Patch 1.33 (wait, I missed patch 1.32?) was released x-mas day it seems, so listing 1.32 changes for now as those are the only translations available:
Patch 1.32 changes
Spoiler: 1.32 System Changes (click to see content)
-Charged attack now can give a special guard crush against chicken guards.
*To make it easier to note and fair, the previous effect of sealing the chicken guard for a while is removed.
Also, the damage received after being guard crushed this way is lesser than the normal way.
-This effect won’t activate if the opponent don’t use chicken guard.
* Also, forced chicken guard because of the emotion "Melancholy" will still be able to guard charged attacks as long as you don’t do the input.
-The knockback distance after a guard crush is reduced.
*This is to make it easier to do follow-up attacks.
Spoiler: 1.32 Item Card changes (click to see content)
-When you use an item, you’ll now consume the same amount of both your spirits(blue) and the maximum spirit(red), as opposed to just the maximum spirit before.
*It’s to make it looks like the red part stays the same when you use an item.
Spoiler: 1.32 Reimu changes (click to see content)
6B
-Charged version, hit effect changed to Wallslam Down state.
8B
-Charged version, it sends you spinning and wallslams before, now it just sends you spinning.
-Knockback is reduced
-Longer hitstun
2B
-Charged version, longer hitstun
X
-Can no longer cancel before shooting
6Y
-It won’t disappear even after hitting the enemy 4 times. (It said it can hit up to 4 times, but I can only do 3)
Dimensional Point Rift
-Can no longer set the “marker” upward or downward
Yin-Yang orb
-Can cancel into it faster
-More chip damage
-The orb speed is reduced with every wall reflection
-It defies physics and bounce in a steeper angle
Frontal Defense Talisman
- Reduced proration after it spreads.
Floating Wall Jump
-First hit chips more spirits, second hit chips less spirit
-If the second hit was to hit something, the recovery time will be reduced by half.
Spoiler: 1.32 Marisa Changes (click to see content)
2B
-Charged version, longer hitstun
8B
-Charged version, longer hitstun
6B
-Charged version, hit effect changed to Wallslam Down state
6[6]B
-It’s possible to cancel during the spinning
-You can get countered while spinning
X
-Buddhist. Reduced bullet speed, reduced blast range
Rising Sweep
-Removed the difference in the 2 version, it’s now the same in any direction
Sweep Aside
-Changed the faith point to Buddhism
-Fixed the damage and proration variations between different directions so it’ll be the same now.
-The knockback of the spinning part won’t be affected by proration
-It’s possible to use the last swing right away by putting the input again
-Longer startup and animation, increased damage
-For the enhanced version, increased the movement speed and duration of the spinning
-Apply a forward movement for the last swing
-Hit effect of the finisher changed to Wallslams Down state
Star Sign "Satellite Illusion"
-Increased the attack level of the rotating bit
Spoiler: 1.32 Ichirin changes (click to see content)
2B
-Charged version of Ichirin’s strike, longer hitstun
8B
-Normal version of Unzan’s strike, more proration
- Charged version of Ichirin’s strike, longer hitstun
6B
-Charged version, hit effect changed to Wallslam Down state
6X
-The ring will disappear after hitting.
Small Thunder Cloud
-Version 8 and 2, will stop only at the discharge motion unless you press a button
-Version 4, now works the same like version 8 and 2
Sunrise of Mountain Clouds
-Increased the time you can’t use Unzan after using this skill
-If it doesn’t hit or get blocked, the duration of the attack is reduced
"Traditional Era of a Splendid Old Man"
-Added huge hitbox
-The motion in the end is completely invincible
Spoiler: 1.32 Byakuren changes (click to see content)
-Fixed the bug where she has less blockstun than the others
AA
-More recovery, strengthened the movement brakes
6B
-Charged version, increased the hitstun until the enemy hit the wall, hit effect changed to Wallslam Down state
2B
-Charged version, increased hitstun
8B
-Charged version, fixed the bug where the brakes won’t work in some cases
X
-Religionless, increased hitstop
Indra’s Thunder
-The unfairly long window where she can get countered is removed
-Faster startup
-Increased damage
-Increased hitstun
Skanda’s Legs
-The enemy will get knockbacked towards the direction Hijiri comes when blocked.
Garuda's Talons
-Changed the hitbox from expanding after startup first, into its max width right away
- Increased hitstun
Durga's Soul
- Faster startup and less recovery
-During the chanting and attacking, the damage received with superarmor is reduced.
-Even if the charges is reduced by receiving hits during the attack motion, the attack power won’t be reduced as it will depend on the number of charges when you start the attack.
