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Kung Fu Guy updated, Mr. X released (Read 19024 times)

Started by #Shaun, December 08, 2007, 05:55:15 pm
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Kung Fu Guy updated, Mr. X released
New #1  December 08, 2007, 05:55:15 pm
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Kung Fu Guy update
===============
cleaned up some code
useless triple punch/kick atks replaced with feint atks
custom intro when facing Mr. X

Mr. X
============
- 9 palettes
- 12 specials (feint atks, reversals, etc.)
- 3 supers added
- 2 strikers added
- custom intro when facing Kung Fu Guy

custom intro
Spoiler, click to toggle visibilty
strikers
Spoiler, click to toggle visibilty
reversal
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty


Click on my sig to download them. ::Back to ripping NBA Jam sprites, the hard way::
Last Edit: July 31, 2008, 12:40:18 am by Titiln & the Great Titiln
Re: [NES] Kung Fu Guy updated, Mr. X released
#2  December 10, 2007, 03:15:51 pm
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Wow...no replies at all

DMK

Re: [NES] Kung Fu Guy updated, Mr. X released
#3  December 10, 2007, 03:36:47 pm
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I went ahead and gave a shot with him. So sorry if it isn't good feedback.

Mr. X
-Missing required sprite groups
-Pressing X and fwd causes it to go into an infinite punch like here:



-Missing proper CLSN2's oveer CLSN1 attacks.

I'll try out Kung Fu Guy and give some feedback on him. Hope I helped some and Mr. X is pretty fun to use. I like his combos and has some nice gameplay dispite his looks.

Kung Fu Guy:

-Missing required sprite groups:
-X button for him is an infinite when pressed fwd on opposeing player:


-His stance sprites don't seem to show up:


-CLSN1's are missing proper CLSN2's giving him prirotiy.

Like Mr. X not bad. Just needs those minor fixes and he'll be great. Thanks for the creation. :D
Last Edit: December 10, 2007, 03:46:57 pm by Dee Emm Kay
Re: [NES] Kung Fu Guy updated, Mr. X released
#4  December 10, 2007, 03:45:12 pm
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I went ahead and gave a shot with him. So sorry if it isn't good feedback.

Mr. X
-Missing required sprite groups
-Pressing X and fwd causes it to go into an infinite punch like here:



-Missing proper CLSN2's oveer CLSN1 attacks.

I'll try out Kung Fu Guy and give some feedback on him. Hope I helped some and Mr. X is pretty fun to use. I like his combos and has some nice gameplay dispite his looks.


Hmm...don't know how I missed that inifinite glitch. I'll fix it (and the missing CLSN2s) when I get home.  --; still kinda ticked that it took one reply of me bitching just to get some kind of feedback after being released for days.

...ehhh, I'll get over it.

DMK

Re: [NES] Kung Fu Guy updated, Mr. X released
#5  December 10, 2007, 03:50:32 pm
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Sorry. I try to give as many characters feedback as possible.

And at times worried I may give the wrong kind and fuck something up.

But they're good. And sorry again.  :(
Re: [NES] Kung Fu Guy updated, Mr. X released
#6  December 10, 2007, 03:56:19 pm
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Sorry. I try to give as many characters feedback as possible.

And at times worried I may give the wrong kind and fuck something up.

But they're good. And sorry again.  :(

Good or bad, proper feedback is better than no feedback. Thx for feedback
Re: [NES] Kung Fu Guy updated, Mr. X released
#7  December 11, 2007, 02:04:56 am
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Good Char man. Keep it up.
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