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Capcom vs. Square Enix: Parallel Destinies Fullgame Idea (Read 86822 times)

Started by hatter, July 23, 2015, 05:00:12 am
Re: Capcom vs. Square Enix: Parallel Destinies Fullgame Idea
#201  March 02, 2016, 05:39:47 am
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Yeah, sure post it here, and I'll give it a watch tomorrow. :)
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Re: Capcom vs. Square Enix: Parallel Destinies Fullgame Idea
#202  March 02, 2016, 05:41:18 am
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There you be. Nothing too fancy but yeah. May want to keep that channel in backlog or something since that's where I get all the Soul Break vids from. ^^;
Re: Capcom vs. Square Enix: Parallel Destinies Fullgame Idea
#203  April 23, 2016, 03:49:11 am
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Bump, yippeee.

The university semester for me will come to an end in a few days, and then SUMMER.

So onto business. I've been slowly working on SP concepts for the past few weeks, and renewing the life bars I previously made. So without further ado, I present to you:

Spoiler: Specimen A, the 1280x720 char select screen (click to see content)

Initially, I will make it at 1280x720 res, but a 640x480 res will be soon followed up with (if I'm not lazy about it).

and

Spoiler: Specimen B, the renewed life bar motif (click to see content)

Also, work on Ryu, our template, our king, will begin in the next few days as well, I just have to know when JNP is free, so we can go through character building together without being cramped on time and such. I already have an SFF ready for Ryu, in the form of Limited Moon's MvC Ryu (which he stated that anyone can use anything from it).

SO give me your opinions on the bars and select screen, I'd love to hear your opinions.
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Re: Capcom vs. Square Enix: Parallel Destinies Fullgame Idea
#204  April 23, 2016, 03:54:19 am
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Looks great! But I suggest to change the text "Select your Char" to "Select Your Heroes". Well, it's a Capcom based crossover, why not XD
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Re: Capcom vs. Square Enix: Parallel Destinies Fullgame Idea
#205  April 27, 2016, 12:05:43 pm
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Looking so great so far!
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