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My Ash Ketchum sprites (Read 25282 times)

Started by Gaiash, November 19, 2007, 11:42:08 pm
Re: My Ash Ketchum sprites
#21  November 28, 2007, 11:40:11 pm
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It is one of the issue's here.


Let me explain it like this its just a contrast like thing


 Dark Color <-Contrast -> Light Color

So if theres a light color you should shade with a little darker color of that color.
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Re: My Ash Ketchum sprites
#22  November 28, 2007, 11:55:29 pm
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It is one of the issue's here.


Let me explain it like this its just a contrast like thing


 Dark Color <-Contrast -> Light Color

So if theres a light color you should shade with a little darker color of that color.
Another problem is that due to both being left handed and doing these sprites in MSPaint it can be a struggle to get the shading just right. I did try my first attempt though since I do plan on improving my shading.

WIP: Ash Ketchum
Sprite count - 14
Re: My Ash Ketchum sprites
#23  November 28, 2007, 11:55:50 pm
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You can use a Shingo sprite for shading reference.


Re: My Ash Ketchum sprites
#24  November 29, 2007, 12:51:16 am
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get gfx gale, you can use hue/luminance stuff in there, to create your own shades.
Re: My Ash Ketchum sprites
#25  November 29, 2007, 01:07:39 am
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It is one of the issue's here.


Let me explain it like this its just a contrast like thing


 Dark Color <-Contrast -> Light Color

So if theres a light color you should shade with a little darker color of that color.
Another problem is that due to both being left handed and doing these sprites in MSPaint it can be a struggle to get the shading just right. I did try my first attempt though since I do plan on improving my shading.


Excuses, excuses.

We dont want excuses, we want results! So keep trying; and if people are being brutally honest, let them be. Its only going to help ^^

Warner es demasiado agradable ser malo
Re: My Ash Ketchum sprites
#26  November 29, 2007, 01:23:38 am
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Its not really a excuse if hes actually trying it meaning hes trying to learn &gt;_&gt;.


what the hell is GFX Gale? use photoshop.
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Re: My Ash Ketchum sprites
#27  November 29, 2007, 01:25:10 am
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using photoshop for sprites over gfx gale is like using a f1 race car over a pickup truck to transport merchandise.
Re: My Ash Ketchum sprites
#28  November 29, 2007, 02:07:45 am
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GFX Gale is horrible i downloaded it for laughs it was one of the shittiest Graphics program ive ever seen in my life i could do better with MS paint.

Anyways on with the spriting and good luck gaiash.
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Re: My Ash Ketchum sprites
#29  November 29, 2007, 09:28:30 am
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I agree with getting the sprite done, THEN going back to shading. Like you said, you're new to this. Why spend 30-45 minutes trying to shade one sprite just right, when you can get X many sprites done in the same time?
Re: My Ash Ketchum sprites
#30  November 29, 2007, 11:13:03 am
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GFX Gale is horrible i downloaded it for laughs it was one of the shittiest Graphics program ive ever seen in my life i could do better with MS paint.

Are you sure you used the actual Graphics Gale here?
Re: My Ash Ketchum sprites
#31  November 29, 2007, 11:47:04 am
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Can you release him as a beta? :angel:
I haven't made nearly enough sprites yet. He only has one walking stance which is this one

And no sprites for jumping or taking damage. At the moment I'm only making the sprites, when I've made enough to be a character I'll start the WIP.
hey man i like a lot on pokemon :sugoi: good luck on making on on him! ;) please remind me if you are already done on your character, i like it a lot ;D

                                                             
Re: My Ash Ketchum sprites
#32  December 06, 2007, 03:35:47 am
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This is amazing! Please, do more Ash sprites! ;D
Re: My Ash Ketchum sprites
#33  December 06, 2007, 05:41:49 pm
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Here are some new sprites, first I improved Ash's kick sprite.


Next up is what will be Ash getting shocked, fans will recodnise this expression.


Here is Ash chasing after Aipom after it took his hat, I haven't finished Aipom's sprite yet though.


Another alternate color scheme


And here is a sprite of Morrison I felt like making

WIP: Ash Ketchum
Sprite count - 14
Last Edit: December 23, 2007, 05:40:32 pm by Gaiash
Re: My Ash Ketchum sprites
#34  December 06, 2007, 05:47:19 pm
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I agree with getting the sprite done, THEN going back to shading. Like you said, you're new to this. Why spend 30-45 minutes trying to shade one sprite just right, when you can get X many sprites done in the same time?

answer: because he won't have to go back and redo the whole spriteset when he can get shadings right.
Re: My Ash Ketchum sprites
#35  December 06, 2007, 06:00:38 pm
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I agree with getting the sprite done, THEN going back to shading. Like you said, you're new to this. Why spend 30-45 minutes trying to shade one sprite just right, when you can get X many sprites done in the same time?

answer: because he won't have to go back and redo the whole spriteset when he can get shadings right.
I'd still need to go back and edit after I've improved at making sprites, I'd rather not have to change the shading to match other sprites when I could get it just right for all of them.

WIP: Ash Ketchum
Sprite count - 14
Re: My Ash Ketchum sprites
#36  December 07, 2007, 09:43:57 am
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I agree with getting the sprite done, THEN going back to shading. Like you said, you're new to this. Why spend 30-45 minutes trying to shade one sprite just right, when you can get X many sprites done in the same time?

answer: because he won't have to go back and redo the whole spriteset when he can get shadings right.

Wouldn't it be better for him to go back, as opposed to doing it straight-forward? If he goes back and does the shading, he can see how it changes during the animation. It makes the whole process of learning that much easier, because there's less guesswork. In my opinion, this way seems a lot more newb-friendly.
Re: My Ash Ketchum sprites
#37  December 23, 2007, 04:49:57 pm
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Its been a while but heres a jumping sprite.


I've cleaned a few pixels from the main sprite too.


And from that we have Evil Ash, a potential future project.


Here is a sprite of Shinji (Or Paul in the dub but that name doesn't suit him).


And here is Cynthia from Diamond and Pearl.

WIP: Ash Ketchum
Sprite count - 14
Re: My Ash Ketchum sprites
#38  December 29, 2007, 02:26:10 am
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I like it can pikachu be a striker ? or XD something that remember old times
Re: My Ash Ketchum sprites
#39  December 29, 2007, 07:04:11 pm
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I like it can pikachu be a striker ? or XD something that remember old times
There will be an attack where Ash sends out Pikachu, it'll most likely use Iron Tail. For this attack and another this sprite will be used.


I've also changed Ash's head to make the sprite look better, Ash is looking towards his apponent now too.


Ash well as Pikachu I plan on making a special where Ash summons his Pokemon, the attack will be called Pokemon Charge. Here are two sprites I made for this move.

WIP: Ash Ketchum
Sprite count - 14

OZ

Re: My Ash Ketchum sprites
#40  December 29, 2007, 09:11:28 pm
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I like the work you've done so far.
Keep it up.

I can certainly understand the problems with using MS Paint.
(MS Paint's all I've got  :'()
But even so, the quality is impressive.

PS:
You've probably already thought of this, but a simple projectile could simply be Ash throwing a pokeball.
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