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Capcom Fighting Jam 2 (Read 164985 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Capcom Fighting Jam 2
#1  February 28, 2012, 04:37:54 pm
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yes I know, CFE was one of the most disliked capcom fighting game creations. And I know that it was lazily slapped together. And I know it felt like a mugen compilation...

That being said... I still love the concept. But what would be in the sequel? Well...

System:
-A single, uniform system
-parry
-safe fall
-multi leveled supers
-ex moves
-alpha counters
-air guarding
-custom combo
-dashing and backstep
-Super jump

Roster:
SF:
Ryu
Zangief
T.Hawk/Guile
Alex
Yang
Chun-Li
Makoto

Karin
Eagle
Sakura
Rose
Dudley

DS:
Morrigan
Felicia
Bishamon
BBHood

Other:
Leo
Strider
Jill Valentine
Kyosuke
Commando
Guy
Rolento
Cody

Possible expansions later:
Guile
Ruby Heart

Bass
Regina
Tron Bonne
Hugo
Hayato
Cammy
Just about anyone from the canceled SF project

Midboss:
Q
Claw
Jedah
Megaman
Haggar

Bosses:
Pyron
Bison(dictator)
Wesker

Final boss:
S.Akuma
Ingrid

Post was edited to be brought up to date

imgur.com/a/QCwv8

Some screenshots

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: June 20, 2012, 05:41:49 pm by Lost_Avenger
Re: Capcom Fighting Evolution/Jam 2
#2  February 28, 2012, 04:50:00 pm
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I have to double post since this phone dies from memory issues otherwise. If someone wants to combine them, then please do so.

Gameplay:
-like cvs2/cfj. No marvel vs style stuff from me.
-the groove idea. Possible customization too.
-sprites would be the same as cfj, not uniform.

So Im willing to do this on my own if need be. Those that know me know what I can do. I can build a character very quickly. If people donate their characters, you will get full credit. This is assuming we get started. What would I need?

Screenpack, palettes, and possibly lifebars. I think I can do the bars though. I need ideas and feedback. Im not fully decided yet, but if people are interested enough, im game.

Btw, I would prefer to use cvs2 sprites where possible. Maybe for the sf3 guys too?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#3  February 28, 2012, 07:22:52 pm
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You could see if you could get someone to sprite Maya from Ace Attorney, maybe?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Capcom Fighting Evolution/Jam 2
#4  February 28, 2012, 07:31:15 pm
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Ill consider the roster undecided for now. Depending on what all happens. I havent played the ace attorney games lol

Im still not sure which announcer to use at this point. -shrug-. Like my sf mugen game, this will have a tag mode. Just not sure what style. I hate simul mode

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: February 28, 2012, 07:37:33 pm by Lost_Avenger
Re: Capcom Fighting Evolution/Jam 2
#5  February 28, 2012, 10:34:09 pm
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Try looking her up for info. And maybe some of her moves from UMvC3 (Technically Phoenix's specials but they have Maya performing them so...)
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Re: Capcom Fighting Evolution/Jam 2
#6  February 28, 2012, 10:51:49 pm
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I suck with phoenix in ultimate lol.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#7  February 28, 2012, 10:55:57 pm
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I've been meaning to use him more but anyway two of his "Maya" specials have her conjuring a small shield (Usually to guard Nick while he gets evidence, though for Maya alone it could reflect projectiles ala Saiha or Dark Barrier) and trip the opponent up whilst tripping, herself. And one of his hypers has Maya pummel the opponent temper-tantrum style.

I was thinking a Level 3 where she channels her sister Mia and takes the opponent down with a wooden sword.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Capcom Fighting Evolution/Jam 2
#8  February 28, 2012, 11:04:40 pm
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I know her moves, I just dont think she has enough for a full slot. I would need a spriter for one rhing and even then, phoenix + Maya would make for a better slot imo. -shrug-

The roster isnt final and I will probably try to make the roster more diverse depending on what its missing(adding T. Hawk possibly). I might drop the equality for each bracket(each category having 5). Personally, I hate warzard. 

