Hello.
I´m already working in a new stage. I´m using the plane that appears in Nash stage.
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Everything is ok, but I want that the plane dissapear after a few moment a then appear again. I´m using this code:
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;----Jet
[BG JetStream 1]
type = anim
actionno = 15
ID = 15
start = 29,478
delta = 0.72,0.5
scalestart=0.75,0.75
zoomdelta=0.5
[BG JetStream 2]
type = anim
actionno = 16
ID = 15
start = 29,478
delta = 0.72,0.5
scalestart=0.75,0.75
zoomdelta=0.5
[BG Jet]
type = normal
ID = 15
spriteno = 17,0
start = 29,478
delta = 0.72,0.5
mask = 1
scalestart=0.75,0.75
zoomdelta=0.5
[BG Jet Lights Left]
type = anim
actionno = 18
ID = 15
start = 29,478
delta = 0.72,0.5
scalestart=0.75,0.75
zoomdelta=0.5
[BG Jet Lights Right]
type = anim
actionno = 19
ID = 15
start = 29,478
delta = 0.72,0.5
scalestart=0.75,0.75
zoomdelta=0.5
;---
[Begin action 15]
15,0, 0,0, 1
15,1, -37,0, 1, H
15,1, 0,0, 1
15,2, -37,0, 1, H
15,2, 0,0, 1
15,0, -37,0, 1, H
[Begin action 16]
16,0, 0,0, 1
16,1, -37,0, 1, H
16,1, 0,0, 1
16,2, -37,0, 1, H
16,2, 0,0, 1
16,0, -37,0, 1, H
[Begin action 18]
18,0, 0,0, 4
18,1, 0,0, 4
18,2, 0,0, 4
18,3, 0,0, 4
[Begin action 19]
19,0, 0,0, 4
19,1, 0,0, 4
19,2, 0,0, 4
19,3, 0,0, 4
;---
;---
[BGCtrldef 15]
CtrlID = 15
[BGCtrl 15.1]
type = velset
time = 1000
y = -2
[BGCtrl 15.2]
type = veladd
time = 1000,1205
y = .0065
[BGCtrl 15.3]
type = sinx
time = 0
value = -2,140
[BGCtrl 15.4]
type = velset
time = 1205
y = 0
[BGCtrl 15.5]
type = sinx
time = 1210
value = 12,270
[BGCtrl 15.6]
type = siny
time = 1210
value = -6,200
;---
I hope that you can help me. I´ll be greatful.