So a long while back I decided that Moses needed new sprites very badly. While I was able to simply update Zenith and Vesper's sprites and add a few new animations, I found Moses still needed completely new ones. So here's a preview of those sprites a long with the planned updated movelist.THROWS-Downsized - HP+HK/C - A simple chokeslam-Layoff - B+HP+HK/C - Pulls his opponent to one side and hits a big boot-Market Crash - HP+HK/C in midair - A midair chokeslam, making him one of the only characters in the game with an air throwCOMMAND NORMALS-Deal Breaker - F+HK - A stiff big-boot style attack that is slow but does good damage and causes wall bounce.SPECIAL MOVES-Insider Trading - QCF+P - His Geese-style counters, LP counters low attacks and HP counters high. No counter for air attacks since he has a reliable anti-air grab. EX Version is a Cross Counter type move that counters everything, has almost no start-up and does big damage, but takes away some life if it connects.-Glass Ceiling - DP+P - An anti-air grab with good range. EX version has the speed of the LP version, the range of the HP version, and invul frames like a typical anti-air.-Ground Floor Shake-Up - QCF+K - Creates an earthquake-style shockwave with a powerful single-leg stomp. LK has short range but pops them up for juggles or grabs, HK has wide-range but does moderate damage and hard knockdown. EX version has quick start-up, does good damage and also pops up.-Hostile Takeover - HCB+K - Command grab where he headbutts the opponent, then either flings them against the wall for a wall-bounce and follow-ups (LK), or slams them outright for guaranteed damage (HK). EX version does three headbutts and leaves the opponent stunned in front of him for an easy combo.-Tax Evasion - QCB+P - Moses does a quick rotating back-step before delivering a forward-traveling swinging punch. EX Version is very fast, has invul frames, does low damage but also ends with a launcher that can be followed-up with a juggle or Glass CeilingSUPER MOVESL1 - Hyperinflation - QCFx2+P - Maddigan uses his main attacking arm instead of his foot to strike the ground, creating a big burst of energy directly in front of him.L2 - Black Monday - QCFx2+HK - Maddigan uses his stronger, dominant right hand to deliver a devastating mid-range, single-hit stiff punch. If you hold HK down, he will run towards his opponent, unleashing the punch when he's close or if you release the button.L2 - Black Tuesday - QCFx2+LK - A counter version of Black Monday that does more damage in exchange for more strict hit requirements.DM - Ill-Gotten Gains - QCBx2+S - A grab with incredible range that results in several headbutts. He then taunts his opponent while still holding them, slams them to the ground, and absolutely destroys them with alternating grounded punches. He finishes them off with a version of Hyperinflation using his right arm, resulting in huge damage.Feedback and ideas welcome!