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Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Read 426691 times)

Started by Uno, April 19, 2015, 06:58:17 pm
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Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#101  July 12, 2015, 02:16:17 am
    • USA
    • xion900@gmail.com
So i keep getting the same error for multiple winmugen characters I have never gotten before using one of your patched characters.

Spoiler, click to toggle visibilty

The specific part of the error is the "Not a valid elem type: tagin" it happens all the time now and i dont even have any tagin characters anymore. can you help with this in any way?

Uno

Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#102  July 12, 2015, 07:56:38 pm
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Trying out Type-K version :)



So i keep getting the same error for multiple winmugen characters I have never gotten before using one of your patched characters.

Spoiler, click to toggle visibilty

The specific part of the error is the "Not a valid elem type: tagin" it happens all the time now and i dont even have any tagin characters anymore. can you help with this in any way?
Is this happening only when the character is patched? i didn't use the tagin sctrl in my Tag system..



So great to see this project updated so fast, thanks to UnoShe! Well done! Lots of cool new possibilities for fighting game enthusiasts! I thought I could share these created team videos here now: 

[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/iMLM5HmB8yI" frameborder="0" allowfullscreen></iframe>[/youtube]

[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/XxwYAHtKNJk" frameborder="0" allowfullscreen></iframe>[/youtube]

[youtube]<iframe width="420" height="315" src="https://www.youtube.com/embed/WK3UYGfAZOI" frameborder="0" allowfullscreen></iframe>[/youtube]

Cool! Thanks for the videos Timothy ^_^



Anybody else getting this issue?

- Unhandled exception has occurred in your application
The configuration section 'connection Strings' has an unexpected declaration
I haven't encountered that error yet so I cannot help you with that problem.. or send me links to those chars experiencing that error and let me see if I can do something my friend.. Thanks :)
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#103  July 12, 2015, 09:41:42 pm
    • USA
    • xion900@gmail.com
Yeah i used a tag patched character once and now that error shows up all the time.
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#104  July 13, 2015, 12:47:26 am
  • ***
Well Uno let me thk you one more time for this great programm.

here is a video of your Tag system used by one of my best Fr. creator Ralfab.




it's working like a charm and i've never encountered any problems that has been listed above.

i've downloaded Ralfabs work and it's working well too.

enjoy this fine video and many thx again for your effort and your work man.

hope to see your new tag type soon.

congrats !!!

 :thumbsup:

Last Edit: July 15, 2015, 10:56:04 pm by eliott

XSZ

Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#105  July 13, 2015, 03:35:54 pm
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    • USA
    • www.youtube.com/user/XSZ105
Not too many problems here with the tag patcher. I'm still working on team ideas and selecting specific assists & tag supers. I'm currently hooked on Dante and Noel Vermillion. (@xion900 the only time i've seen the error  "Not a valid elem type: tagin" was using the earliest version of the tag patcher. It may have to do with the version of Mugen that you are using, whether it's winmugen, 1.0 or 1.1. )
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#106  July 24, 2015, 12:00:19 am
  • avatar
  • ***
Hey Uno Love your patch man....im having a problem tho I posted this in the Config help section. Shin Rrei Edits are edited/coded in ADD004 and the chars wont work properly with your tag system.....is there away around this error?
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#107  July 29, 2015, 06:51:20 am
  • avatar
    • Peru
    • alangarcialara@gmail.com
Hi good afternoon my congratulations on your label are very good just wanted to ask a favor if he could spend the version tag team
MVC Project 1.2 is an older version I give you my email
alangarcialara@gmail.com
It is a version before 1.4 MVC Project
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#108  September 07, 2015, 06:35:02 am
  • avatar
    • Brazil
    • dudu7456@gmail.com
This is extra ordinary! What a wonderful system you've developed Uno!
Made one of the things I wanted for MUGEN since I was still in school. Damn!

Has anyone found a way to let the taunt be cancellable, like in MvC2?
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#109  September 11, 2015, 04:19:10 am
  • avatar
  • **
Is this possible on watch mode? I got error upon patching.. please pm me the dummy steps by steps tutorial from scratch.. ty very much. >_<
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#110  September 12, 2015, 01:59:02 pm
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OMG I HAVE BEEN WAITING FOR THE RELEASE OF THIS FOR SO LONG ;o; i was glad you let me test the wip but i HAVE to see the real deal <3
and yeah guys i plan to rejoin all of mugen and is community soon i have been in the vocaloid utau fandom for so long forgot the feels of making mugen stuff. its funny how a random check about the forums brings you to THIS RELEASE I HAVE BEEN WAITING FOR <333333
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#111  September 17, 2015, 06:07:00 am
  • avatar
  • *
    • lildaddy9149@yahoo.com
I love this tag. Just one suggestion, i think when you do the uno mode the partner of the carácter should get the exact amount of health his partner executing the uno mode had at the time. For example i been n a sitution where i executed the uno mode had 5% health and my partner gets full health against a opponent who is also at 5% health i think thats pretty cheap.
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#112  October 21, 2015, 07:28:04 pm
  • avatar
  • *
  • Mr.Bigshot
  • We were born to die.
Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?

find Cap. America's shield statedef then add these line of codes...

Code:
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow


..hope that will help :)

Please help I can't find the shield def is it on the cns? Please help.

