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Capcom Fighting Jam 2 (Read 165053 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#81  May 06, 2012, 02:28:43 am
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its just the CFJ bars, but will possibly/probably have a guard bar. Jz is still working on the powerbar(I sent a half assed edit his way). Once he gets the powerbar done and I add guard crush, I'll post a picture.

Sorry about lack of screenshots.

A stun bar might be possible too. I dont know if it needs it though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#82  May 06, 2012, 11:27:21 am
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Sorry if this is off topic, but your ken at trinity mugen... the file is corrupt!


Re: Capcom Fighting Jam 2
#83  May 06, 2012, 12:36:03 pm
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That's weird. Its outdated anyway, but I'll ask Jz about it later. Sorry about that

Edit: Jz said he fixed it.

I have to wait another week to upload. I have to use my mom's work internet and its going to be a busy week. Sorry.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: May 07, 2012, 03:27:45 am by Lost_Avenger
Re: Capcom Fighting Jam 2
#84  May 08, 2012, 01:27:41 pm
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Someone requested I start Alex next so I might as well. I need to pick a level 3(hyperbomb?). Health is 1100(high) and stun is 75(above average). Also, Chun-li's health was knocked down to 950 from 975. I think I mentioned that before though.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#85  May 08, 2012, 03:08:10 pm
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Level 3should be the stunt head something... It


Re: Capcom Fighting Jam 2
#86  May 10, 2012, 03:31:50 am
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I think I'll go with hyper bomb. I considered a combination of hyper bomb and boomerang raid(SF4 style), but I think I'll use that for my non CFJ2 Alex.

The beta release stuff will have to wait a while longer, sorry. Monday may be a possibility, but its very unlikely.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#87  May 10, 2012, 03:44:20 am
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Awww no Demitri. Could've sworn I saw him here at one point...


So my next question is, are you adding in custom states for characters, such as for Jedah's Sangue=Passare and possibly shock for Necro (and possibly for Ryu's Denjin Hadouken if he gets that)? In the event that you release them outside of the game, that is (or even inside the game if you add anyone else).


Otherwise, seems like an interesting project. I wish you luck on this!
Re: Capcom Fighting Jam 2
#88  May 10, 2012, 05:49:12 am
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Im using cvs2 shock sparks. Kyosuke has shock sparks for reference. If I add Demitris, MB would be the only custom sprites I would need off the top of my head.

Im told most of the cast already have some form of MB somewhere? Anyway, the roster isnt set completely. Dudley may bump Makoto out.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#89  May 10, 2012, 08:09:59 am
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Let's see....out of the cast that's there, in some form or another, this is who has a MB if you're curious (excluding possible MUGEN edits and obviously excluding Darkstalkers):

Ryu (CFJ/SvC)
Zangief (CFJ)
Alex (CFJ)
Chun-li (CFJ/SVC)
Karin (CFJ)
Leo (CFJ)
Guy (CFJ)
Guile (CFJ/SVC)
Rose (CFJ)
Sakura (CFJ)
Hugo (SVC)
Bison(dictator) (CFJ/SVC)
S.Akuma (CFJ/SVC)
Ingrid (CFJ)



That's from official sources anyways again, nothing from MUGEN. Also, forgot CvS2's blue sparks...guess it's somewhat the same as MvC's and other games in that regard.
Re: Capcom Fighting Jam 2
#90  May 10, 2012, 09:00:54 am
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Chun-li is using her cvs2 sprites. Hugo isnt in atm(every time I play SFxTekken I want to add him). So Im looking at a lot of missing sprites. Do we have a mugen list?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#91  May 10, 2012, 09:09:44 am
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Let's see...other than those that are from characters themselves...



Strider (I swear I saw one for him somewhere...)
Jill Valentine (Only one I've seen is in RyouWin's)
Rose (There was one in a spritesheet thingie by Felo I think?)
Ruby Heart (Only one I've seen is in RyouWin's, and that's just an edit of Rikuo's)
Tronne (Only one I've seen is in RyouWin's)
Sakura (There is one from my project for her so far)
Hayato (Only one I've seen is in RyouWin's)
Cammy (There's some that's in my project not fully done, other than that only in POTS's)
Megaman (There's one by GaryCJX something; other than that, there's one in Rock Volnutt)
Ingrid (Her original has draining animations from various people...that's about it. Nothing new)



Yeah...not really much in the way of outside of characters themselves for Midnight Blisses...
Re: Capcom Fighting Jam 2
#92  May 10, 2012, 10:05:51 am
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Hmm. We'll see. I wont be using Felo's Rose for CFJ2 for the same reason as Li-kun's Morrigan.

