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Street Fighter V Capcom Beta Preview (Update 10-18-2015) (Read 31859 times)

Started by H•Loader, June 16, 2015, 03:21:03 am
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Re: Street Fighter V Beta 1 Preview (Update 10-18-2015)
#21  October 18, 2015, 06:47:03 am
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Lifebar updated with new design based on the new gameplays.
First post.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#22  October 20, 2015, 12:54:17 am
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Great lifebars!!!
which is the index of the mini portraits used in simul mode?
All the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#23  October 20, 2015, 03:12:16 am
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I have not thought of a way to add photos in the simul, then just let the same names.
Perhaps in the future, insert in the version with standard portrait.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#24  October 20, 2015, 03:58:34 am
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Will we get ports this time around. Loving the designed man, always digging your works. Keep it rocking my man.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#25  October 20, 2015, 08:42:37 pm
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Lifebars and gauge appear too small when I try to use them in Mugen 1.0, do I need a different version of mugen?
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#26  October 21, 2015, 12:59:12 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#27  October 21, 2015, 02:54:10 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#28  October 21, 2015, 07:17:20 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#29  October 21, 2015, 08:35:01 am
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How to configure this to 854x480?
What to config and where? :(
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#30  October 22, 2015, 01:29:38 am
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How to configure this to 854x480?
What to config and where? :(

You need to change the values which is bold.
in mugen.cfg:
[Config]
GameSpeed = 60
GameWidth = 640
GameHeight = 480

Language = "pt"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 256
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

in system.def:
[Info]
name = "MUGEN1"           ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 01,01,2011  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 1.0)
localcoord = 640,480     ;Local coordinate space width and height (new in MUGEN 1.0)

But 854x480 is not the resolution of my life bar.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#31  October 22, 2015, 01:35:33 am
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I have a perfomance pc :D but Im still using Mugen 1.0 thanks for that resolution. I love the simple design of this lifebar.
Last Edit: October 22, 2015, 01:38:37 am by yaret
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#32  October 22, 2015, 04:05:39 am
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How to configure this to 854x480?
What to config and where? :(

You need to change the values which is bold.
in mugen.cfg:
[Config]
GameSpeed = 60
GameWidth = 640
GameHeight = 480

Language = "pt"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 256
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

in system.def:
[Info]
name = "MUGEN1"           ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 01,01,2011  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 1.0)
localcoord = 640,480     ;Local coordinate space width and height (new in MUGEN 1.0)

But 854x480 is not the resolution of my life bar.

Tried that and got this: http://postimg.org/image/bbt8qrrvv/
Really want to see this lifebar in action! Does anyone know how to fix the screen? Do I need to change my computer's resolution?
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#33  October 22, 2015, 07:03:37 am
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Nvm, it screws with the character select, but changing it like he said works! Looks great!

Some notes:
Lifebars just say Player 1 and Player 2 instead of character names
Characters heads don't show up next to the lifebars, except for Spec Ops characters but then the picture of the characters head is too huge
I don't get a "(Character) Wins" message upon winning
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#34  October 22, 2015, 07:30:14 am
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Bubbs1012 said:
Tried that and got this: http://postimg.org/image/bbt8qrrvv/
Really want to see this lifebar in action! Does anyone know how to fix the screen? Do I need to change my computer's resolution?
The Mugen by default, uses a Screenpack of 1280x720, already lifebar was made to 640x480, that their capture, lifebar will work, you just need to get a Screenpack the same resolution to complete.
I have not made a Screenpack the SF5, but can use other with this lifebar.
Bubbs1012 said:
Nvm, it screws with the character select, but changing it like he said works! Looks great!

Some notes:
Lifebars just say Player 1 and Player 2 instead of character names
Characters heads don't show up next to the lifebars, except for Spec Ops characters but then the picture of the characters head is too huge
I don't get a "(Character) Wins" message upon winning
1 - Make sure the sources are in the "font" because the players are in different places of the names.
2 - The portraits are:
"9000,10" for player 1
"9000,11" for player 2
"9000,12" for teammate players
If any char to have portrait that amount, it must be replaced.
3 - In the file "CUSTOM CODES.txt" has the code necessary to insert the character.

Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#35  November 05, 2015, 11:32:56 am
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I have everything set to 640x480 and this is what I get
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#36  November 06, 2015, 06:18:32 am
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in "mugen.cfg" and "system.def"?
Both need to be in 640x480 to work.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#37  November 06, 2015, 09:16:34 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#38  November 06, 2015, 02:05:34 pm
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