(So if you used it at 5 charges and then received some hits, the damage will still be as much as the 5 charges, though the range is reduced)
Heaven Sign "Brilliance of Mahavairocana"
-The laser will be fired right away after the freeze moment when an attack connects
-Gets into the counter stance faster
- Increased damage, cannot counter hit
Spoiler: 1.32 Futo Changes (click to see content)
8B
-The diagonal hitbox of the first strike is remade and modified into a rising strike
-For the second strike, reduced damage and stun rate.
-To go along with the changes of the first strike, the startup of the charged version is remade.
- Charged version of the second strike, increased hitstun, the attack hitbox will last longer.
2B
-Charged version, increased hitstun
6B
-Increased hitstun of the spinning part, less stun rate
-Charged version, hit effect changed to Wallslam Down state
AAA2A
-Changed the direction of the charge
6Y
-Fixed the bug where the movement becomes weird when using the skill
Wind's Ominous Hole
-Less spirit cost
-Faster startup after the warp
-The ability to change the plate to ride is removed
-Attack duration is reduced
-At low level, the hitstun is reduced
-The horizontal hitbox is reduced
Liuren Holy Fire
-Added the effect where the plates caught by the explosion when the fireball hit will increase the damage and hitstun.
Heaven's Iwafune
-More spirit cost, but the spirit cost when changing boat is reduced
-Can no longer change boat when you run out of spirit
-The boat level will increase as you change ride, until the dragon boat.
-Will only travel horizontally
-The distance of the first back jump is increased
-Larger hitbox for the mud and wood boat
-Can now change to any plate on the field, rather than only the ones behind her before
-Will now face towards the enemy when the boat appears
-Extend the time you can change boat
-You can now get off the boat right away by pressing 7(jump back)
-You can also get off the boat by pressing 9, Futo will jump forward and you can follow with many attacks
-If there are plates on the field, the 4 version will ride on the plate instead of making a boat first
Standing Mountain
-Changed to melee
-Larger hitbox in the lower part
-Less recovery
-Version 6 is remade to plunge forward. The plates broken by it will also get blown forward
-The elevation will no longer be increased by the number of plates and it’s all the same now
Convened Wind
-Sharply increased the pulling force
-Shorten the time I takes until the tornado starts pulling
-The position when setting the tornado is modified
-For version 8 and 2, tornado setup is slower
-Shorter the forward travel of the tornado setup
-In exchange for no longer disappearing from doing other actions, getting hit or using another Convened Wind will erase the tornado
-Less proration for the tornado
-The initial size of the tornado is reduced
-The point where it can absorb the plates is changed to only its center, as opposed to the whole tornado before
-For version 8 and 2, the tornado will now go towards the diagonal direction
-The tornado is now able to pull the opponent
Spoiler: 1.32 Miko Changes (click to see content)
-When she only needs 3% more to change the cape color, the Gaijin will keep changing back and forth to let you know
8B and AAA8A
-With blue or purple cape, increased the forward travel speed
2B
- With blue or purple cape, larger hitbox
X
- With blue or purple cape, added effect of producing light orbs, that helps change the cape color, when it hits or grazed an opponent
- Religionless, fixed the bug where the danmaku won’t disappear even when grazed
Lasers of Seventeen Articles
- Less spirit cost
Tenfold Listening
- Less spirit cost
Wishful Soul of Desire
- With red cape, increased damage
Benign Rain from the Shining One
- Less spirit cost
- Less proration
- For version 8, 2 and 6; the sword will come out faster
"Heed the Commands with Absolute Care"
- Fixed the bug where it freeze the game
Spoiler: 1.32 Nitori Changes (click to see content)
66A
- Fixed the bug where if you’re going back to the middle altitude Nitori will oscillate on the center line
6B
- Charged version, hit effect changed to Wallslam Down state
2B
- Increased the forward distance covered
X
- Religionless, increased damage and larger hitbox, but slower bullet speed. The 8 version is now shot at a lower angle.
Y
- Religionless, the bullet speed of 2 version is now the same as the 8 version
Aerial Blaster
- For version 4, the blast radius is modified to be as big as it was before
Farewell Rubber Ring
- For version 2, fires the anchor faster, it also extends faster. Changed the hit effect other than the hit right after the startup, increased hitstun
- For version 8, remade so that the anchor will be deployed diagonally
Water Bomb Giant Swing
- Fixed the bug on its graze point
- After the second spin, added attack hitbox above Nitori as she goes up
- When the spinning part hits the opponent at higher altitude, the knockback is changed to make the opponent descent to the middle altitude
- Added proration to the start of the first spin
Criminal Gear
- Added the function to face towards the opponent when used
- Increased the horizontal distance when it’s deployed
- When a moving gear is in contact with the opponent, added the function to slowdown
- The knockback of the moving gear is reduced
- When it hits the opponent at higher altitude, it’s modified to pull the opponent to the middle altitude
Q-Cumber Sound System
- Removed the increase in spirit cost when used at 0 energy
- Costs less energy
- Added the function to face towards the opponent when used
- Removed proration at he start
- Reduced guard chip of the last hit
Battle Machine "Fly! Sanpei Fight"
- Larger hitbox for the last part
- Modified Nitori’s movement when it hits
- In case the opponent falls off in the middle of the hits, the finisher is modified so it’s harder for it to hit.
