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Two releases from dragoon316?! (Read 10410 times)

Started by dragoon316, September 03, 2007, 08:06:50 pm
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Two releases from dragoon316?!
#1  September 03, 2007, 08:06:50 pm
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Decided to release two new characters today.
Both Ryu and Ken ver. DX are available @ my site. Get em' both @ http://www.freewebs.com/dragoon316

Enjoy and please leave commets.

Here some screenshots:
Ryu DX



Ken DX


dragoon316: The definition of Defiance.

hjk

Re: Two releases from dragoon316?!
#2  September 03, 2007, 08:16:49 pm
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Saw this coming.


AND - I know that I'm going to LOVE them.


I mean after Chun-Li and Sagat  :suttrox:.....  Nuff said.


Expect feedback in a few hours. Gotta sleep for a while.
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Re: Two releases from dragoon316?!
#3  September 03, 2007, 08:18:39 pm
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I have always been a big fan of your characters and can't wait to try them out ;D
Re: Two releases from dragoon316?!
#4  September 04, 2007, 02:26:04 am
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same here been a big fan love the sakura very much ill give feed back later  :sugoi: :sugoi: :sugoi: ;D
Re: Two releases from dragoon316?!
#5  September 04, 2007, 02:27:36 am
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how do these comments help in any way?  yes I know mine does not as well...
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: Two releases from dragoon316?!
#6  September 04, 2007, 02:45:16 am
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sorry to bother...but I can't seem to get this to work ><
*ish a newb....*
No typo's in the select file, and everything is where it should be...I just don't know what I'm doing wrong ><.
Re: Two releases from dragoon316?!
#7  September 04, 2007, 03:07:38 am
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The most I can tell you is make sure the folder and the *.def file match.

dragoon316: The definition of Defiance.
Re: Two releases from dragoon316?!
#8  September 04, 2007, 03:16:27 am
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It's like this for Ryu DX, Ken DX, and even the Sakura's!
Well I'v looked at it several times, thinking that might be my problem, but I see nothing wrong with it. I unzipped, and just tossed said folder into the char folder. From there everything is where it is said to be...
Re: Two releases from dragoon316?!
#9  September 04, 2007, 03:17:17 am
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is there a folder within a folder?

if so move the stuff from the inner folder into the other folder
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: Two releases from dragoon316?!
#10  September 04, 2007, 03:35:29 am
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well, there is a folders in there, but the *.def file point to said folders, and I even tried taking it all out, with and without changing the def file. so far nothing has worked. I even tried it as just the zip, both folder and zip, and folder alone.
I'm rather stuck with this, the characters look really good, and I want to use them damn it!
Re: Two releases from dragoon316?!
#11  September 04, 2007, 03:55:00 am
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Try this:

In the "Chars" folder in your MUGEN folder, create the folders, RyuDX and KenDX.
Unzip both .7z files in the respective folders.


dragoon316: The definition of Defiance.
Last Edit: September 04, 2007, 04:30:21 am by dragoon316
Re: Two releases from dragoon316?!
#12  September 04, 2007, 04:06:51 am
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HellsFait I had the same problem what I did was just copy the Def files name to the folders name so that they are the same that should clear it up.
Re: Two releases from dragoon316?!
#13  September 04, 2007, 04:11:36 am
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actually what dragoon316 said worked, ^^ all I really had to do was change the folder name to the respected files within the folder. That cleared it right up, and now that I've played with these character, I must say HOLLY CRAP! They are sooo cool. Very nice job, sound is nice, lots of nice moves, plenty of supers. Ryu's charge hadoken is one of my favs at the moment ^^.

^^ !!!!!!!THANK YOU VERY MUCH!!!!!!! ^^
Re: Two releases from dragoon316?!
#14  September 04, 2007, 04:12:18 am
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OK! more new characters! thank you Dragoon! ;D :D

Been Through Worse....
Re: Two releases from dragoon316?!
#15  September 04, 2007, 04:29:50 am
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For future revisions, you should rename the def file the same name as the 7z file to avoid "newb" problems.

