SNES SPAWN UPDATED!!!by:DJ HANNIBALROYCEInteractive-Mugen CompatibleAvailable for Download!CLICK HEREHey Guys! Your favorite Anti-Hero is finally here! He has a unique moveset where each button is a supermove once quarter-circled. Hope you all enjoy and remember, RESPECTABLE FEEDBACK! P.S. The palettes have been......slightly....altered....XD! and read the MOVESET. He's a bit weird. lolBIG thanks to Lord Zymeth for ripping these sprites.Special thanks to Star Fucker & Kazander13 for the feedback.ERRORS FIXED:basics do no block damageflash fire & anti-fire does block damagecommands rearranged for better playabilityjuggles for basic light punch fixed.taunt fixed.running state fixed.CLSNS fixed for strong jump kick!
Dude!! This is very unique and awesome. As I've said before, you're really establishing a unique style for yourself through all of your interestingcharacter rreleases. Keep up the great work. Spawn here is a keeper for sure. Thanks for sharing!!
OMG those intros and winning poses. This character could not have turned out any better, so GRATZ! I'll let you know if I spot any problems.
This creation was bugged the fuck out man. i downloaded it a while ago when you released it but i just unzipped the file today and wow this was one bugged out spawn char lol very cool amusing job you did on it. you have one strange and funny imagination there^^
Thanks for the release!This is the first one of your characters that I've tried and your custom win-poses and intros won me over. For the sprites used you have done a good job putting everything together including the basic combos. Some movement on the basics felt a little unnatural but I saw what you were trying to do with them. Without a lot more custom animation frames it would be hard to make them feel smooth so I think you did well with what you had. My observations are below:-Heavy punch and medium kick cause block damage.-Unable to perform Gravity Stomp. I tried the listed command on the ground and air and even tried other commands but it was a no go.-Anti-Fire and Flash Fire do not cause block damage.-Using any regular attack while running places him into state 20,(his walking animation, plays the sound for the attack, but no attack happens.-He is invincible during his taunt, which can be used indefinitely back to back without frames of vulnerability to avoid attacks completely.-His CLSN set-up on his jump+C makes it very difficult to hit him unless you hit him with a projectile in the legs. I would add at least a small zone to his body.Again, thanks for the release and I look forward to any updates on this one.
thx for the feedback. the new stuff will be in by today! and lol at taunt. that was a stupid mistake....totally forgot. smh, lol. and i just did the gravity stomp with no problem...ill still look into it though.
- I can't perform Heck-Raiser with the command in the movelist.- Juggles need work. I can perform Flash Fire on a cornered opponent, then spam X till I reach 14 hits, for massive damage. It's also possible to perform Flash Fire again in the middle of the button smashing.
Great Character I loved the Intro was the very cool except for the music that totally hideous and blandCongratulations friend
SPAWN is updated!!!! Here's what changed...basics do no block damageflash fire & anti-fire does block damagecommands rearranged for better playabilityjuggles for basic light punch fixed.taunt fixed.running state fixed.CLSNS fixed for strong jump kick!Thank you Cybas.....errr, Star Fucker & Kazander13 for the feedback! Such silly mistakes u found. smh.««†ディアブロデルタ †»»«†DIαBۣۜLσ DEۣۜLтᆻ said, August 02, 2014, 06:53:22 amGreat Character I loved the Intro was the very cool except for the music that totally hideous and blandCongratulations friendSorry you didn't like the music for the bodies intro. Personally, i thought it was dead-on.Also, i understand that some of you don't like the direction i took Spawn, as far as intros and win quotes go, but that is my style. He's not a joke character, I just love comedy and dancing in my characters and for the most part, this Spawn is accurate as f***. I promise you'll have a great time with my creations and i'll consider toning it down for future projects...but i highly doubt it. I do appreciate ur opinions and i am very pleased that u guys are feeling him.
Nice to see your style Spawn! Gravity Stomp & Heck-Raiser is very very hard do to! I really don´t know what you are doing with your commands...
Staubhold said, August 03, 2014, 02:11:25 pmMaybe you can add a better looking small portrait, if you´re updating.*gives staubhold the side eye...... ---____---lol. the reason for the small port is because it changes with the palette.
I can sprite and make portraits. I would like to team up with you. We can expand this Spawn's moveset with stuff from Soul Calibur 2 and Spawn: Armageddon.
You are indeed someone who always manage to make one character turn to a total epic! This Spawn is so cool! See this Spawn make me hope you gonna do a Power Rangers characters after this.
im so happppppppppppyyyyyyyyyyy u guys are digging spawn. and Empawk, im feelin ur custom sprites! chain sprites are needed more if anything.
DJ_HANNIBALROYCE said, August 12, 2014, 12:46:23 amim so happppppppppppyyyyyyyyyyy u guys are digging spawn. and Empawk, im feelin ur custom sprites! chain sprites are needed more if anything.I will work on them. Thanks for letting me join this project.I will be adding cape, chain and necroplasm attacks. If anyone wants to see anything specific implemented, let me know. I will be spriting.
DJ_HANNIBALROYCE said, August 16, 2014, 10:01:04 pmreally just cape and chain moves....too much necro attacks already....this will be a cool update!Rather than chains being special moves, could they just be an extension of his basic strikes?;Crouching Light Punch[Statedef 400, Crouching Light Punch]type = Cmovetype= Aphysics = Cjuggle = 5poweradd= 15ctrl = 0anim = 400[State 400, Convert to Chain]type = ChangeStatetrigger1 = stateno = 400trigger1 = p2bodydist x > 45trigger1 =!MoveContactvalue = 410ctrl = 1I can sprite more basic strikes if necessary. I just believe that the chains should not be special moves unless I create a really aggressive chain attack with multiple hits or something that looks like it would typically do a lot of damage.
Yo, since you guys are updating this badass Spawn, I would like too see your thoughts about the smallport I did for him a little while ago:NDS-Silva said, September 05, 2014, 04:37:49 pm Spawn by DJ HANNIBALROYCE
DJ_HANNIBALROYCE said, September 06, 2014, 06:06:11 pmOOOOOOOO goodie! lemme try this out and ill get back to u. thank u so much for the tip! Have you tried this? What do you think about doing that with all of his basic strikes?
Empawk said, November 18, 2014, 10:40:12 amHere is a downward drop kick/double stomp from Soul Calibur 2. I am custom spriting this. these are sexy! adding these now
Empawk said, December 02, 2014, 07:38:17 amCrouching Kicks WIP Sheetomg...i can see the vision with those kicks....loving these....this Empawk update Spawn's gonna have is gonna be awesome! thank u.
wow they been updated wow cool. I am going to replace the old spawn with this new spawn Im downloading it now
electrocaid said, June 14, 2015, 09:01:11 am...your site seems to be... empty... I just recently updated the sprites. I am waiting on DJHannibalRoyce to put it into the character.