HERE IS A NEW AI PATCH!CHUN-LI UPDATED!she is ready for the fight!see the first post for more informationENJOY!
AI PATCH FOR GOHAN UPDATED Version 3.1edit: Chun-li and feilong were updated too.CHUN-LI UPDATED!DARK BOLT UPDATED!DOWNLOAD THEM NOW!
CHUN-LI UPDATED V5.5fixed some error!increase AI behavior DOWNLOAD her ! link first post!GOHANZ2 UPDATED V5.0fixed some error!increase AI behavior DOWNLOAD LINK IN FIRST POST,SEE YOU SOON!
Adnan said, January 13, 2019, 09:31:41 pmYou are a shin developer!Thank you dude!!CHARACTERS UPDATED!!!SEVIL NATHE VERSION 4.0ALPHA DOLL VERSION 6.0DOWNLOAD LINK ON FIRST POST!
> No cheat> Chun-Li gains more meter than she has any right to while in a hit state, and that's just the one characterPick one, please.
Himeragi Yukina said, July 27, 2019, 02:26:07 am> No cheat> Chun-Li gains more meter than she has any right to while in a hit state, and that's just the one characterPick one, please.OK !! i am a A.I CODER but i will try to fix it! NEW GOHAN !! His true power released!GO FOR DOWNLOAD !!!
AI PATCH FOR FEILONG UPDATED V4MORE ACCURACYADJUST TIMING ATTACKFIXED SOME ERRORNEW UPDATE COMING SOONLINK IN FIRST POST.DOWNLOAD NOW!
Shin DANZEY said, November 07, 2019, 02:16:18 pm MORE ACCURACY I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance.Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?
Mr. Giang said, November 07, 2019, 02:24:41 pmShin DANZEY said, November 07, 2019, 02:16:18 pm MORE ACCURACY I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance.Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?About the glitch,it is fixed! you can download the new file CHUN LI V6"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy
Adnan said, November 07, 2019, 05:41:16 pmMore accurate like source game.He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.Shin DANZEY said, November 07, 2019, 07:17:08 pm "more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]Ehm, no. That isn't what "more accuracy" means.Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.Spoiler, click to toggle visibiltyhttps://streamable.com/xa1jmBonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.
Mr. Giang said, November 08, 2019, 12:33:00 amAdnan said, November 07, 2019, 05:41:16 pmMore accurate like source game.He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.Shin DANZEY said, November 07, 2019, 07:17:08 pm "more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]Ehm, no. That isn't what "more accuracy" means.Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.Spoiler, click to toggle visibiltyhttps://streamable.com/xa1jmBonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.Feilong 's artificiel intelligence must be in Real fight situation ,the ai level must be high . I coded this characters in order to be wary and he Can adapt from his opponent. Your video shows a particular situation .indeed, feilong dont attack for several reasons he beware, he understands his opposent Can prépare a counter attack he dont rush on his opposent like other ai in internet. i call it tactical attack.i had no problem with this character on mugen 1.0.i just code the Ai. i am suprised you have issues you must use mugen 1.1 i suggest you mugen 1.0 more stable. Thanks for you feedbacks my regards
I don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage?Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly.Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here.And you still okey with a +16 on hit Crescent Kick?
Mr. Giang said, November 08, 2019, 04:26:54 amI don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage?Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly.Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here.And you still okey with a +16 on hit Crescent Kick?The artificiel intelligence of mugen Can be easily get around if the opponent have a simple code not enough détails for exemple You do a low attack but the creator of your fighter code it stand state instead of crouch state .my charactersCan't avoid it or do a counter because your fighter have a primitive coding.In order to solve it, you must change in crouch state in CNS it is most adequate.About combo 16 hit, i am not disturbed because feilong edited by Infinite is a original character with his specificities . I love him like that.
It ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws.Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:Spoiler, click to toggle visibiltyhttps://streamable.com/til73My final saying to anyone trying to test this character:- The character is not accurate to any sources as the author claimed.- The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam.- Ez infinites.- Janky damage scaling.- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents). So yes, there is no reason to get this one over Infinite's version.
Mr. Giang said, November 08, 2019, 09:58:01 amIt ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws.Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:Spoiler, click to toggle visibiltyhttps://streamable.com/til73My final saying to anyone trying to test this character:- The character is not accurate to any sources as the author claimed.- The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam.- Ez infinites.- Janky damage scaling.- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents). So yes, there is no reason to get this one over Infinite's version.MUGEN is not totally perfect. You used my feilong patched in wrong condition. i suggest you to make a cpu fight between my version and infinite version. you will see the huge difference. you will appreciate more my work. the debug mode and without aggressive opponent is not ideal.i recognize some lack but it is not my fault but the way of coding from each creator.for example some fireball can't be detect by CPUMy version is more sensible less mechanic. i worked on behavior and movement connections. i tried him last night and give me me satisfaction but i understand your point of view,very perfectionist. but we look for fun and good experience. this Feilong are really formidable with difficulty on 8. and will not disappoint you.fight against him in real fight arcade or survivor! he pretty good!thank for your feedbacks!