For both, the icons look like CvS sprites but the portraits look like Alpha.  Maybe changing the portraits to CvS would help make it more consistent.

Also for both, there's no dizzy sound or dizzy star/birds animation.  In addition, after your characters are knocked down, the opponent can walk over them TO THE OPPOSITE side.

If you jam on buttons for both, Ryu will pause and then perform his auto-dizzy or roll.  It also occurred while jamming on buttons for Ken's shinryuken.  After he lands, he either rolls or does the auto-dizzy.

Ryu's jab dragon punch arcs out a little too far.

Ryu's ES Hurricane Kick is perhaps a little too controllable.  Having it controllable is good, but I would have it move around at half the current speed.  Also, I probably wouldn't have the ES hurricane kick be able to go down lower than the regular hurricane kick height.

The first hit of Ryu's Shin Shoryuken (if connects) should cause a vacuum effect and suck the opponent in.  Also, I'm not sure if it was intentional to allow Ryu to hit the opponent on the way down.  Maybe have the opponent travel higher faster and fall faster.

For Ryu's Denjin Hadouken, there's need to be a charging fx in his palms (+/- lightning from the sky).  Otherwise, it looks like Ryu is having a seizure!

It seems odd that Ryu's largest fireball is his air ES fireball.

For Ken's crazy kicks, the opponent is set into stun mode for way too long.  I understand this was done to combo into the follow-up kick, but this never comboed in the original games.  Also, the roundhouse krazy kick should be knockdown.

For Ken's Ryusenkyaku, he goes too high and too far for each respective kick button.

Ken's es hurricane is a great idea.  It should also have a vacuum effect after the first hit.  If you barely connect with the opponent, some of the hits miss and looks odd.

Ken's Shippu-Jinraikyaku needs some work.  Maybe having a vacuum effect would also help here.  The end hurricane kick goes up too high as well.

Ken's Hadou-Shouryuu is an interesting concept, but it seems like it needs to do more if a single hit is going to take off half the life bar.  This is also a move where it would benefit from having your own hit sparks & burn effects included to make it look more dramatic.

That's about it for now.
Re: Two releases from dragoon316?!
#16  September 04, 2007, 04:42:49 am
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All I can really say *due to not being a creator* is that I think the AI should be just a little bit harder, they just seem a bit slow to me...

can't wait for the %100 versions ^^
Re: Two releases from dragoon316?!
#17  September 04, 2007, 04:56:44 am
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Cool, I like your DX creations (even when their AI is very hard :sadgoi:)... and I don't say to you before, but I liked your Shotonigga, very original :sugoi: congratulations!!


[size=4pt](just wait your character being crushed by my Eric, hehehe...)[/size]
Re: Two releases from dragoon316?!
#18  September 04, 2007, 05:14:56 am
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For future revisions, you should rename the def file the same name as the 7z file to avoid "newb" problems.
Mostly intentional, but I've done worse.  >:D

For both, the icons look like CvS sprites but the portraits look like Alpha.  Maybe changing the portraits to CvS would help make it more consistent.
It was intentional to match my other characters.

Also for both, there's no dizzy sound or dizzy star/birds animation.  In addition, after your characters are knocked down, the opponent can walk over them TO THE OPPOSITE side.
I never planned on adding dizzy stars/birds to my characters. As far as them walking over and crossing to the other side; that never happen to me before.

If you jam on buttons for both, Ryu will pause and then perform his auto-dizzy or roll.  It also occurred while jamming on buttons for Ken's shinryuken.  After he lands, he either rolls or does the auto-dizzy.
I need more details on this.

Ryu's jab dragon punch arcs out a little too far.
To be checked...

Ryu's ES Hurricane Kick is perhaps a little too controllable.  Having it controllable is good, but I would have it move around at half the current speed.  Also, I probably wouldn't have the ES hurricane kick be able to go down lower than the regular hurricane kick height.
Wasn't a problem with M.B. Shotoman (which used simular code to Ryu).

