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Megaman Robot Master Mayhem Full Game Release (Read 30664 times)

Started by laspacho, December 25, 2017, 07:42:06 pm
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Re: Megaman Robot Master Mayhem Full Game Release
#21  February 03, 2018, 10:37:00 pm
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(Don't you by any chance still have those Searchman sprites, by the way?)

Hey Magma. I had forgotten your involvement in the project, so thank you as well (and everyone else too of course).

Unfortunately I don't have the .bmps for those sprites anymore. I barely had ANYTHING to be honest aside from a stance and a walk anim. Maybe in another life I can do an entire spritesheet.

Quote
(the last deadline burned us out)
A LOT.

LMAO

You all did great given time constraints. I'm looking forward to Bass and literally anyone next in development.
Re: Megaman Robot Master Mayhem Full Game Release
#22  September 06, 2019, 12:57:30 am
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Found a major problem in crashmans files when I tried him, The .snd file wouldn't load do to some bad wave coding, I have fixed the problem though, and I didn't add to anything that didn't exist before.
What did I do exactly? take an old Crashman.snd from version 1.0 or so of the project and modified it with all the bells and whistles from the update, using fighter factory classic, even still, the file was not taking what I had did. The sounds that were bad in the file were... at cordenate 858,0 threw 2 and 11,4. I fixed the 858 wave sectors threw VLC's conversion of wave files and for the other sound file, I snatched the wave file from airman's, don't worry I listened to all the sounds before grabbing what I wanted.
After testing everything, all wave forms are workable now, Grab this fixed sound file and just apply it to the sounds folder of crashman's folder.
For whomever is working on the coding of the sounds, Please add this in place of the one in crashman's directory of the RMM2.0 folder, thank you in advance, and a Link will be provided below. Just download from there and You are set.
https://www.mediafire.com/file/sq98mxpqk5k1oua/Crashman.snd/file
Please note, once this patch is popped into the project this link will vanish.
Love the work You all have done with this.
Re: Megaman Robot Master Mayhem Full Game Release
#23  September 06, 2019, 01:00:05 am
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Really thanks for the fix. For sure I will add it!
Re: Megaman Robot Master Mayhem Full Game Release
#24  September 20, 2019, 03:32:53 pm
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A hyper move collection of our game Mega Man - Robot Master Mayhem (build 2.5.1), check it out.


Download link in the video description
Re: Megaman Robot Master Mayhem Full Game Release
#25  October 02, 2019, 03:24:33 pm
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Here is a preview of something I've been working since last year - the new effects for the project Mega Man - Robot Master Mayhem.



No more too bright effects and heavy SFF - now we are back to the roots of MVC1, with other different games on the mix. I've been gathering and testing new effects and I liked the result.

Also, some hypers on Axl were changed, to give him more dramatic feeling.

The next version will be released in December 2019. Are you ready?
Re: Megaman Robot Master Mayhem Full Game Release
#26  October 02, 2019, 03:37:55 pm
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Do you think there could be an option to turn off the white flashes during the supers perhaps?
Edit: I think it looks like an overall improvement over how it used to look but the white flashes are kinda intense to me.
Re: Megaman Robot Master Mayhem Full Game Release
#27  October 02, 2019, 03:55:18 pm
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Do you think there could be an option to turn off the white flashes during the supers perhaps?
Edit: I think it looks like an overall improvement over how it used to look but the white flashes are kinda intense to me.

Hum I don't think so, because the white flashes arent't done by code but included on the hitsparks (its way easier to handle this way), so I can't add an option to remove them.

They work kinda like in MVC1, with a delay of 1 centisecond. (in MVC, they are included even on special moves, but I think its too much). Some moves would make them appear more than others.
Re: Megaman Robot Master Mayhem Full Game Release
#28  October 02, 2019, 04:12:58 pm
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Ah okay then.
Re: Megaman Robot Master Mayhem Full Game Release
#29  October 02, 2019, 04:33:50 pm
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Wait, you gave me an idea. Since I use two hitsparks randomly, I could remove the white flash from one of them, so it would decrease the amount of flashes on the screen to 50%.
Re: Megaman Robot Master Mayhem Full Game Release
#30  October 04, 2019, 11:33:27 pm
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Thanks for taking the time to fix the sound file for Crashman and sharing it darkblade0v.


This is going to be a fun match up.  Now it's time to start getting excited for Rmm 3.0!




Re: Megaman Robot Master Mayhem Full Game Release
#31  October 07, 2019, 06:25:49 pm
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More preview of the new effects for our "Mega Man - Robot Master Mayhem" project, check it out