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Dewman's WIP Thread (Read 10006 times)

Started by Dumanios, September 13, 2015, 09:34:28 pm
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Dewman's WIP Thread
#1  September 13, 2015, 09:34:28 pm
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Raditz is still in a pretty early state atm, just the get hits, winpose, lose pose, dizzy animation, and a few of his normals are done. The plan is for him to play similarly to Answer's Nappa.
Last Edit: August 30, 2017, 10:20:55 pm by Dumanios
Re: Raditz
#2  September 13, 2015, 09:41:37 pm
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What a great news.

hope you'll be able to reach the end with your work.

it looks good for now.

i'm looking forward to see some more progress... and thx for sharing this with us and for your effort.

c u Bro.


 :thumbsup:

 :toff:
Re: Raditz
#3  September 13, 2015, 09:56:31 pm
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gethits on fall are misaligned, when you killed him he crossed the ground and sunk into it before dying and remaining above ground

lui

Re: Raditz
#4  September 14, 2015, 12:48:26 pm
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if you're gonna base it off theanwser's nappa, atleast wait until his nappa is stable and has some of the issues with his system fixed.
Re: Raditz
#5  September 14, 2015, 05:55:36 pm
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what issues? I fixed all the feedback I got so far be more specific pls >_<
Last Edit: September 14, 2015, 11:06:00 pm by The Answer
Re: Raditz
#6  September 14, 2015, 10:57:00 pm
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gethits on fall are misaligned, when you killed him he crossed the ground and sunk into it before dying and remaining above ground

Looking at it, I see what you mean. I'll have to fix it.
Re: Raditz
#7  September 25, 2015, 05:05:11 am
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Since the last vid, I've done several things.

1: I fixed an alignment issue that occurred when Raditz collided with the ground. Thanks to Iced for pointing that out on the MFG wip thread.
2: I have his standing, crouching, and air normals made. They're not at their final point yet at all. Comboability for his light and medium attacks still is meant to reflect KFM, not Raditz. His Heavy moves are basically taken from Answer's Nappa, except his standing heavy punch, which is taken from Rice's Sakuya.
3: The hitboxes for all the altered sprites are now based on Raditz's actual sprites rather than KFM.

Sadly, due to certain sprite limitations, several of his moves share animations.

1: His Crouching Light Punch, Light Kick, and Aerial Light Punch are the same animation.
2: His Crouching Medium and Heavy Kick share their animation with the Aerial Heavy Kick.
3: His Standing Light Kick and Aerial Light Kick share animations as well.


Next will likely be refining his normals.
Re: Raditz
#8  May 11, 2017, 02:05:39 am
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Mostly to show this is in fact still alive.
Re: Dewman's WIP Thread
#9  August 30, 2017, 10:24:36 pm
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Working on Morshu from Legend of Zelda with the GMSpectre sprites. Raditz is still coming eventually, but I'm making Morshu the primary project for now.

Morshu's gonna be a four-buttoned character with a shortcut for power-charging.
Last Edit: August 30, 2017, 10:30:39 pm by Dumanios
Re: Dewman's WIP Thread
#10  August 30, 2017, 10:33:48 pm
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This is gonna be a work of art.
Re: Dewman's WIP Thread
#11  October 24, 2017, 02:32:43 am
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Another Morshu vid