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Ikemen GO Plus (Read 181459 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1241  October 07, 2019, 06:23:51 pm
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    • edwin@disenowebcostarica.net
how do I turn off the win screen after battle, I tried disabling it in the system,def but it still display after every fight.

Ikemen GO first check common Mugen files then Ikemen lua files, so check out you disable the win screen on the screenpack . def files first.
Re: Ikemen GO Plus
#1242  October 08, 2019, 07:26:48 pm
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I'm sure Infinite scrolling select screen was a thing in ikemen plus any chance for it to be on go?

I have no problem implementing it.
How it was done on Ikemen plus?
Hi Gacel this is kinda how it was implemented, https://youtu.be/Z8D3-UwdFok?t=159  below in the video description you can find an example of the ikemen plus screenpack with the infinite scrolling, it was a select screen for each player that could be scrolled vertically but not horizontally
 
I'm also a dev and new to the forum and I'm quite interested in making more stuff for mugen editing the current forks, but I'm kinda lost as to where to start, I've read the github documentation and the OP post but I'm kinda lost, not sure how to compile the code usinig visual studio code or how to debug it, I already have some experience editing screenpacks and chars AI code and triggers, and behaviours if that helps, and much more as a server dev.

My main goal is to create a select screen like the OG CVS arcade machine had, with infinite scrolling vertically and horizontally, while also scalling the portraits as you scroll past, because it would solve many issues with mugen screenpack char screen visualization.

An example of what I want here: https://www.mobygames.com/images/shots/l/283192-capcom-vs-snk-dreamcast-screenshot-character-selection.png

Maybe if you see the implementation easy with your experience in your fork I would kindly request this function in your fork, otherwise if you can direct me as to where to start I would be very greatful.

Hope you have a nice day.
Re: Ikemen GO Plus
#1243  October 09, 2019, 04:56:10 am
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how do I turn off the win screen after battle, I tried disabling it in the system,def but it still display after every fight.

Ikemen GO first check common Mugen files then Ikemen lua files, so check out you disable the win screen on the screenpack . def files first.

No luck, I already disable victory screen in system.def and Motif.lua. I looked at other lua files but nothing related.
Re: Ikemen GO Plus
#1244  October 10, 2019, 07:08:48 am
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    • edwin@disenowebcostarica.net
GGPO is fully open source now. Wonder if we can see Rollback netcode on Ikemen GO. Correct if I wrong but Ikemen netcode is still input delay based.
Re: Ikemen GO Plus
#1245  October 12, 2019, 01:07:43 am
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There is something wrong with the latest version, i cant open screenpacks that used to load like akito's cvs screenpack now ikemen crashes.The log is empty so i cant understand where is the problem.
Re: Ikemen GO Plus
#1246  October 13, 2019, 01:01:28 am
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GGPO is fully open source now. Wonder if we can see Rollback netcode on Ikemen GO. Correct if I wrong but Ikemen netcode is still input delay based.

GPPO is 2 part based inputs perdiction and rollback.
Inputs prediction is seemingly imposible to implement (Mugen custom chars feature) with that in mind.
A rollback feature could be implemented in case it desyncs while online.

how do I turn off the win screen after battle, I tried disabling it in the system,def but it still display after every fight.

Ikemen GO first check common Mugen files then Ikemen lua files, so check out you disable the win screen on the screenpack . def files first.

No luck, I already disable victory screen in system.def and Motif.lua. I looked at other lua files but nothing related.

Probably is not even implemented, I'll look into it.

There is something wrong with the latest version, i cant open screenpacks that used to load like akito's cvs screenpack now ikemen crashes.The log is empty so i cant understand where is the problem.

WTF!? Not again.
I'll check into it and find out what we broke.
But wait!! We haven't made the Suave Dude character yet!!