I feel bad that I missed the new post on this thread. I hope this isn't seen as bumping, because I do want to give my input on your work.What I do want to say is that your rendering skills are very impressive looking. Arguably professional looking at that, given how natural everything looks about your recent renders. Both your Quan Chi and Reptile renders look like they could've appeared in UMK3, for how close they look to the aesthetic style.The only thing I really recommend, not just for your MK renders, but your overall model work, is for you to attempt increasing the brightening in the models, as they overall look way too dark, making it hard to see the details in the models. If you were to increase the lights a bit, that would pretty much fix the issues present in them altogether.Here's an example edit I did with your Reptile render, to better illustrate to you what I mean:I just increased the brightening and the saturation on the sprite overall, making it better match the tonality of UMK3 sprites, and look overall more readable (I also toned down the saturation on his pants to better match the upper body). If not modifying the render lighting settings, the brightening issue can be fixed through some manual editing like I demonstrated. See which method works better for you.Hoping to see more content from you in the future, by the way!