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Famicom Fighters (Progress Thread) (Read 401808 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters
#81  July 24, 2013, 06:11:26 am
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Come on.... Higgins is an icon.... and it will be awesome to have him with his "dinasour" arsenal.....
Re: Famicom Fighters
#82  July 25, 2013, 04:52:18 pm
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I've already said it wouldn't feel right if Kuros got in without using his weapon most of the time. About Super Star Force: Jikūreki no Himitsu, once again there's a much better Tecmo representative that I could be using. I don't think the pilot did anything outside of his ship except for shops but if he did, refresh my memory.

So Kuros using his sword is unfair, right? And the pilot of Super Star Force did do some zapping in the caves near shops. I saw him do that on Game Center CX.

And yes, Master Higgins of the Adventure Island franchise is notable for starring 16SHOT (a.k.a. "Takahashi Meijin").
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Re: Famicom Fighters
#83  July 25, 2013, 07:34:25 pm
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some chars i want:

Ninten (MOTHER/EarthBound Zero)
Somari (Somari Pirate)
Hercules (Action 52 Pirate)
Scrooge McDuck (DuckTales)
Buster Bunny (Tiny Toon Adventures)
Pac-Man (Pac-Man)
Re: Famicom Fighters
#84  July 26, 2013, 04:54:07 am
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@1983parrothead: In a sense, yeah. It's really hard to balance a character with a long-range weapon like that if they're using it in basic attacks unless I make him punch and kick but for someone like him, it just doesn't seem right at all.

@AnimaniacsFan
Ninten - Could possibly work although given his sprite size, he would need to be completely redrawn.
Somari - Given the fact that his game was probably the most known out of all the bootleg games, I'd say his chances are pretty high.
Hercules - Already stated that Apollo from the Cheetahmen has a good chance of getting in, I'm mainly choosing him since he's considered to be the leader of the trio and he's got something extra  (crossbow). Hercules will probably be either his helper or will be in one of his attacks.
Scrooge McDuck - Can't get in, he's from another media source.
Buster Bunny - Can't get in, he's from another media source.
Pac-Man - Without making him a total joke character, his moveset is really, really limited so it's a no for Pac-Man.
might as well put this forum about bootleg games here
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Last Edit: July 26, 2013, 06:41:01 am by KingPepe2010
Re: Famicom Fighters
#85  July 26, 2013, 06:27:32 am
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Interestingly for your project, I'm looking forward to this but good luck!
Re: Famicom Fighters
#86  July 26, 2013, 12:09:05 pm
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well I can give some bootleg sugestions:
how about:
-iori from kof96 bootleg
-Jean from AV girl fighting
-some street fighters?
-koopa troopa (kart fighter; I also got my version I released that character long time ago)
-Harry poter (well it's not good,I played that bootleg it was very creepy)

well this is for sugestion,but I planed this too to my bootleg wars mugen fullgame
you have 100% of chance to beat me with coding,spriting and etc.
Re: Famicom Fighters
#87  July 26, 2013, 06:21:09 pm
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If you are looking for Data East characters, then how about the protagonist of the first Hercules no Eikou? For Sunsoft, how about Hebe from Hebereke?
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Re: Famicom Fighters
#88  July 26, 2013, 06:36:14 pm
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How about you guys stop asking for characthers and let the man do his thing?
Re: Famicom Fighters
#89  July 26, 2013, 09:10:30 pm
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Re: Famicom Fighters
#90  July 27, 2013, 05:10:23 am
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@DuckSS Farm: Personally, I'd rather use characters that aren't from a port mainly since it might seem weird if the characters aren't playing like their original source material. Jean is out of question because I honestly don't feel comfortable about adding a character from a porn game and Harry Potter came from another media source so that's a no for him as well. (I'm assuming you're referring to Harry's Legend? Even if I didn't have that rule in place, I'd rather use Jack or Rose from Titenic which is what Harry's Legend is a hack of) Koopa is a maybe, I'll think about it.

@1983parrothead: Didn't play Hercules no Eikou, I should probably give it a shot. I've considered Hebe before, the only thing that might hold him back is the roster size.

