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Seth by Human/Chuchoryu edited by Mr.Karate (Read 34912 times)

Started by Mr.Karate JKA, May 26, 2013, 01:39:08 am
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Re: Seth by Human/Chuchoryu edited by Mr.Karate
#61  June 16, 2013, 08:45:04 pm
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I have seen worse

Thank you my friend for bring this awesome version of Seth to Mugen! I`ll try to keep intact your codes and only hunt and fix eventual bugs.

You can always change everything, but only if it will make it better  :llama:
Re: Seth by Human/Chuchoryu edited by Mr.Karate
#62  June 17, 2013, 01:10:46 am
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Here, one of my tryies to second Shoryuken hit;



terrible... :(

Not so terrible ... you just need to rise his arm a bit and turn  the image 20° to left, then you can make the third hit whit the first (you have to fix his legs because Shoryuken rises the same side of the body, right new looks more like Tiger Upercut ... :P) adding a spin motion ...man thats gonna be awesome, good luck 4 you Mr. JKA.  :beamgoi:
Re: Seth by Human/Chuchoryu edited by Mr.Karate
#63  June 17, 2013, 10:13:03 am
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front hand looks goofy, but shows more less how that second shoryu hit looks.
Re: Seth by Human/Chuchoryu edited by Mr.Karate
#64  June 17, 2013, 05:48:47 pm
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I like what I'm seeing in this thread.

I know this usually isn't suggested just like that, but ... have you guys considered trying to ask Balthazar or Diepod for this edit? They're both great at lineart in reasonably similar styles.

With clean muscle/pose lineart anybody could do shading for it, and it shouldn't turn out to be too hard.
Re: Seth by Human/Chuchoryu edited by Mr.Karate
#65  June 22, 2013, 10:31:21 am
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Im glad to see that you fixed this character, I was considering doing this myself one day, but you just made me skip the fixing and just have fun playing it.

you know how I converted lots of sprites into character pallete?

First I took someone's Urien, made pallete to make him be just like Seth's, saved the sprites as new pallete and inserted into indexed PCX file, after that just edited head and removed pants. You can do the same with custom sprites too.

Thank you my friend for bring this awesome version of Seth to Mugen! I`ll try to keep intact your codes and only hunt and fix eventual bugs. About the sprites i used this method but the complete shoryuken requires some new sprites that i cannot do even with the frankspriting. This move needs some new sprites i guess...

Here, one of my tryies to second Shoryuken hit;



terrible... :(

I don't look bad  the sprite of second shoryuken, perhaps only need fix the arm of impact, more straightened, for all the rest is ok.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Re: Seth by Human/Chuchoryu edited by Mr.Karate
#66  June 22, 2013, 02:38:51 pm
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I like what I'm seeing in this thread.

I know this usually isn't suggested just like that, but ... have you guys considered trying to ask Balthazar or Diepod for this edit? They're both great at lineart in reasonably similar styles.

With clean muscle/pose lineart anybody could do shading for it, and it shouldn't turn out to be too hard.

Not yet. I dont want to make a comission for now, but this is a good idea. About the second hit, another good model is mr.karate's shoryuken.