Bumping this because I decided to revamp the idea, and I had a change of heart, and decided NOT to shelve this idea away.
So, down to new business:
I've decided to expand the roster to the lengths of Marvel vs. Capcom 2, so as of now, here's the new roster:
Spoiler: Capcom and Square Enix's line up (click to see content)
1. GAMEPLAY: The button scheme will be a mix of MvC3/MvC2, as ASAP Buckus is doing for Street Fighter Duo:
-4 regular attack buttons (light and hard punches and kicks. Some chars can access mediums by pressing light attacks in a combo, like MVC2.)
-Special button. (launcher, air combo ender.)
As for character assists, it'll be limited to one per char, because I'm sadistic and want to make it a bit difficullt. Yes, even for myself.
2. GRAPHICS STYLE: The sprite style will be CPS2, the same one that's used in MvC/SFA games. The only difference will be in coloring, where I plan to do it similar to how sabockee colors his palettes. Have you seen his CvS Purim and Crono sprites? Then you get the idea I'm going for here.
I plan to do something different for the stages. One, I decided to take my Marvel vs Capcom 2 inspiration to it's max, so in a sense, I plan to construct them akin to MvC2; in 3D (and I'll be taking time off from pixel art/digital art to practice it. As for stages itself, well, I have names but nothing else (they also take from the last post regarding stages), so:
Spoiler, click to toggle visibilty
So that's that. As for designs, concepts, sprites and ideas, I'll be posting stuff about that on my art vault. If you have any suggestions for gameplay, or want to correct me on something, go ahead and do it here.
I won't do any move sets, nor will ask any one to do some for me, as it's very exhausting. That will come very later.