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Capcom Fighting Jam 2 (Read 164975 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Evolution/Jam 2
#21  February 29, 2012, 02:43:08 am
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hey! Why didnt I think of that? Lol. Cody would be in his alpha clothes though. I considered guy, cody, and Maki. That frees up a slot for Eagle and drops some of the filler. Nice.

That being said:
I have some of these characters with progress already. I have about 15 playable SF characters(missing a move or two, little testing, need a system update, etc). The most complete being Ryu, Chun Li, Sagat, Yun(sort of), Charlie, Karin, Adon, E.Ryu(needs his lv 3's), and Blanka.

I just need to decide on the total system

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#22  February 29, 2012, 02:48:54 am
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I think it's a best idea to stray away from those who'd need extensive spritework for the time being, so no Battle Circuit.
Re: Capcom Fighting Evolution/Jam 2
#23  February 29, 2012, 03:20:52 am
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works for me. Maybe later.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#24  March 01, 2012, 05:14:07 am
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alright. So I redid the roster to make it smaller and more doable.

Street Fighter:
-Ryu(lock)
-Chun Li
-Zangief
-Alex(lock)
-T.Hawk(lock)
-Vega(claw)(lock)
-Necro
-Makoto
-Yang
-Karin(lock)
-Eagle(lock)

Other
-Morrigan
-Felicia(lock)
-BBHood(lock)
-Bishamon(lock)
-Leo(lock)
-Megaman
-Strider Hiryu
-Jill Valentine(lock)
-Kyosuke
-Captain Commando
-Guy
-Cody

Bosses:
-M.Bison
-Shin Akuma
-Jedah
-Pyron
-Ingrid

If I/we get the roster finished. I will consider a possible expansion later. (Q.bee, Guile, Dudley, Sakura, Ken, Jin, Tronne, Tessa, Ruby Heart, etc). But dont get too hopeful.

What we have agreed on:
-3 levels for supers with a level 3.
-ex moves will be yellow lol
-custom combo
-cvs style frame data.

Possible stuff
-no grooves.
-parry(I think we will have this though)
-safe fall.
-alpha counter

Ideas? Questions?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#25  March 01, 2012, 05:37:06 am
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How about SFIV-like focus attacks? Vyn has them in his CvSx characters.
Re: Capcom Fighting Evolution/Jam 2
#26  March 01, 2012, 05:45:13 am
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no focus attacks. Sorry. I hated them in SF4. I want to keep as few features in the system as possible.

Im going to start Jill and finish T.Hawk's sff. For now, Im using Pots sparks with sf4 sounds. I can always change some stuff later. Also, Im going to use cvs2 style damage as opposed to the SSF4 I use in my own creations. Things like the dampener, guard crush, and dizzy can be dealt with later.

Edit: this will be 1.0 only btw. Sorry

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

MDD

Re: Capcom Fighting Evolution/Jam 2
#27  March 01, 2012, 05:49:32 am
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Q would be infinitely times better than Necro. Just saying.

Also, needs more villains for regular characters.
Re: Capcom Fighting Evolution/Jam 2
#28  March 01, 2012, 06:05:15 am
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Necro was to reduce the SF roster(dropping Blanka and Dhalsim). Q is... Meh.

Who do you have in mind? And who has sprites? Im basically using vs sprites from marvel vs for the others. Id like to add Vergil, Wesker, Devilotte, etc, but dont have sprites. Plus Vergil really doesnt fit this style.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

MDD

Re: Capcom Fighting Evolution/Jam 2
#29  March 01, 2012, 06:24:21 am
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Q IS NOT MEH. TAKE IT BACK NOW.

As far as villains with existing sprites, for SF there's Rolento and Urien. For others, maybe Firebrand if you're willing to edit SvC sprites/use lol IMT sprites. You could also ask Sean to use some of his sprites when he's done with them, mainly Wesker.

.....okay, this is actually difficult if you're not making custom sprites. :P

Also, i'd like to say that the CPS3 sprites can easily be edited to fit in with the others with color reduction via a simple palette. I can help you with that if need.
Re: Capcom Fighting Evolution/Jam 2
#30  March 01, 2012, 06:45:36 am
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I thought you meant non SF lol. I have Vega and Bison. I had Urien in initially, but dropped him in the roster reduction. I'll consider Rolento though. He was originally from outside of SF right?

Yep lol. Im fairly limited. I'll hold off on spriters till I have something presentable. I dont want to waste anyone's time.

That would be nice, but I wont be able to send anything for a while. I would need it for 2 characters minimum(Makoto and Necro). Do you need the sff or just a sprite?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

MDD

Re: Capcom Fighting Evolution/Jam 2
#31  March 01, 2012, 06:48:12 am
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Yup, Rolento is from Final Fight originally. There's also Sodom from the same series.

And yeah, all I would need would be a single sprite from the SFF.
Re: Capcom Fighting Evolution/Jam 2
#32  March 01, 2012, 06:54:37 am
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ah. Then that ups his chances of getting in a bit. That would up the roster to 29. I wanted to add Jin cause I had some ideas for him. 30 might be too large though. We'll see.

Once I get Makoto's sff built, I will try to send it your way. It will be a while though(a couple weeks at best). Im using the cvs packs for Yang and Alex atm. Chun will have her cvs2 sprites as well.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#33  March 01, 2012, 07:05:54 pm
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If anyone can redeem Capcom Fighting Evolution/Jam, it could be you, Lost_Avenger.
Re: Capcom Fighting Evolution/Jam 2
#34  March 01, 2012, 07:09:33 pm
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could? Thanks for the vote of confidence lol.

We are still undecided on sparks. Im using pots sparks as filler for now.

Jill's sprites are paletted. T.Hawk's sff will get done today. I have bases for a lot of the roster.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#35  March 02, 2012, 04:30:22 am
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some system stuff:
-ex moves. They cant be used during custom combo.
-there is a custom combo
-there will be alpha counters
-multi-leveled supers with at least a level 3.
-counter hits are cvs 2 style
-there are parries
-there is safe fall(I'd like to use sf4 style.)
-no air recovery

Some of that isnt news, but still. Im going to go ahead and convert my Karin into this style. It wont take much effort to do so.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#36  March 02, 2012, 06:24:27 am
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I must be the only one posting to your topic.
Re: Capcom Fighting Evolution/Jam 2
#37  March 02, 2012, 06:50:42 am
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its still mostly in the idea phase. I dont expect many people to care tbh.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Evolution/Jam 2
#38  March 02, 2012, 10:57:05 pm
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i think you should worry about getting a good gameplay system up and making or adapting characters with existing sprites to that system before worrying about finding spriters to do whoever else
Re: Capcom Fighting Evolution/Jam 2
#39  March 02, 2012, 11:04:17 pm
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Hmm.. this idea seems promising. Like Titlin said, work on the gameplay and the mechanics before the spriting stuff.

Re: Capcom Fighting Evolution/Jam 2
#40  March 03, 2012, 01:08:19 am
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already am. Karin is at about 50%. We have an overall system agreed upon. Its just some minor stuff atm(sparks, sounds, what type of -insert system thing-). It took me 2 days to get to 50% which is kinda sad for me lol.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!