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#9  February 28, 2012, 11:06:50 pm
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shame.

we'll you may have to keep it mainly for it being in the game itself.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Capcom Fighting Evolution/Jam 2
#10  February 28, 2012, 11:09:19 pm
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yep lol. We'll see

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#11  February 28, 2012, 11:21:05 pm
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Yeah. Give Bison one of his SF4 Ultras at least?
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Re: Capcom Fighting Evolution/Jam 2
#12  February 29, 2012, 12:01:45 am
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Perhaps Rival Schools and Star Gladiator characters could be thrown unto the mix, at least for novelty sake? :P
Re: Capcom Fighting Evolution/Jam 2
#13  February 29, 2012, 12:12:58 am
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Ive got Kyosuke listed as other. Batsu only hand a couple sprites. There are some good Hinata sprites, but no good sounds atm.

Not sure what the other is

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#14  February 29, 2012, 12:28:05 am
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The other cap com project-capcom all stars are including Batsu, Hinata, Kyosuke, Tiffany & Kyoko already, Fervicante released Yurika while Cvs the abstract is working on Daigo and is contemplating Akira in a cvs style

Still there are plenty of characters yet not converted and i think is a shame since that game in my opinion is quite underrated.

Specially in therms of final bosses: Raizo, Hyo Imawano and his devil form were cool and hard to beat and its a shame they have been forgotten of the face of the earth

http://www.youtube.com/watch?v=kSoSKdKY6ww

Star Gladiator is the game form which Hayato of MVC2 originated

here is a link of a review of the game- http://www.youtube.com/watch?v=Op2DxT-QDtI
Re: Capcom Fighting Evolution/Jam 2
#15  February 29, 2012, 12:47:30 am
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i cant click links or view videos sadly. No internet

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#16  February 29, 2012, 01:41:58 am
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when will this personal crises ends? it just won't stop!
Re: Capcom Fighting Evolution/Jam 2
#17  February 29, 2012, 01:53:03 am
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sagat is doable. Im thinking I may drop some of the CFJ roster. I think I'll keep Leo. I want to add T.Hawk. That would put it at 3 grapplers.  I'll try to thin out the SF roster and just keep the more unique characters(Blanka, Dhalsim, Bison, etc). Im keeping the shoto count down(even though I love Ken lol). I'll take another look at it tonight.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#18  February 29, 2012, 02:00:06 am
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Well, this is a lot like something I planned to do (as you already know from various conversations with me), so this is something with which I might get involved.

But here's the roster I had planned, for everyone else to see:

Misc:
Ingrid
Captain Commando
???
???

Vampire:
Felicia
Baby Bonnie Hood
???
Bishamon

Street Fighter:
Ryu
Balrog/Vega
Eagle
Alex

Rockman:
Rockman
Forte

Basically, a more compressed roster for the SF characters... even though it lacks a grappler, it could still maybe be split into SF1/2 and SFZ/SF3.


And as much of a stretch as it may be, even though they're not Capcom characters... I figured it might be interesting to try to work in:
Guest (JoJo):
Kujo Jotaro
DIO Brando


Guest characters. Merely a thought, but it could be fun.
Re: Capcom Fighting Evolution/Jam 2
#19  February 29, 2012, 02:29:24 am
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attempt 2:
SF:
-Ryu(easily doable. A lock)
-Alex(have the sff)
-Chun Li(same as Ryu)
-Guile/Cammy/charlie(fairly complete)
-Makoto
-Yun
-blanka
-dhalsim/rose
-sakura
-guy
-karin
-t.hawk

Non sf:
-Morrigan
-Felicia(lock)
-Demitris
-Jedah/BBHood
-Leo
-Tessa/Mukurow
-Megaman
-Strider
-Jill
-Kyosuke
-Commando
-Hayato(iffy)
-Tronne(iffy)

Bosses:
-Ingrid
-S.Akuma
-Pyron
-Jedah/Sagat

Wish list:
-C.Viper, Zero, Wesker, Chris, Juri, Batsu,  Leon, Dante(iffy).

I can see Rockman, Eagle, vega(if Im not coding him lol), and additioanl VS characters. Im trying to keep the roster evenly split. Will edit this if need be

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#20  February 29, 2012, 02:35:44 am
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I think doing what TvC did with the Street Fighter characters should be in a project like this. A good amount would be under 8 or 9, depending on how big you want your roster to be. Another thing that could work is counting Street Fighter characters like Guy as Final Fight characters, so you can have more SF reps if wanted. And might I suggest someone from Battle Circuit? Pink Flamingo or Alien Green would bring something new to the table.