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Partner follow mess (Read 313 times)

Started by GoldingCircle, November 16, 2011, 01:13:23 pm
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Partner follow mess
#1  November 16, 2011, 01:13:23 pm
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  • "GrayCircle will once be the greatest warrior"
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 >:( It's messed up! >:( I put in this code:
Code:
[Statedef -2]

[State PartnerDist X]
type=varset
trigger1=numpartner
var(17)=ceil(pos x-partner,pos x)*-facing
ignorehitpause=1
persistent=1


;Win Pose 4
[Statedef 184]
type = S
ctrl = 0
sprpriority = 3

[State 184,1]
type=changeanim
triggerall = Partner,Pos X != [pos X -12,Pos X +12]
trigger1=1
value=100+((var(17)=[-12,12]))*81
ignorehitpause=1
persistent=0

[State 184,2]
type=changeanim
triggerall = Partner,Pos X != [pos X -12,Pos X +12]
trigger1=var(17)<-5
value=5+(stateno=11)*1
ignorehitpause=1
persistent = 0

[State 184,3]
type=turn
triggerall = Partner,Pos X != [pos X -12,Pos X +12]
trigger1=var(17)<-5
trigger2=numpartner
trigger2=(var(17)=[-12,12])&&facing!=partner,facing
ignorehitpause=1
persistent = 0

[State 184,4]
type=velset
triggerall = Partner,Pos X != [pos X -12,Pos X +12]
trigger1=1
x=0+(!(var(17)=[-12,12]))*(4.11*facing)
ignorehitpause=1
persistent = 0

[State 184,5]
type = PlaySnd
trigger1 = Anim = 100
value = S2,0
volume = 7000
channel = 1
loop = Ifelse(Anim = 100,1,0)
persistent = 0
ignorehitpause = 0

[State 184,6]
type = ChangeAnim
trigger1 = Partner,Pos X = [pos X -12,Pos X +12]
value = 184
persistent = 0

[State 184,end]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
;------------------------------------------------------------------------------
It kept turning to animation five and keeps run without stopping and turning at only when the partner,facing does not equal the same as the character. I want my character to go every position where the partner is no matter what and looks and turns correctly. Have any ideas?
"GrayCircle will surpass ever hero one day!"

My Local Name: Fighting Toys Freak.