Maybe there are unlisted supers for characters that just haven't been finished yet or that they wanna keep hidden.Edit:Had to edit out a question I threw in this post. '
one beam / ball lv1 super for everyone and one lv3 does seem a little short, but it's not too surprising. The Super Butouden era never had more (one forward beam and one up/down), except the hidden Meteor Attacks. I hope the latter ones come back, they'd fit right in, but I'm not betting on it.The specials are a short list, but some of them might be varied - Goku has the Chun Li kicks and Cell has one where he shoots forward rolling in a ball like Blanka and ends with a down smashing elbow (ground or air) (saw that one in one of Maximilian Dood's videos), that's more unique than just an uppercut or a rising knee.
its better to have a handful of moves that you use often than truckload that barely sees any use.it gives the game mechanics more importance too.
It depends on the combo potential too. Gohan's uppercut or Cell's rolling elbow would work as combo ender, and Goku's kicks or Vegeta's knee look like they can link a ground into air combo. And that heavily relies on the basic "button mash" combo and pursuit systems.
https://twitter.com/gatoray_kof/status/875205454657224706looks like i won't have to worry about the voices now
Just as Guilty Gear... however, Revelator didn't have English VA for the Story Mode.As for the moves, I'm just making a silly comparison here, but some UMVC3 characters have 3 or 4 super moves, but the depth and variety comes from the button you use, like Nova. I won't be worried about it.
HoHo said, June 16, 2017, 03:41:51 amCool news there, I rather keep it with the Japanese voices personally.not even if teamfour star would dub them?
Renzo F said, June 16, 2017, 06:42:37 amJust as Guilty Gear... however, Revelator didn't have English VA for the Story Mode.well yeah guilty gear had a really small publisher so ofcourse that if they couldn't get the actors to reprise their roles they wouldn't spend the already small budget on a half-ass translation.bamco has ALOOOOOT of money to fund Japanese and English voices so yeah dual audio is almost guaranteed
AlexSin said, June 16, 2017, 06:53:29 pmBecause every previous DBZ game had a latin american dub...Yet they went full force with Naruto and Saint Seiya (The latter not even having an English dub) and even talked about eventually dubbing DBZ games in LatAm Spanish due to the *huge* fanbase here.Guess what other series never had a LatAm dub yet got one for their last game? Fucking Mortal Kombat X out of all things.
This game set out to do what it does best: Be the best anime fighter out there.The fact that this is made by the people behind Guilty Gear Xrd is a bonus in itself.
here's to hoping beerus and whis get in the gamethey're my favorites since battle of z to start off with
http://nintendoeverything.com/dragon-ball-fighterz-dev-says-no-switch-version-isnt-due-to-a-lack-of-power-open-to-porting-if-fans-show-interest/QuoteBandai Namco is bringing Dragon Ball Xenoverse 2 to Switch a few months from now. But at E3, the company announced the 2D fighter Dragon Ball FighterZ which is currently not planned for the system. Depending on fan interest, that could change.French site Game Blog spoke with Dragon Ball FighterZ producer Tomoko Hiroki. Despite what some may say, the game not being on Switch isn’t a matter of the system’s technical specs or lack of power. Hiroki added that there hasn’t been any trouble porting over Dragon Ball Xenoverse 2.It isn’t clear why Bandai Namco and developer Arc System Works skipped on Switch for Dragon Ball FighterZ. However, Hiroki did say that if fans show their interest, they could bring it over. Hiroki did caution that Dragon Ball FighterZ may not come to Switch the same time as other versions, but they’re open to considering it.Thanks to Matthew M for the tip.
does the switch has a UE4 powered game ? I seem to remember news about a nintendo console not supporting the latest version of UE, but I think it was UE3 and the wiiu.