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Toad Kartfighters/ mvc-ish style (Read 29551 times)

Started by random ninja, August 26, 2007, 05:36:24 am
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Toad Kartfighters/ mvc-ish style
#1  August 26, 2007, 05:36:24 am
I am releasing toad because due to real life stuff i may not get round to doing much more work on him for a couple of months, and he is quite playable.

Here are the screen shots.








download link
http://files-upload.com/files/459732/toad.rar

positive feed back is welcome

Last Edit: August 27, 2007, 02:14:45 am by Lv3 P.o.t.S.
Re: Toad Kartfighters/ mvc-ish style
#2  August 26, 2007, 05:59:11 am
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I think his medium punch and his hard punch are reversed.

where are his combos?

why can I link 5 hard punches in an air combo (current hard punch z button)

might want too clsn's one for the head one big one for the body
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: Toad Kartfighters/ mvc-ish style
#3  August 26, 2007, 06:10:33 am
The aerial hard punch is like a shaking fist move where it combos for three hits, you probably just linked two of them together.

Toad has themagic zig zag combo thing, punch to kick and light to fierce. So he's combo is meant to be; lp,lk,mp,mk,hp,hk(air should be the same)

When I get around to it I'll probably try and clean up the clsn
Re: Toad Kartfighters/ mvc-ish style
#4  August 26, 2007, 06:15:01 am
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okay I see it now you have to be super fast with the button presses,

he launches the opponent to high and fast for any air combos to happen unless you have like super fast fingers. increase the hit stun times maybe and touch up the air combos and he should be pretty ok

edit

sometimes during an air combo he will end up returning to his stand anim and is able to walk on air and do all his standing moves while doing so.  look for a changestate from an air attack to state 0 still trying to figure out what causes this.

his air combo needs some work the opponent falls to quick instead of staying in the air with each hit maybe screw with the velocity of the attacks
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Last Edit: August 26, 2007, 06:55:14 am by demonicdrphil
Re: Toad Kartfighters/ mvc-ish style
#5  August 26, 2007, 07:08:03 am
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The download link isn't working for me. Do you think you could upload him to Sendspace?

That dog is in no way delicious...or is it?
Re: Toad Kartfighters/ mvc-ish style
#6  August 26, 2007, 08:50:28 am
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Permission from KFM to post this.

He has been hosted and can be found on RandomSelect.


                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: Toad Kartfighters/ mvc-ish style
#7  August 26, 2007, 12:30:53 pm
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  • I'm not standing out. This isn't weird at all.
    • USA
Since I'm too lazy to take screenshots/write HTML, I'm just going to do a typical review in THIS VERY POST

Okay, lemme just say right now that as someone who is also making a Kart Fighter Toad, I really dislike the concepts here. Now granted Kart Fighter didn't have the best material to go from, but I think the problem here is that the new stuff here just doesn't work.

For one, his gameplay is way too dependent on strikers. All of Toad's attacks are strikers save for two projectiles and one physical special, and all of his supers can attack from a distance. The end result just feels like the same attack copy-pasted over and over again with minor tweaks here and there.

Another thing is that the edits look totally unconvincing, with his body parts stretching around every which way. The effect looks really unorganic and "forced" for lack of a better word. It probably isn't a good idea to give Toad more than four buttons (hell, maybe two buttons using only the original Kart Fighter basics) at most until you improve your editing skills.

Trying to chain stuff is just ghastly, especially with the launcher, as you pretty much have to just mash all the buttons simultaneously in order to make any sort of combo. His super jump also goes way too high.

In conclusion, I can't really find anything really noteworthy or fun about this character. Any future updates should be more along the lines of overhauling what's here rather than adding stuff.
Re: Toad Kartfighters/ mvc-ish style
#8  August 26, 2007, 04:08:02 pm
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  • 「目指すはクールでロックなアイドル!」
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LOL, I just posted this at Infantry. Other than that though, yeah, still need work.
Re: Toad Kartfighters/ mvc-ish style
#9  August 27, 2007, 04:56:56 am
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Besides the mvc-ish style doesn't he have any powerful super arts?
I played and only found and 1 or 2.
Re: Toad Kartfighters/ mvc-ish style
#10  August 27, 2007, 06:11:08 am
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Re: Toad Kartfighters/ mvc-ish style
#11  August 27, 2007, 06:18:32 am
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  • Master of the palm and foot.
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Random, did you get my feedback before the forum went to hell?
Re: Toad Kartfighters/ mvc-ish style
#12  August 28, 2007, 12:15:20 am
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toobad its hosted on the crappiest hosting site in history. Just host it on SENDSPACE!
Re: Toad Kartfighters/ mvc-ish style
#13  August 28, 2007, 03:49:15 am
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  • The Ultimate Shield
  • I WANT IT ALL!!!
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Toad Kartfighters/ mvc-ish style
#14  August 29, 2007, 01:12:11 am
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Sanji:35%
Re: Toad Kartfighters/ mvc-ish style
#15  August 29, 2007, 01:42:22 am
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  • It SUPPOSED to be a gamecube logo....
I know that this was posted in the WIP, but I have to say this.
The character intrests me, but the sprites drw me back.

Other then I guess its ok (although Ive never actually played kart fighters.)
Thats one happy monkey and also my WIP! 15%
Re: Toad Kartfighters/ mvc-ish style
New #16  August 29, 2007, 07:37:55 am
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  • I'm not standing out. This isn't weird at all.
    • USA
Kart Fighter Toad plays like Ryu. Now granted I'm glad this Toad isn't like that but still...
Last Edit: August 29, 2007, 07:42:30 am by Jangoren