The first hit of Ryu's Shin Shoryuken (if connects) should cause a vacuum effect and suck the opponent in.  Also, I'm not sure if it was intentional to allow Ryu to hit the opponent on the way down.  Maybe have the opponent travel higher faster and fall faster.

For Ryu's Denjin Hadouken, there's need to be a charging fx in his palms (+/- lightning from the sky).  Otherwise, it looks like Ryu is having a seizure!
Too bad I don't have thunder effects or energy particles.

It seems odd that Ryu's largest fireball is his air ES fireball.
I'll scale it to match Ken's ES Hadouken.

For Ken's crazy kicks, the opponent is set into stun mode for way too long.  I understand this was done to combo into the follow-up kick, but this never comboed in the original games.  Also, the roundhouse krazy kick should be knockdown.
The timing is a bit harsh. I don't know about making his D,DF,F+Roundhouse attack a knockdown, but it might work (for his axe-kick follow-up, maybe  :-\).

For Ken's Ryusenkyaku, he goes too high and too far for each respective kick button.
I'll check the velocities for all three.

Ken's es hurricane is a great idea.  It should also have a vacuum effect after the first hit.  If you barely connect with the opponent, some of the hits miss and looks odd.

Ken's Shippu-Jinraikyaku needs some work.  Maybe having a vacuum effect would also help here.  The end hurricane kick goes up too high as well.
Vacuum effect: This could work. I've fix the velocity of the Tatsumaki follow-up.

Ken's Hadou-Shouryuu is an interesting concept, but it seems like it needs to do more if a single hit is going to take off half the life bar.  This is also a move where it would benefit from having your own hit sparks & burn effects included to make it look more dramatic.
One hit should be effective enough. I don't like to add hit sparks or burn effects to my characters because of possible load times. Also, I wasn't planning on adding anything else (except maybe fix the BGPalFX if the attack connects).

Cool, I like your DX creations (even when their AI is very hard :sadgoi:)... and I don't say to you before, but I liked your Shoto*****, very original :sugoi: congratulations!!


[size=4pt](just wait your character being crushed by my Eric, hehehe...)[/size]

I appreciate you liking my M.B. Shotoman but try to refrain from using the "special N-word" around me.
I am Black after all. ;P

[size=5pt]*Calls Jesse Jackson*[/size]

dragoon316: The definition of Defiance.
Last Edit: September 04, 2007, 05:20:21 am by dragoon316
Re: Two releases from dragoon316?!
#19  September 04, 2007, 06:36:53 am
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Cool, I like your DX creations (even when their AI is very hard :sadgoi:)... and I don't say to you before, but I liked your Shoto*****, very original :sugoi: congratulations!!


[size=4pt](just wait your character being crushed by my Eric, hehehe...)[/size]

I appreciate you liking my M.B. Shotoman but try to refrain from using the "special N-word" around me.
I am Black after all. ;P

[size=5pt]*Calls Jesse Jackson*[/size]
Sorry man, I didn't want to say it with offensive intentions ;P I like very much your chars... and maybe soon I'll make palettes for some of them, especially MB one ;)


[size=4pt](and soon he will be crushed by my Eric, hehehe)[/size]
Re: Two releases from dragoon316?!
#20  September 04, 2007, 09:57:51 am
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If you jam on all the attack buttons at the same time, the characters just sit still.  After you stop hitting all the buttons, the characters will then do the auto-dizzy move.

After your characters are knocked down, during the flip-up animation, the opponent can walk through your character.

Just played SFIII again, which is the only series to use Denjin Hadouken.  No lightning from the sky; just an electrical charge effect in his palms.  Your Ryu even makes the sound fx, but just looks strange without the actual charge fx.

I forgot you made M.B. Shotoman as well, but, it just looks odd if you can make the hurricane kick go lower than it usually does.