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SNES SPAWN UPDATED! (7/31/14) (Read 32735 times)

Started by DJ_HANNIBALROYCE, July 31, 2014, 10:35:26 pm
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SNES SPAWN UPDATED! (7/31/14)
#1  July 31, 2014, 10:35:26 pm
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SNES SPAWN UPDATED!!!
by:DJ HANNIBALROYCE
Interactive-Mugen Compatible
Available for Download!
CLICK HERE


Hey Guys! Your favorite Anti-Hero is finally here! He has a unique moveset where each button is a supermove once quarter-circled. Hope you all enjoy and remember, RESPECTABLE FEEDBACK! :)

P.S. The palettes have been......slightly....altered....XD!

and read the MOVESET. He's a bit weird. lol

BIG thanks to Lord Zymeth for ripping these sprites.
Special thanks to Star Fucker & Kazander13 for the feedback.


ERRORS FIXED:

basics do no block damage
flash fire & anti-fire does block damage
commands rearranged for better playability
juggles for basic light punch fixed.
taunt fixed.
running state fixed.
CLSNS fixed for strong jump kick!
Follow me on twitter! @djhannibalroyce
Last Edit: August 22, 2014, 11:26:04 pm by DJ_HANNIBALROYCE
Re: SNES SPAWN RELEASED! (7/31/14)
#2  July 31, 2014, 10:42:55 pm
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Epic Character! XD
Re: SNES SPAWN RELEASED! (7/31/14)
#3  July 31, 2014, 10:51:34 pm
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OMG another epic char!

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: SNES SPAWN RELEASED! (7/31/14)
#4  July 31, 2014, 11:03:42 pm
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im glad you guys enjoy! :)
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN RELEASED! (7/31/14)
#5  July 31, 2014, 11:14:35 pm
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thanks for the hookup
Re: SNES SPAWN RELEASED! (7/31/14)
#6  July 31, 2014, 11:28:47 pm
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wow finally a character that i can EnjoY awesome release as always.
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: SNES SPAWN RELEASED! (7/31/14)
#7  July 31, 2014, 11:48:27 pm
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Dude!! This is very unique and awesome. As I've said before, you're really establishing a unique style for yourself through all of your interestingcharacter rreleases. Keep up the great work. Spawn here is a keeper for sure. Thanks for sharing!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: SNES SPAWN RELEASED! (7/31/14)
#8  August 01, 2014, 12:07:43 am
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OMG those intros and winning poses. :o This character could not have turned out any better, so GRATZ! I'll let you know if I spot any problems.
Re: SNES SPAWN RELEASED! (7/31/14)
#9  August 01, 2014, 12:20:38 am
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pretty cool nice job as always
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: SNES SPAWN RELEASED! (7/31/14)
#10  August 01, 2014, 03:40:34 am
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oh yea! Zombie is gonna make more palettes too. My favorite is the mac&cheese and donatello one.
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Re: SNES SPAWN RELEASED! (7/31/14)
#11  August 01, 2014, 03:55:37 am
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Just EPIC! ImI
Re: SNES SPAWN RELEASED! (7/31/14)
#12  August 01, 2014, 04:21:32 am
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This creation was bugged the fuck out man. i downloaded it a while ago when you released it but i just unzipped the file today and wow this was one bugged out spawn char lol very cool amusing job you did on it. you have one strange and funny imagination there^^
Re: SNES SPAWN RELEASED! (7/31/14)
#13  August 01, 2014, 04:48:39 am
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Thanks for the release!

This is the first one of your characters that I've tried and your custom win-poses and intros won me over.  For the sprites used you have done a good job putting everything together including the basic combos.  Some movement on the basics felt a little unnatural but I saw what you were trying to do with them.  Without a lot more custom animation frames it would be hard to make them feel smooth so I think you did well with what you had.  My observations are below:

-Heavy punch and medium kick cause block damage.
-Unable to perform Gravity Stomp.  I tried the listed command on the ground and air and even tried other commands but it was a no go.
-Anti-Fire and Flash Fire do not cause block damage.
-Using any regular attack while running places him into state 20,(his walking animation, plays the sound for the attack, but no attack happens.
-He is invincible during his taunt, which can be used indefinitely back to back without frames of vulnerability to avoid attacks completely.
-His CLSN set-up on his jump+C makes it very difficult to hit him unless you hit him with a projectile in the legs.  I would add at least a small zone to his body.

