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MugenHook - upgrade your M.U.G.E.N! (Read 1440942 times)

Started by ermaccer, September 20, 2019, 03:01:11 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#61  September 22, 2019, 01:59:13 pm
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Are there any plans to do so in future updates?

I could enable both announcers/animations for random select with a switch and just leave a disclaimer about the switchtime thing.

Anyway, update!

Development of slide portraits started, proof of concept here:

Re: MugenHook - upgrade your M.U.G.E.N!
#62  September 22, 2019, 03:45:59 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#63  September 22, 2019, 03:57:35 pm
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lmao hehe how come I feel that everyone is ignored my question when I ask a few pages back on how to install this thing because the video guide that koopa provided did not help because its really hard to see  a blurry video I feel they need to explain in more detail and more friendly user understanding  but oh well I give up already :P seem no one care lol hehehe
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Last Edit: September 22, 2019, 04:00:49 pm by OldGamer
Re: MugenHook - upgrade your M.U.G.E.N!
#64  September 22, 2019, 04:02:51 pm
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lmao hehe how come I feel that everyone is ignored my question when I ask a few pages back on how to install this thing because the video guide that koopa provided did not help because its really hard to see  a blurry video I feel they need to explain in more detail and more friendly user understanding  but oh well I give up already :P seem no one care lol hehehe

Look at his Github wiki for written instructions if you mind that.
https://github.com/ermaccer/mugenhook/wiki
WIP Schedule:
The next Street Fighter All-Stars update
Re: MugenHook - upgrade your M.U.G.E.N!
#65  September 22, 2019, 04:10:48 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#66  September 22, 2019, 04:22:36 pm
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lmao hehe how come I feel that everyone is ignored my question when I ask a few pages back on how to install this thing because the video guide that koopa provided did not help because its really hard to see  a blurry video I feel they need to explain in more detail and more friendly user understanding  but oh well I give up already :P seem no one care lol hehehe

Look at his Github wiki for written instructions if you mind that.
https://github.com/ermaccer/mugenhook/wiki
Thank you so much buddy your awesome <3 and now I can start to learn how use it

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: MugenHook - upgrade your M.U.G.E.N!
#67  September 22, 2019, 04:25:53 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#68  September 22, 2019, 04:29:03 pm
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Will be possible to add simul (3vs3) in training mode? I will need that in the MvC project that I´m doing.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: MugenHook - upgrade your M.U.G.E.N!
#69  September 22, 2019, 04:46:30 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#70  September 22, 2019, 05:10:34 pm
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Nice extension man.
Its possible to set global animations for the portraits? Like instead of defining animations for each character, just define a default one since most of the characters use the same animation number for the win animation. Other than that it would be good to have a option to use the default mugen cursor sounds together with a custom sound or just use the default sounds+the animations since bHookAnimatedPortraits rely on bHookCursorTable to work.
Re: MugenHook - upgrade your M.U.G.E.N!
#71  September 22, 2019, 05:15:25 pm
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Nice extension man.
Its possible to set global animations for the portraits? Like instead of defining animations for each character, just define a default one since most of the characters use the same animation number for the win animation. Other than that it would be good to have a option to use the default mugen cursor sounds together with a custom sound or just use the default sounds+the animations since bHookAnimatedPortraits rely on bHookCursorTable to work.
Well, you can define global animation by defining one line only, as it uses first available entry if none is specified. You'd stilll have wrong animations playing as it would read specific .air file.
Split animated portraits and cursor sounds will be in next update.
Re: MugenHook - upgrade your M.U.G.E.N!
#72  September 22, 2019, 05:42:46 pm
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Lol I was testing only with kfm thats why I didn't noticed, and it is like you said, it works, but it's still reading the defined animation with the other character sprites. Is there a way to "automate" the process?
Re: MugenHook - upgrade your M.U.G.E.N!
#73  September 22, 2019, 10:05:43 pm
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Lol I was testing only with kfm thats why I didn't noticed, and it is like you said, it works, but it's still reading the defined animation with the other character sprites. Is there a way to "automate" the process?
I too wish to know if this is possible. it seems like it reads the animations frame by frame via frameLoader instead of just taking it directly from the created .air file of choice. I hope there's an alternative around this.
Re: MugenHook - upgrade your M.U.G.E.N!
#74  September 22, 2019, 10:12:22 pm
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Nah, It does read animations from .air, you can easily test this with frametime changes.
Guess I should rename frameLoader to spriteLoader or something similar to avoid confusion.
Re: MugenHook - upgrade your M.U.G.E.N!
#75  September 22, 2019, 10:51:01 pm
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so the sprite data's in the frameloader? interesting.
Re: MugenHook - upgrade your M.U.G.E.N!
#76  September 22, 2019, 10:55:45 pm
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Re: MugenHook - upgrade your M.U.G.E.N!
#77  September 23, 2019, 12:37:13 am
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I wonder if there's a better way to include boss/hidden characters. Can something be done about that?

I second this.  It would be cool if there could be conditions to unlock them.

I'll be following this project.
Re: MugenHook - upgrade your M.U.G.E.N!
#78  September 23, 2019, 01:48:06 am
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Very important stuff here :) Thanks for your hard work.  Could be possible an option to include the loser portrait in victory screen?

Re: MugenHook - upgrade your M.U.G.E.N!
#79  September 23, 2019, 04:48:11 pm
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Interesting, Nice addition
HIDDEN BOSS
Re: MugenHook - upgrade your M.U.G.E.N!
#80  September 23, 2019, 04:56:51 pm
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How about a single player arcade mode select?
With a bigger stage select, which normally would overlap the player 2 portrait?
[img width=600
Keep it real, keep it original