I at least have Demitri's sprites since I considered doing a Pots styled Demitri or a cvs Demitri.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#93  May 15, 2012, 01:24:31 am
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I didn't get to upload them today sadly. Too much stuff going on sadly. Sorry.

Alex has his standing and crouching normals done as well as win poses and stuff. Jill had some adjustments.

I may drop Rose for Hayato, Hsien-ko(I call her Lei-Lei), or Tronne. Keeps the SF side even.

Also, Im canceling my SF game for now so I can focus more on CFJ2. The canceled projects can be ported to CFJ2 later as seperate characters(dlc). I'll make a list later

Im still going to try and contribute to the other projects Im involved in(KoFe, HSFA3, etc).

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#94  May 23, 2012, 06:22:44 pm
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Changes(spoiler icon isnt working on my phone. Sorry):
-Vel was removed from safe fall
-I finally fixed the Jill helper bug.
-Dudley is being added. Making it 12 SF. 4 for each group(counting Eagle as Alpha). T.Hawk may get dropped for Guile. Whoever falls out is going to get made eventually anyway(dlc).
-Haggar is also an option now thanks to Sean. As well as the CFAS guys that I got permission to use. These wont change the main roster(as of now). I would like to add Chris to the main roster. The roster is pretty much doing it as I go though. So take anything I say with a grain of salt.

Alex has been boring to code. His normals are done and he pay get put on hold

Edit: Rose stays. Strider's helpers cant be reflected. Same for Jill's. Its simpler that way.
-Haggar will be midboss if he gets in.
-Im working on the new tag system

Tag system update:
-Press y+b to tag in. Your partner will do a jumping attack that causes a knock down.
-Press ((fwd + mp + mk) for assist 1 and (back + mp +mk) for assist 2) to call an assist. Rules on this arent completely set yet.
-Press (down + mp + mk) to call an ex assist(needs 500 power). Doing so causes your partner to jump in and so a specific ex move.
-Tag supers maybe be a possibility, but Id like to avoid it.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Last Edit: May 25, 2012, 09:56:36 am by Lost_Avenger
Re: Capcom Fighting Jam 2
#95  May 30, 2012, 02:35:48 am
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Im hoping to get everyone uploaded in the next few days, but no promises. I dont know what I will have for internet.

As for progress... I started S.Akuma(basic movement done), updated the common1 again, did some bug fixes, adjusted Ryu a bit more(hk far has better clsn so the move is a better anti air), and some other stuff.

Notes:
-The tag system update will not be in this batch.
-Some of the characters dont have a readme(or its Ken's SF readme lol). I plan on doing one giant readme/credits list.
-Once I get 12 characters done, there will be no more individual releases(except for beta testing). I will be switching to shared sparks, sounds, etc.
-Scoring, unlocking, etc wont be done till very late(arcade mode stuff). You will be able to unlock various things(alt snd files, more palettes, more characters, bosses(toned down), etc)
-These may not get publicly released. It all depends on how testing goes.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#96  May 31, 2012, 07:40:08 pm
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The betas are up now

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#97  May 31, 2012, 10:33:45 pm
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Where??


Re: Capcom Fighting Jam 2
#98  June 01, 2012, 04:59:09 am
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That was more for my testers than anything lol. So far only Jill has feedback(they didnt like the voice lol). Give them a while and I'll see about posting the links.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#99  June 01, 2012, 07:43:06 am
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Lol!!


Re: Capcom Fighting Jam 2
#100  June 02, 2012, 08:56:59 pm
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http://www.trinitymugen.net/Hosted/CFJ2/

Enjoy. Post any feedback here or pm or whatever. I'll fix what I can when I have internet lol. Im going to change my cc system a bit so dont worry about it too much.

buffs/possible changes/etc:
Ryu and Karin:
AI mostly

Kyosuke:
-qcf+k may gain an invincible frame. Ex would gain an extra one also.
-close lp was bumped to a +7
-ex cross cutter would go higher and further.

Chun-Li:
-hk far would have clsn changes

Jill:
-Juggle property changes on some moves
-would gain an hp close
-may get a new voice since a lot of people dont like her current one

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Last Edit: June 03, 2012, 12:09:00 am by Lost_Avenger