Again, thanks for the release and I look forward to any updates on this one.

Re: SNES SPAWN RELEASED! (7/31/14)
#14  August 01, 2014, 03:47:24 pm
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thx for the feedback. the new stuff will be in by today! :) and lol at taunt. that was a stupid mistake....totally forgot. smh, lol. and i just did the gravity stomp with no problem...ill still look into it though. :)
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN RELEASED! (7/31/14)
#15  August 01, 2014, 06:03:52 pm
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- I can't perform Heck-Raiser with the command in the movelist.
- Juggles need work. I can perform Flash Fire on a cornered opponent, then spam X till I reach 14 hits, for massive damage. It's also possible to perform Flash Fire again in the middle of the button smashing.
Re: SNES SPAWN RELEASED! (7/31/14)
#16  August 01, 2014, 09:50:40 pm
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Damn, nice intro.
Re: SNES SPAWN RELEASED! (7/31/14)
#17  August 02, 2014, 06:53:22 am
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Great Character I loved the Intro was the very cool except for the music that totally hideous and bland

Congratulations friend
Spoiler: Kubikiri Basara (click to see content)
Re: SNES SPAWN UPDATED! (7/31/14)
#18  August 03, 2014, 01:01:38 am
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SPAWN is updated!!!! Here's what changed...

basics do no block damage
flash fire & anti-fire does block damage
commands rearranged for better playability
juggles for basic light punch fixed.
taunt fixed.
running state fixed.
CLSNS fixed for strong jump kick!

Thank you Cybas.....errr, Star Fucker & Kazander13 for the feedback! Such silly mistakes u found. smh.

Great Character I loved the Intro was the very cool except for the music that totally hideous and bland

Congratulations friend

Sorry you didn't like the music for the bodies intro. Personally, i thought it was dead-on.

Also, i understand that some of you don't like the direction i took Spawn, as far as intros and win quotes go, but that is my style. He's not a joke character, I just love comedy and dancing in my characters and for the most part, this Spawn is accurate as f***. I promise you'll have a great time with my creations and i'll consider toning it down for future projects...but i highly doubt it. I do appreciate ur opinions and i am very pleased that u guys are feeling him. :)
Follow me on twitter! @djhannibalroyce
Last Edit: August 03, 2014, 01:05:12 am by DJ_HANNIBALROYCE
Re: SNES SPAWN UPDATED! (7/31/14)
#19  August 03, 2014, 01:32:02 am
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Nice to see your style Spawn!  ;)
Gravity Stomp & Heck-Raiser is very very hard do to! I really don´t know what you are doing with your commands...  :)
Re: SNES SPAWN UPDATED! (7/31/14)
#20  August 03, 2014, 02:34:47 am
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I dunno wat u guys r doing. I can do it so easily and others performed it as well. Hmmm....
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Re: SNES SPAWN UPDATED! (7/31/14)
#21  August 03, 2014, 02:11:25 pm
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Maybe you can add a better looking small portrait, if you´re updating.
Re: SNES SPAWN UPDATED! (7/31/14)
#22  August 04, 2014, 12:35:08 am
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Maybe you can add a better looking small portrait, if you´re updating.

*gives staubhold the side eye...... ---____---

lol. the reason for the small port is because it changes with the palette.
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN UPDATED! (7/31/14)
#23  August 09, 2014, 07:43:31 pm
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I can sprite and make portraits. I would like to team up with you. We can expand this Spawn's moveset with stuff from Soul Calibur 2 and Spawn: Armageddon.


Last Edit: November 18, 2014, 10:39:17 am by Empawk
Re: SNES SPAWN UPDATED! (7/31/14)
#24  August 10, 2014, 07:33:32 am
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You are indeed someone who always manage to make one character turn to a total epic! This Spawn is so cool! See this Spawn make me hope you gonna do a Power Rangers characters after this.
Re: SNES SPAWN UPDATED! (7/31/14)
#25  August 12, 2014, 12:46:23 am
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im so happppppppppppyyyyyyyyyyy u guys are digging spawn. and Empawk, im feelin ur custom sprites! chain sprites are needed more if anything.
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN UPDATED! (7/31/14)
#26  August 12, 2014, 09:51:24 pm
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im so happppppppppppyyyyyyyyyyy u guys are digging spawn. and Empawk, im feelin ur custom sprites! chain sprites are needed more if anything.
I will work on them. Thanks for letting me join this project.

