2 instead of 1,1.
Re: THRP:GR Bug Reporting Thread
#7  October 29, 2016, 09:18:33 pm
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Sakuya has not poster Counter Hit
Re: THRP:GR Bug Reporting Thread
#8  October 29, 2016, 11:03:36 pm
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This happens when you choose 300% of life in options

Re: THRP:GR Bug Reporting Thread
#9  November 01, 2016, 01:24:06 pm
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bug on Mokou

Re: THRP:GR Bug Reporting Thread
#10  November 03, 2016, 12:39:56 pm
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Not sure if this is a bug or something intentional, but the height of Flandre's MP Starbow Break changes depending on how far away she is from the side of the screen she is facing.
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Re: THRP:GR Bug Reporting Thread
#11  November 03, 2016, 06:03:26 pm
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Given the nature of the move, it's intentional. However, I do feel that MP Starbow Break is a tad useless as it is right now, so this may be revised soon.
Re: THRP:GR Bug Reporting Thread
#12  November 03, 2016, 06:47:51 pm
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I just found it odd because the LP version doesn't do that and the additional height didn't seem to serve much purpose outside of making Flandre more punishable.
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Re: THRP:GR Bug Reporting Thread
#13  December 06, 2016, 12:06:42 am
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Bug on Reimu by changing the names of the spellcards

Re: THRP:GR Bug Reporting Thread
#14  December 06, 2016, 12:22:14 am
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that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.
Re: THRP:GR Bug Reporting Thread
#15  December 06, 2016, 02:36:43 am
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that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.

To expand dong on what he said, each spellcard text has two images; one for the left which should be aligned at x = 0, and one for the right that should be aligned at x = <whatever the width of your spellcard text image is after cropping it>.

But yeah, this is not a bug in THRP itself.
Re: THRP:GR Bug Reporting Thread
#16  December 06, 2016, 08:33:30 am
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that's not a bug because you're supposed to modify the position of the spellcard text within the code yourself if you change the sprites.

To expand dong on what he said, each spellcard text has two images; one for the left which should be aligned at x = 0, and one for the right that should be aligned at x = <whatever the width of your spellcard text image is after cropping it>.

But yeah, this is not a bug in THRP itself.

But within the char the texts of the Spell Cards are centered. Inside Reimu.

Last Edit: December 06, 2016, 08:36:44 am by IkuTronHD
Re: THRP:GR Bug Reporting Thread
#17  December 06, 2016, 04:09:18 pm
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I thought I fixed Reimu to use the current layout but I guess shes still using a slightly older layout.

Either way, its still an issue of sprite alignment.
Re: THRP:GR Bug Reporting Thread
#18  December 17, 2016, 10:52:58 am
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Bug on Reimu:
Spoiler, click to toggle visibilty
Last Edit: December 17, 2016, 03:59:49 pm by IkuTronHD
Re: THRP:GR Bug Reporting Thread
#19  December 17, 2016, 03:56:19 pm
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It would really help if you pointed out exactly what the bug was rather than simply showing an image and assuming everyone understands what's wrong.

The bug is that the attack sends the opponent into a custom state wherein they are told to change to anim 5061 and then anim 5051, but Reimu does not have either animation.

State 4050:
Code:
[State 4050, CA2]
type = changeanim;2
trigger1 = selfanimexist(5061) ;This anim should exist, its a required anim. If it doesnt, then you did something horribly wrong.
trigger1 = time <= 6
value = 5061

State 4051:
Code:
[State 4050, CA2]
type = changeanim
trigger1 = selfanimexist(5051) ;This anim should exist, its a required anim. If it doesnt, then you did something horribly wrong.
trigger1 = time = 0
value = 5051

In short, Rice did something horribly wrong :P
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Last Edit: December 17, 2016, 04:03:06 pm by GarchompMatt
Re: THRP:GR Bug Reporting Thread
#20  December 18, 2016, 12:04:30 am
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Bug in Moriya Shine:



The bug is in the background that is black and higher is the sky.

Note: Download me version 2.0.0. And then I downloaded version 2.0.3. And I have a graphic message, but I fix it by adding this sprite: And stays as in the main picture.
Last Edit: December 19, 2016, 05:29:46 pm by IkuTronHD