New beta.1 - I added an important change. If she has the "Chain Combo" option toggled on in her config file, she can't perform chain combos during hops anymore.To prevent full jump-in combos from instant overheads like her Jumping LK and infinite blockstrings from hops.2 - Made many improvements in her AI, making her less dumb. She's more prone to use her supers outside of MAX Mode now. On the other hand, I tried to make her Lv4 AI easier, performing less anti-airs and whatnot.3 - I also decided to follow DivineWolf's example and add compatibility with Vans' Chizuru and her skill lock movie.Next, I intend to give her a dizzy and a guard crush system, like KOF'98, togglable in her config file.Download:http://www.mediafire.com/file/byrm310sgeyt2ye/annie_z_beta_06_01_2018.rar/file
I haven't messed with her config file since these updates, haven't fought against her yet either. Though she still feels great overall. As I said before, I really like what you have going on here, and look forward to more chars with this system from you. I can help with CS'ing anyone you may have in mind, if they aren't already CS'd of course.
She is great ! Also that config file jesus, great job ! Whats left to be completed though ? I assume some hypers and whatnot ?
I noticed something just now when vs her in Turns mode. I looked in her config to make sure this could be toggled before addressing it; She gains back full health during said mode when defeating opponents. This is pretty cheap imo.
A$AP DW said, June 13, 2018, 06:26:21 pmI haven't messed with her config file since these updates, haven't fought against her yet either. Though she still feels great overall. As I said before, I really like what you have going on here, and look forward to more chars with this system from you. I can help with CS'ing anyone you may have in mind, if they aren't already CS'd of course.Currently I have no plans of making new characters. Lack of time. I found a job last week. No more available time for Mugen as I had before PeXXeR said, June 14, 2018, 02:51:42 pmShe is great ! Also that config file jesus, great job ! Whats left to be completed though ? I assume some hypers and whatnot ?I like the way she currently plays, and I wouldn't mind releasing her as is. I know that she would benefit from having something related to RotD, and/or interactions with Radel added to her moveset. But, gameplay-wise, I really feel like she's complete enough.A$AP DW said, June 25, 2018, 06:15:35 amI noticed something just now when vs her in Turns mode. I looked in her config to make sure this could be toggled before addressing it; She gains back full health during said mode when defeating opponents. This is pretty cheap imo.It might be happening because I'm using 2OS' updated Training Mode Detector Code.http://mugenguild.com/forum/topics/training-mode-detector-144055.0.htmlThere's a Lifeset code among its lines. I never played Mugen at Turns Mode, but I'm testing a modified version of the code:[State -2]type = nulltrigger1 = stateno = 5900 && time <= 2trigger1 = var(1) := 0trigger2 = var(1) < 3trigger2 = var(1) := var(1) + 1ignorehitpause = 1 [State -2]type = assertspecialtrigger1 = var(1) = 1flag = nokoignorehitpause = 1 [State -2]type = lifesettriggerall = teammode != turnstrigger1 = var(1) <= 2value = lifemax * (var(1) = 2)ignorehitpause = 1 [State -2]type = nulltriggerall = teammode != turnstrigger1 = var(1) = 1trigger1 = var(0) := lifeignorehitpause = 1I believe it's gonna solve the problem. I have to test more, though.