Unoshe can you please switch sysvar(4) to sysvar(24) cause some characters do use sysvar 0-15 so it causes conflict thank you.
Last Edit: October 21, 2015, 11:51:22 pm by ratmon

XSZ

Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#113  November 10, 2015, 08:01:52 am
  • **
    • USA
    • www.youtube.com/user/XSZ105
I made a bare-basic tutorial. I thought I'd post it here



Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#114  November 10, 2015, 11:40:35 pm
  • ****
  • Character Not Unlocked ~
    • Norway
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Can't believe I just discovered this today. THIS IS AMAZING.

Now, I do not know much about coding or so in general. I have a little issue with a few characters. They all got the same issue.

Does anyone know how to solve this?

Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#115  November 10, 2015, 11:46:00 pm
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    • Dominica
    • yaretromero@hotmail.com
Can't believe I just discovered this today. THIS IS AMAZING.

Now, I do not know much about coding or so in general. I have a little issue with a few characters. They all got the same issue.

Does anyone know how to solve this?



your chars don't support more code into them. you should erease some lines code in the CMD.
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#116  November 11, 2015, 08:59:17 am
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  • Dead Weight
  • Where'd all the motivation go?
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I tried patching some of The_None's characters (DBK, Shaq, Segalow) and apparently UnoTag won't work due to SysVar(4) already being used. Not sure what to do at this point.
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#117  November 12, 2015, 02:13:58 am
  • ***
    • USA
    • lndnrivers@yahoo.com
There is also another method that can help you locate which state and animation number to use if they are in the red. What I use is debug mode and when you do anything such as walk, jump, stepping back, doing supers, and etc it tells you the state and animation number on the bottom of the screen, in which I find more easier to do than having to open up fighter factory to search for it.

XSZ

Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#118  November 12, 2015, 02:39:01 am
  • **
    • USA
    • www.youtube.com/user/XSZ105
@Shadic12 oh cool, I didn't think of that! Did you try changing the AI variable in the patcher from 59 to 58?
@The Street Fighter yeah, you have to delete/comment some of the lines of code in the commands section.
I successfully did it once with Rera by commenting AI commands and the AI variable lines of code.

Code:
; [Command]
; name = "AI0"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI1"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI2"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI3"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI4"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI5"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI6"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI7"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI8"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI9"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI10"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI11"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI12"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI13"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI14"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI15"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI16"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI17"
; command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
; time = 0
; [Command]
; name = "AI18"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI19"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI20"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI21"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI22"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI23"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI24"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI25"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI26"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI27"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI28"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI29"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI30"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI31"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI32"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI33"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI34"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI35"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI36"
; command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI37"
; command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI38"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI39"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI40"
; command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI41"
; command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
; time = 0
; [Command]
; name = "AI42"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI43"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
; time = 0
; [Command]
; name = "AI44"
; command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
; time = 0
;
;

Code:
; [State -1, AI]
; type = VarSet
; triggerall = !var(58)
; triggerall = RoundState = [1,2]
; trigger1 = Command = "AI0"
; trigger2 = Command = "AI1"
; trigger3 = Command = "AI2"
; trigger4 = Command = "AI3"
; trigger5 = Command = "AI4"
; trigger6 = Command = "AI5"
; trigger7 = Command = "AI6"
; trigger8 = Command = "AI7"
; trigger9 = Command = "AI8"
; trigger10 = Command = "AI9"
; trigger11 = Command = "AI10"
; trigger12 = Command = "AI11"
; trigger13 = Command = "AI12"
; trigger14 = Command = "AI13"
; trigger15 = Command = "AI14"
; trigger16 = Command = "AI15"
; trigger17 = Command = "AI16"
; trigger18 = Command = "AI17"
; trigger19 = Command = "AI18"
; trigger20 = Command = "AI19"
; trigger21 = Command = "AI20"
; trigger22 = Command = "AI21"
; trigger23 = Command = "AI22"
; trigger24 = Command = "AI23"
; trigger25 = Command = "AI24"
; trigger26 = Command = "AI25"
; trigger27 = Command = "AI26"
; trigger28 = Command = "AI27"
; trigger29 = Command = "AI28"
; trigger30 = Command = "AI29"
; trigger31 = Command = "AI30"
; trigger32 = Command = "AI31"
; trigger33 = Command = "AI32"
; trigger34 = Command = "AI33"
; trigger35 = Command = "AI34"
; trigger36 = Command = "AI35"
; trigger37 = Command = "AI36"
; trigger38 = Command = "AI37"
; trigger39 = Command = "AI38"
; trigger40 = Command = "AI39"
; trigger41 = Command = "AI40"
; trigger42 = Command = "AI41"
; trigger43 = Command = "AI42"
; trigger44 = Command = "AI43"
; trigger45 = Command = "AI44"
; trigger46 = NumHelper(10000)
; trigger46 = Helper(10000),var(58)
;
; var(58) = 5
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#119  November 14, 2015, 03:21:34 pm
  • ****
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  • 2D Fighting games forever!
    • Brazil
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Lasagna
Re: Uno Tag Team Patcher v1.2 (10 May 2015)
#120  November 14, 2015, 06:12:02 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
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Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?

Change the characters "mugen version" to 1.0 before patching them.