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Need Help to Disable Fall Recovery Entirely on CVS Characters (Read 1134 times)

Started by yudhiyou, October 12, 2017, 01:51:38 am
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Need Help to Disable Fall Recovery Entirely on CVS Characters
#1  October 12, 2017, 01:51:38 am
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There is weird situation that p2 recover too fast after being hit by low attack on air. On street fighter and cvs gameplay, this is very weird because p2 can suddenly punish p1 after being hit on air.
This situation also cause infinite juggle on corner.
So how can I fix this situation? Should I need to disable fall recovery entirely? If yes then how to do that without modifying each hitdef one by one?
Last Edit: October 12, 2017, 06:29:40 am by yudhiyou
Re: Need Help to Disable Fall Recovery Entirely
#2  October 12, 2017, 02:09:09 am
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on all hit defs to disable recovery

FALL.RECOVER = 0
FALL.RECOVERTIME = 120
Re: Need Help to Disable Fall Recovery Entirely
#3  October 12, 2017, 02:54:44 am
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on all hit defs to disable recovery

FALL.RECOVER = 0
FALL.RECOVERTIME = 120
But your solution need to modify each hitdef one by one on all characters. That will take a lot of works.
I need help without that way.
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#4  October 12, 2017, 04:05:57 am
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it will take about 15 min stop being a baby, awesome results require work lol.
theres no easy work around for that.
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#5  October 12, 2017, 05:23:50 am
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This is for me to potentially learn something.

Wouldn't fall.recovertime not be needed if you used fall.recover = 0?
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#6  October 12, 2017, 05:25:41 am
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This is for me to potentially learn something.

Wouldn't fall.recovertime not be needed if you used fall.recover = 0?

it prevents air recover if recovery is turned on, you may be right but i use both just in case.
so im sure the char wont air recover at all
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#7  October 12, 2017, 06:30:50 am
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it will take about 15 min stop being a baby, awesome results require work lol.
theres no easy work around for that.
:(
I am curious that why did cvs chars creator like warusaki or jesuszilla still put fall recovery on hitdef if the case like that?
Last Edit: October 12, 2017, 06:54:10 am by yudhiyou
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#8  October 12, 2017, 07:19:04 am
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it will take about 15 min stop being a baby, awesome results require work lol.
theres no easy work around for that.
:(
I am curious that why did cvs chars creator like warusaki or jesuszilla still put fall recovery on hitdef if the case like that?

I dont understand your question, and I know Jzilla's and waru's chars are highly customized
And complicated coding wise, so I wouldn't even know how what's going on with they're
Stuff. You might want to ask Jzilla he probably has VARs controlling the recovery stuff.
What I mentioned works on basic mugen chars and pots style.
Re: Need Help to Disable Fall Recovery Entirely on CVS Characters
#9  October 12, 2017, 08:47:41 am
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OK, looked like I have found the cause. There is bug on state 5040 (Air get-hit (recovering in air, not falling)) on common1.cns that the p2 still able to do attack or being attacked on this state.

How to override for fixing this state?

     Posted: October 12, 2017, 10:20:44 am
OK, I have found and fixed it.

Just modify the common1.cns file on state 5040 then close these lines:
;[State 5040, 3]
;type = CtrlSet
;trigger1 = HitOver
;value = 1