Heavy Rain "Great War Beneath the River"
- Increased the number of hits and duration of the flood
“Super Scope 3D”
- Total invincibility after the move ends
Spoiler: 1.32 Koishi Changes (click to see content)
66A
-Faster recovery
-Koishi slides farther
-Closer knockback
6[6]A
-Added visual effect(the hearts)
-Wider horizontal hitbox
-Faster Recovery
5B
-Comes out right away.
*It still gets recorded and the recorded version has faster startup and recovery than the original.
-The time it will automatically activate is now the same as other B attacks
-Closer knockback and more hitstun on the last hit.
6B
-Faster attack animation
-Charged version, hit effect changed to Wallslam Down state
X
-Religionless and Shinto, increased hitstop
Conditioned Teleport
-Cost less spirits
-Accelerated the circle expansion
-It’s hidden from view
-Changed the proration
-Can no longer be used alongside other skills
-Faster attack animation
Fidgety Snatcher
-For the 8 version, lower the altitude it needs to activate.
Catch and Rose
-Increased damage
-For 8 and 2 version, hit effect changed to Wallslam Down state. Faster startup, but only activates when close to the opponent
Stinging Mind
-Cost less spirits.
-Faster recovery.
Unanswered Love
-Fixed the bug where it won’t get recorded
Brambly Rose Garden
-Changed the pattern of the roses
Spoiler: 1.32 Mamizou Changes (click to see content)
X
- Remove counter hitbox
66A
- Remade the way she moves horizontally
2B
- Charged version, less recovery
8B
- Larger hitbox, added visual effect
6B
- Second hit comes out faster, has larger hitbox, and added visual effect
- Faster mobility for the first hit
- Charged version, hit effect changed to Wallslam Down state, increased hitstun
AA8A, AA6A, AAAA
- Has the same large hit box as the normal B moves
Bizarre Okuri-Chouchin
- Less spirit cost
- Fixed the bug where there are invincibility frames when recovering
Animal Lute Priest
- Less spirit cost
- Modified the movement pattern of the frog
- Changed so you can only have one on the screen, either the frog or the rabbit
Youkai Karakasa Transformation
- Larger attack hitbox when it rises
- Larger attack hitbox when the umbrella opens and added visual effect
- After the umbrella opens, the hitbox stays longer before disappearing
Youkai Tsurube Transformation
- For version 4 and 6, the position it comes out is moved a little forward; Faster startup; Less dense; Stays on screen longer after the attack part
Youkai Form Transformation
- As Reimu, less recovery
- As Ichirin, the punch comes out faster, and added the function to face towards the opponent when used
- As Futo, added a function for the tornado to stop its surroundings, increased the size of the tornado
- As Nitori, added the function to face towards the opponent when used
Transformation "Youkai World Gate of One Hundred Demons"
- Increased stun rate
Spoiler: 1.32 Kokoro Changes (click to see content)
5A
-Removed the hitbox reduction.
-Larger lower hibox.
66AA
-Larger hitbox.
-Increased the advance distance.
5B, AAA
-Faster recovery.
-Faster startup, longer attack duration.
8B
-For the 2nd hit. Comes out faster, larger hitbox, removed backward movements.
6B
-Faster recovery.
-Increased the advance distance.
-When you use it during a backdash, it will advance even farther.
6[6]B
-Added graze frame a bit after inputting.
X
-Faster startup.
-Shinto, even faster startup, increased hitstop.
-Religionless and Tao, increased hitstop.
Y
-Religionless and Shinto, can be cancelled faster.
Roaring Youkai Fox Mask
-Faster startup.
Sighing Osakabe Mask
-Cost less spirits.
Kokoro Roulette
-Larger hitbox.
-Faster recovery.
-When it hits, reduced stun rate(though only sometimes, weird).
-Wallslams with longer stun.
-Increased the time it takes until you can choose the mask.
"Dance of Empty-Hearted Masks: Noh of Darkness"
-Added invincibility during the duration of the attack.