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Bowser W.I.P (Read 3674 times)

Started by k6666orochi, June 21, 2019, 08:10:44 pm
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Bowser W.I.P
#1  June 21, 2019, 08:10:44 pm
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this is my first character from the series mario bros and one of my many favorite villains xD
the sprites are from the game Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

these are some palettes that I made

1-Bowser (mario and luigi bowser's inside story)
2-Dark Bowser (mario and luigi bowser's inside story)
3-Meowser (Super Mario 3D World)
4-Wedding suit (Super Mario Odyssey)
5-Mario
6-Luigi
7-Dr.Bowser (Dr. Mario World)
Re: Bowser W.I.P
#2  June 21, 2019, 08:14:21 pm
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Will the Tessa project comeback after this guy becuase it's confusing to have her listed in your sig when he wasn't/isn't finished.
I like the use of sprites here tbh doe, really faithful.
Re: Bowser W.I.P
#3  June 21, 2019, 08:25:53 pm
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Will the Tessa project comeback after this guy becuase it's confusing to have her listed in your sig when he wasn't/isn't finished.
I like the use of sprites here tbh doe, really faithful.
I do not know if you noticed the difference in time between pot-style characters that released, it took me more time to finish them than those that are "OHMSBY" style, I still work on Tessa, but Bowser was a special case I wanted to see if I could finish a character in a week or less like I did once a while ago but I'm wrong xD
Re: Bowser W.I.P
#4  June 21, 2019, 08:28:06 pm
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Ok good news, I just get very curious when someone releases a different character when they're working on another.
Re: Bowser W.I.P
#5  June 21, 2019, 09:58:10 pm
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Really cool!

I have some suggestions for you to consider:

-He closes his eyes for his taunt anim shown at 0:36 in the video... if you could take that to add some blinking in his idle stance, I think that would be an improvement.

-I think you could also add emphasis to the beginning of moves by having his eyes closed for the first frame or so... such as, half closed for light attacks, and fully closed before jumping and stronger attacks

Re: Bowser W.I.P
#6  June 21, 2019, 10:01:21 pm
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I would love to see some pokemon done in OHMSBY style

that would be so awesome

anyway good luck with your very first nintendo character done in that style
Re: Bowser W.I.P
#7  June 21, 2019, 10:33:24 pm
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You forgot to add a palette option for King Koopa.

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dragon punch to stand a chance."
Re: Bowser W.I.P
#8  June 22, 2019, 01:27:33 am
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One special or maybe a super version would be his SMB1.nes fireball.
I'd love to see different heights of a straight flying pillar of fire. Think of Ryu's fireball, and then Dhahlsim's Buddha Flame. Somewhere in between those lengths.
Pretty long start up, but if it did a TON of stun time or 3 hits it'd be amazing. Make it the same scale as in SMB1. like it'd be pretty long, so it'd be much harder to jump over.
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Re: Bowser W.I.P
#9  June 22, 2019, 02:06:59 am
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Random idea but if you need an idea for an Astral Finish you could always use one of his Dreamy Bowser attacks From M&L:Dream Team
Re: Bowser W.I.P
#10  June 25, 2019, 02:03:11 am
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Quite interesting
Re: Bowser W.I.P
#11  June 25, 2019, 06:17:17 pm
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I am so hyped for a proper bowser for mugen that isnt a remake of old game bosses.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: Bowser W.I.P
#12  June 25, 2019, 08:22:08 pm
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thanks for the comments
Random idea but if you need an idea for an Astral Finish you could always use one of his Dreamy Bowser attacks From M&L:Dream Team
I could not play that game but I saw the video and the attack that I liked the most was when he used the hammer

I still need to add more attacks and animations for the moment I show you this

GTA

Re: Bowser W.I.P
#13  June 25, 2019, 09:10:41 pm
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That character reminds me of a KOF XIII style sprite. Really looking forward for this character.
Re: Bowser W.I.P
#14  June 26, 2019, 08:19:19 am
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I like the bullet bill, but I think if you did like 20 or 30 of them it'd be awesome.
Do 1 of each bullet bill ever!!

I do like the length of the fireball. It comes out pretty fast. Is there a slow one?
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Re: Bowser W.I.P
#15  June 27, 2019, 06:05:29 am
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more advances
Re: Bowser W.I.P
#16  June 28, 2019, 10:55:30 am
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I like the bullet bill move. I agree with the @odb718... maybe you can have a move where its the giant bullet bill and one where its an onslaught of the smaller ones.

I'm not too familiar with that game, but did they have goomba, thwomp, squiggler, magikoopa or koopa troopa sprites? Those could be assist strikers
Re: Bowser W.I.P
#17  June 29, 2019, 04:12:44 am
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I like the bullet bill move. I agree with the @odb718... maybe you can have a move where its the giant bullet bill and one where its an onslaught of the smaller ones.

I'm not too familiar with that game, but did they have goomba, thwomp, squiggler, magikoopa or koopa troopa sprites? Those could be assist strikers
is a reference of super mario world, the character  use many references to  mario games and smash bros
I'm programming them
Re: Bowser W.I.P
#18  June 29, 2019, 04:22:37 am
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Looks tight
Re: Bowser W.I.P
#19  June 29, 2019, 05:19:53 am
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the goombas can be beaten even against another

GTA

Re: Bowser W.I.P
#20  June 29, 2019, 11:03:10 am
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Keep it up, just keep it up.