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BlazBlue Mod Edition Screenpack (Read 96967 times)

Started by H•Loader, May 01, 2011, 10:23:03 pm
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Re: BlazBlue Mod Edition Screenpack
#41  May 26, 2011, 04:39:30 pm
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Try putting it as the last image. Works for me
Spoiler: Works In Progress (click to see content)
Re: BlazBlue Mod Edition Screenpack
#42  May 26, 2011, 05:26:04 pm
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Re: BlazBlue Mod Edition Screenpack
#43  May 26, 2011, 07:05:00 pm
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Re: BlazBlue Mod Edition Screenpack
#44  May 27, 2011, 10:15:40 pm
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For anyone interested I just did all 12 of Bang's palettes for Muteki's Chipp

Spoiler, click to toggle visibilty

Link is in my palette thread if you're interested, but I thought I'd share this due to the source of the SP :)
Re: BlazBlue Mod Edition Screenpack
#45  May 28, 2011, 06:05:35 pm
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Can someone help me with updating the slect screen sff I seem to be getting some weird results?



And this is what happens in game!


Any help would be appreciated. I checked with another thread and removed the FF00FF color from the first slot in Photoshop  and replaced that with another color and then changed the last color to  FF00FF and checked the transparency with the color picker and it worked. So I really cant get where I am going wrong T_T
Re: BlazBlue Mod Edition Screenpack
#46  May 28, 2011, 11:51:26 pm
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can not share the palette (Figure 1)
Re: BlazBlue Mod Edition Screenpack
#47  May 29, 2011, 01:53:26 pm
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Thanks works great now XD

pba

Re: BlazBlue Mod Edition Screenpack
#48  July 05, 2011, 11:32:59 pm
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Hi every one,i need some help  with the "versus loading char",i tried to follow the tutorials but im a new PhotoPhiltre/M.U.G.E.N/Fighter factory user,so plz don't blame me :S.
I can't erase The naughty background,This picture explain my problem,so i will take any help(sry my english is bad

Thanks to help me anyway =)


Re: BlazBlue Mod Edition Screenpack
#49  July 06, 2011, 01:07:23 am
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  • I changed it to match my WIP
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Use Photoshop and index it so that the last color is the Pink Color.
Spoiler: Works In Progress (click to see content)

pba

Re: BlazBlue Mod Edition Screenpack
#50  July 07, 2011, 03:48:51 pm
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Thanks a lot!! It works good now^^
Re: BlazBlue Mod Edition Screenpack
#51  July 09, 2011, 04:49:39 am
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How do i add characters? even the character it came with doesnt even work. (yes i attempted other chars)
Even the random select doesnt even work.
Last Edit: July 09, 2011, 05:26:54 pm by gagster111
Re: BlazBlue Mod Edition Screenpack
#52  August 15, 2011, 04:11:36 pm
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I have this problem:



The magenta background won't go away, how do I index it correctly?
Re: BlazBlue Mod Edition Screenpack
#53  August 15, 2011, 11:45:48 pm
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Re: BlazBlue Mod Edition Screenpack
#54  August 16, 2011, 12:42:43 am
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Re: BlazBlue Mod Edition Screenpack
#55  August 16, 2011, 12:57:42 am
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There are several ways to remove the pink outlines, and you'll have to test and try the one you prefer :
- Horrible way : you modify the palette and all the occurences of pink to be the exact same color as the transparent pink. Then you redo the palette.
- Before you palettize, you can select the pink part and manually color it to make sure all the dots are the same pink.
- Best way: start again your portrait : Set the BG layer to pink, and the front layers to your Mario pics, and then index everything, making sure you reduce the colorcount if necessary.
Re: BlazBlue Mod Edition Screenpack
#56  August 16, 2011, 02:11:08 am
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- Best way: start again your portrait : Set the BG layer to pink, and the front layers to your Mario pics, and then index everything, making sure you reduce the colorcount if necessary.

That would help, except everytime I re-size my portrait using free transform, it blurs the edges of the image a bit, and blends with the background.
Anyway I can prevent that blur?
Re: BlazBlue Mod Edition Screenpack
#57  August 16, 2011, 02:15:55 am
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Index the image before and scale using "image resize" and not freeform transform.
Re: BlazBlue Mod Edition Screenpack
#58  August 16, 2011, 02:32:36 am
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Index the image before and scale using "image resize" and not freeform transform.

Indexing the portrait doesn't help, it still causes blur. There is no other way to resize a layer other than free transform. Resizing the image doesn't help either.

Sorry for my noobiness, but I am very frustrated right now.  --;
Re: BlazBlue Mod Edition Screenpack
#59  August 16, 2011, 03:20:47 am
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Don't resize the layer with the pink already under it : take your Mario big portrait alone, and resize it with "Image -> Image Resize", and then copy paste your resized image onto what you want to be your final image. Of course, this will probably require resizing several times until you get the correct size you want. In this case, Ctrl+Z to go back to the previous size, and resize again (if you keep resizing up and down on the same image, the quality will become crap, so better go back one step, and resize from the original size).
Re: BlazBlue Mod Edition Screenpack
#60  August 28, 2011, 01:28:18 pm
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Hi I posted here earlier about a problem with the select wheel and it was fixed. But I went to update it, and I made sure that the shared pallet option was disabled and the colors didn't go funny when I replaced it, however I am now getting the same problem I had the first time when I ran mugen. 

This is what it look like in MCM



And this is what happens in Mugen



I am really confused?