@Erroratu: I personally don't mind it as long as people aren't requesting the same character over and over again.
might as well put this forum about bootleg games here
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Re: Famicom Fighters
#91  July 28, 2013, 02:12:13 am
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Bionic Commando, old school Nes is a classic character that should be in this!
Re: Famicom Fighters
#92  July 28, 2013, 03:02:35 am
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Re: Famicom Fighters
#93  July 28, 2013, 03:34:44 am
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My bad, I didn't catch it in the 5 pages of post, and I actually read them all..must have missed it.  I deserve that Batman slap to Robin like in your picture there.
Re: Famicom Fighters
#94  July 28, 2013, 06:39:11 pm
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Character wise, what about Kunio, Master Higgins(Adventure Island) Bomberman, Donkey Kong, Spelunker(Nijikaku could be insperation), and someone from a popular pirate? A joke character would be cool as well. I like this game, bur could you make EX moves easier to do, as I have never done one. I also found two bugs: 1. When I fight Mario, he ramdomly becomes invincible, and I can't hit him. 2. When Mario shoots a EX fireball, and I block, I get stuck inside of it, and it never fades, doing INSANE chip damage, also why does Mario have a Tanooki tail, when he didn't get it until SMB3, but uses a SMB1/SMB2 J sprite? Can't he use a SMB3 sprite instead?

      Posted: July 28, 2013, 06:45:15 pm
Looked back at earlier comments, and Ballon Fighter would be awesome, he could shock opponents with clouds(based on one of Doraemon's attacks) but for a grab, pop a balloon in there face! For a assist, he could use Dig Dug, or Alice from Balloon Kid. Also, have you ever heard of Vegalunker, as he fits well in this game. Arthur would also be a choice as well. Are there going to be extra stages as well? And can charging be a seperate button?
Last Edit: July 28, 2013, 07:20:34 pm by Doraemariby
Re: Famicom Fighters
#95  July 28, 2013, 07:47:32 pm
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Character wise, what about Kunio, Master Higgins(Adventure Island) Bomberman, Donkey Kong, Spelunker(Nijikaku could be insperation), and someone from a popular pirate? A joke character would be cool as well. I like this game, bur could you make EX moves easier to do, as I have never done one. I also found two bugs: 1. When I fight Mario, he ramdomly becomes invincible, and I can't hit him. 2. When Mario shoots a EX fireball, and I block, I get stuck inside of it, and it never fades, doing INSANE chip damage, also why does Mario have a Tanooki tail, when he didn't get it until SMB3, but uses a SMB1/SMB2 J sprite? Can't he use a SMB3 sprite instead?

There are fixes u can download. Just follow the link in the first page, go to latest build as usual, and there are updates that fix the problems.

Re: Famicom Fighters
#96  July 28, 2013, 10:29:06 pm
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Even with the fix, those still happen.
Re: Famicom Fighters
#97  July 28, 2013, 11:06:31 pm
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Even with the fix, those still happen.

Yea, i came across that problem a while ago too. Try re-downloading Famicom fighters and delete your old one, then apply the patches. Worked for me.
Re: Famicom Fighters
#98  July 30, 2013, 10:45:07 pm
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For the first three characters you mentioned, look back at the previous posts. For Donkey Kong, not entirely sure on him and Spelunker would be interesting to do. (although I definitely won't take anything from Nijikaku, I might make him more of a glass cannon-like character) I've already considered adding bootleg/unlicensed characters and I've stated my thoughts on a few of them before. Also, I'll just say that Balloon Fighter won't be a character as you'll see in the next update I do. I'm not putting in Vegalunker since that wasn't a true NES creation and I think I've already said something about Arthur before.

About the EX moves, the last input should be Z and A or B at the same time although I might move the "action" button over to C. I will include extra stages and I'm not moving the power charge over to another button mainly because I'm trying to stick with the NES controls. About the bugs, try re-downloading everything.
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Re: Famicom Fighters
#99  August 04, 2013, 05:05:35 am
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Here's a couple of characters I would suggest adding:
Rash/Zitz/Pimple (Battletoads)
Bill Rizer (Contra)
Marth (Fire Emblem)
Hero from Final Fantasy
Valkyrie (The Legend of Valkyrie)
Snake (Metal Gear)
Gilgamesh (The Tower of Druaga)
Dr. Hector (Gyromite)

Re: Famicom Fighters
#100  August 04, 2013, 07:23:08 am
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Isn't there already Hero avalible for Mugen?