I will be adding cape, chain and necroplasm attacks. If anyone wants to see anything specific implemented, let me know. I will be spriting. :)
Last Edit: August 14, 2014, 07:03:37 am by Empawk
Re: SNES SPAWN UPDATED! (7/31/14)
#27  August 16, 2014, 10:01:04 pm
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really just cape and chain moves....too much necro attacks already....this will be a cool update!
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN UPDATED! (7/31/14)
#28  September 06, 2014, 09:36:49 am
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really just cape and chain moves....too much necro attacks already....this will be a cool update!
Rather than chains being special moves, could they just be an extension of his basic strikes?

;Crouching Light Punch
[Statedef 400, Crouching Light Punch]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 15
ctrl = 0
anim = 400

[State 400, Convert to Chain]
type = ChangeState
trigger1 = stateno = 400
trigger1 = p2bodydist x > 45
trigger1 =!MoveContact
value = 410
ctrl = 1

I can sprite more basic strikes if necessary. I just believe that the chains should not be special moves unless I create a really aggressive chain attack with multiple hits or something that looks like it would typically do a lot of damage.
Last Edit: September 06, 2014, 10:09:22 am by Empawk
Re: SNES SPAWN UPDATED! (7/31/14)
#29  September 06, 2014, 06:06:11 pm
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OOOOOOOO goodie! lemme try this out and ill get back to u. thank u so much for the tip! :)
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN UPDATED! (7/31/14)
#30  September 06, 2014, 06:53:14 pm
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Re: SNES SPAWN UPDATED! (7/31/14)
#31  September 07, 2014, 03:08:41 am
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Nds small port confirmed. :)
Follow me on twitter! @djhannibalroyce
Re: SNES SPAWN UPDATED! (7/31/14)
#32  September 07, 2014, 03:15:01 am
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Great! Can´t wait for the update!
Re: SNES SPAWN UPDATED! (7/31/14)
#33  September 10, 2014, 05:59:16 pm
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Re: SNES SPAWN UPDATED! (7/31/14)
#34  September 17, 2014, 03:14:30 am
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Re: SNES SPAWN UPDATED! (7/31/14)
#35  November 18, 2014, 04:04:37 pm
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elite update is elite

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: SNES SPAWN UPDATED! (7/31/14)
#36  November 20, 2014, 06:44:31 pm
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Re: SNES SPAWN UPDATED! (7/31/14)
#37  November 25, 2014, 07:07:52 am
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Re: SNES SPAWN UPDATED! (7/31/14)
#38  November 25, 2014, 04:58:15 pm
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Nice stomp animation.
Re: SNES SPAWN UPDATED! (7/31/14)
#39  December 02, 2014, 07:38:17 am
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Crouching Kicks WIP Sheet
Re: SNES SPAWN UPDATED! (7/31/14)
#40  December 04, 2014, 08:25:00 am
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Re: SNES SPAWN UPDATED! (7/31/14)
#41  June 14, 2015, 04:55:04 am
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SNES Spawn Standing Idle Animation





SNES Spawn Crouching Idle Animation
Last Edit: June 14, 2015, 06:44:27 am by Empawk
Re: SNES SPAWN UPDATED! (7/31/14)
#42  June 14, 2015, 05:37:38 am
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wow they been updated wow cool. I am going to replace the old spawn with this new spawn Im downloading it now :D
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Re: SNES SPAWN UPDATED! (7/31/14)
#43  June 14, 2015, 09:01:11 am
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...your site seems to be... empty...  :???:
Re: SNES SPAWN UPDATED! (7/31/14)
#44  June 14, 2015, 09:08:35 am
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Probably because this was bumped.
Re: SNES SPAWN UPDATED! (7/31/14)
#45  June 14, 2015, 07:55:16 pm
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Re: SNES SPAWN UPDATED! (7/31/14)
#46  June 17, 2015, 04:12:17 am
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