@Shadic12 oh cool, I didn't think of that! Did you try changing the AI variable in the patcher from 59 to 58?
@The Street Fighter yeah, you have to delete/comment some of the lines of code in the commands section.
I successfully did it once with Rera by commenting AI commands and the AI variable lines of code.
; [Command]
; name = "AI0"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI1"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI2"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI3"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI4"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI5"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI6"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI7"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI8"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI9"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI10"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI11"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI12"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI13"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI14"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI15"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI16"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI17"
; command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
; time = 0
; [Command]
; name = "AI18"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI19"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI20"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI21"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI22"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI23"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI24"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI25"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI26"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI27"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI28"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI29"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI30"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI31"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI32"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI33"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI34"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI35"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI36"
; command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI37"
; command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI38"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI39"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI40"
; command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI41"
; command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
; time = 0
; [Command]
; name = "AI42"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI43"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
; time = 0
; [Command]
; name = "AI44"
; command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
; time = 0
;
;
; [State -1, AI]
; type = VarSet
; triggerall = !var(58)
; triggerall = RoundState = [1,2]
; trigger1 = Command = "AI0"
; trigger2 = Command = "AI1"
; trigger3 = Command = "AI2"
; trigger4 = Command = "AI3"
; trigger5 = Command = "AI4"
; trigger6 = Command = "AI5"
; trigger7 = Command = "AI6"
; trigger8 = Command = "AI7"
; trigger9 = Command = "AI8"
; trigger10 = Command = "AI9"
; trigger11 = Command = "AI10"
; trigger12 = Command = "AI11"
; trigger13 = Command = "AI12"
; trigger14 = Command = "AI13"
; trigger15 = Command = "AI14"
; trigger16 = Command = "AI15"
; trigger17 = Command = "AI16"
; trigger18 = Command = "AI17"
; trigger19 = Command = "AI18"
; trigger20 = Command = "AI19"
; trigger21 = Command = "AI20"
; trigger22 = Command = "AI21"
; trigger23 = Command = "AI22"
; trigger24 = Command = "AI23"
; trigger25 = Command = "AI24"
; trigger26 = Command = "AI25"
; trigger27 = Command = "AI26"
; trigger28 = Command = "AI27"
; trigger29 = Command = "AI28"
; trigger30 = Command = "AI29"
; trigger31 = Command = "AI30"
; trigger32 = Command = "AI31"
; trigger33 = Command = "AI32"
; trigger34 = Command = "AI33"
; trigger35 = Command = "AI34"
; trigger36 = Command = "AI35"
; trigger37 = Command = "AI36"
; trigger38 = Command = "AI37"
; trigger39 = Command = "AI38"
; trigger40 = Command = "AI39"
; trigger41 = Command = "AI40"
; trigger42 = Command = "AI41"
; trigger43 = Command = "AI42"
; trigger44 = Command = "AI43"
; trigger45 = Command = "AI44"
; trigger46 = NumHelper(10000)
; trigger46 = Helper(10000),var(58)
;
; var(58) = 5