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Gospel.EXE V. 2 Stage Released~ (Read 2350 times)

Started by Enscripture, October 03, 2007, 01:00:16 pm
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Gospel.EXE V. 2 Stage Released~
#1  October 03, 2007, 01:00:16 pm
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This is the non-scaled version with a different, animated floor:



ALSO:  Bowlman.EXE, Flashman.EXE, and DreamVirus.EXE Reuploaded.
          I forgot to put ResetBG to 0 which was causing the intro to
          play at the beginning of each round.

http://www.wovd.sk/
Re: Gospel.EXE V. 2 Stage Released~
#2  October 03, 2007, 07:26:33 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
hello my friend

sorry but the link's down  :S

 ;)
Re: Gospel.EXE V. 2 Stage Released~
#3  October 03, 2007, 07:28:49 pm
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  • BYE TO ALL. NO MORE MUGEN
I'LL CONTINUE MAKING CHARS AND EXPANDING SHEETS, BUT NO MORE CHARS, NO MORE GAMES, NO MORE MUGEN. BYE
Re: Gospel.EXE V. 2 Stage Released~
#4  October 03, 2007, 07:32:00 pm
  • ****
  • Mugen museum creator
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
thanks  ;)
Re: Gospel.EXE V. 2 Stage Released~
#5  October 04, 2007, 11:33:15 am
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    • www-personal.umich.edu/~tdkim/ziltama/
You should fix the link in the html code itself.

The stage is too wide.  (I've made very wide stages before as well, but there's enough changes in the background layout to not seem monotonous).

Of course, a lot of the megaman network stages just look too similar to each other.  Maybe you could try experimenting by mixing together elements of the various stages and try using parallax.  The floor tiles would seem amenable to parallax effects.
Re: Gospel.EXE V. 2 Stage Released~
#6  October 04, 2007, 08:40:04 pm
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Link Fixed.

Of course, a lot of the megaman network stages just look too similar to each other.  Maybe you could try experimenting by mixing together elements of the various stages and try using parallax.  The floor tiles would seem amenable to parallax effects.

I know~ all of the stages have the same boring floor, that changes slightly based on which game it's from.  I was never that good at parallax, but I had never considered it~ I'll try it for my next stage, whichever it'll be~  That's why I was adding illumination to the floor of some stages~ Or the 'plug-in' intro from the game.