I am releasing toad because due to real life stuff i may not get round to doing much more work on him for a couple of months, and he is quite playable. Here are the screen shots.download linkhttp://files-upload.com/files/459732/toad.rarpositive feed back is welcome
I think his medium punch and his hard punch are reversed.where are his combos?why can I link 5 hard punches in an air combo (current hard punch z button)might want too clsn's one for the head one big one for the body
The aerial hard punch is like a shaking fist move where it combos for three hits, you probably just linked two of them together.Toad has themagic zig zag combo thing, punch to kick and light to fierce. So he's combo is meant to be; lp,lk,mp,mk,hp,hk(air should be the same)When I get around to it I'll probably try and clean up the clsn
okay I see it now you have to be super fast with the button presses,he launches the opponent to high and fast for any air combos to happen unless you have like super fast fingers. increase the hit stun times maybe and touch up the air combos and he should be pretty okeditsometimes during an air combo he will end up returning to his stand anim and is able to walk on air and do all his standing moves while doing so. look for a changestate from an air attack to state 0 still trying to figure out what causes this.his air combo needs some work the opponent falls to quick instead of staying in the air with each hit maybe screw with the velocity of the attacks
Since I'm too lazy to take screenshots/write HTML, I'm just going to do a typical review in THIS VERY POSTOkay, lemme just say right now that as someone who is also making a Kart Fighter Toad, I really dislike the concepts here. Now granted Kart Fighter didn't have the best material to go from, but I think the problem here is that the new stuff here just doesn't work.For one, his gameplay is way too dependent on strikers. All of Toad's attacks are strikers save for two projectiles and one physical special, and all of his supers can attack from a distance. The end result just feels like the same attack copy-pasted over and over again with minor tweaks here and there.Another thing is that the edits look totally unconvincing, with his body parts stretching around every which way. The effect looks really unorganic and "forced" for lack of a better word. It probably isn't a good idea to give Toad more than four buttons (hell, maybe two buttons using only the original Kart Fighter basics) at most until you improve your editing skills.Trying to chain stuff is just ghastly, especially with the launcher, as you pretty much have to just mash all the buttons simultaneously in order to make any sort of combo. His super jump also goes way too high.In conclusion, I can't really find anything really noteworthy or fun about this character. Any future updates should be more along the lines of overhauling what's here rather than adding stuff.
Besides the mvc-ish style doesn't he have any powerful super arts?I played and only found and 1 or 2.
RDZreborn2k5 said, August 27, 2007, 04:56:56 amBesides the mvc-ish style doesn't he have any powerful super arts?I played and only found and 1 or 2.me too?
Luigi356 said, August 28, 2007, 12:15:20 amtoobad its hosted on the crappiest hosting site in history. Just host it on SENDSPACE!-.-'
Shinigami Captain Sacchin said, August 28, 2007, 03:49:15 amLuigi356 said, August 28, 2007, 12:15:20 amtoobad its hosted on the crappiest hosting site in history. Just host it on SENDSPACE!-.-' I love random select!
I know that this was posted in the WIP, but I have to say this.The character intrests me, but the sprites drw me back.Other then I guess its ok (although Ive never actually played kart fighters.)