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Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Read 499780 times)

Started by shin. [OFWGKTA], July 07, 2007, 01:29:07 am
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Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2181  May 16, 2017, 04:25:41 pm
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    • www.facebook.com/groups/mortalkombatmugenkommunity/

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Hi everyone! I've honestly never been a big fan of fighting games, nor have I ever been any good at them. But M.U.G.E.N is an exception! I'm fascinated by how much user-created content there is for MUGEN, and I love seeing how people turn a simple fighting game engine into something much much more. Plus I love all the crazy fighting combinations that come out of it! Right now, I'm working on my own personalized Mugen game as a little side project so I thought it'd be a good idea to join here to see the community and maybe get some help with working with M.U.G.E.N.

well... yes, mugen is a fantastic tool
welcome
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2182  June 01, 2017, 01:46:17 pm
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    • Brazil
Hey guys, Im gus from Brazil and I have been on mugen for quite some time, more than 18 years, the thing is, I quit mugen a few years, now Im back and more interested in to the developing part of it, so I decided to join this community, mostly looking for some light on some issues. I hope I wont ask something very dumb, nice meeting you all!
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2183  June 02, 2017, 02:04:24 pm
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    • Brazil
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    • www.facebook.com/groups/mortalkombatmugenkommunity/

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 :nuttrox:

one more BR?... nice
enjoy and have fun

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2184  June 06, 2017, 05:51:46 pm
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    • Italy
Uh Hello,I am FR4NzIT,Im new to Mugen But I have been using Ikemen,I really have nothing to say but I have a question,is it normal that B,BD,D,DF,F And similar stuff is easyer on Ikemen? For example,I can do B,BD,D,DF,F on Ikemen kinda ez,but on Mugen its a lot harder... Am I missing something? is there a way to Fix It? [I use KB on both]
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2185  June 07, 2017, 08:20:11 pm
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  • DS12's MLG storage full of poyos
    • USA
    • http://diamondawesomeness.wixsite.com/mugencharsandstages
Hey guys, some of you may know me on MFFA and on Youtube but if you haven't......

My full name is Diamondswag12 Productions (other alias are: DS12, or just plain diamond). I have made a few characters and stages throughout my Mugen career starting from May 2016. I'll try to go online as much as I possibly can, but not that much. :3
From that being aside, did I mention I like.....ok I meant LOVE MLG stuff, and that anime: Puella magi Madoka magica? Yea THAT anime heheh......

Anyway, might as well make myself comfortable around here, thanks for reading this. :D
Also I'll try to post meh releases on here too lel.
I like trains :]
Lol JK, I'm only gonna be stalking here, nothing much to do here anyway.
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2186  June 08, 2017, 08:32:07 am
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Uh Hello,I am FR4NzIT,Im new to Mugen But I have been using Ikemen,I really have nothing to say but I have a question,is it normal that B,BD,D,DF,F And similar stuff is easyer on Ikemen? For example,I can do B,BD,D,DF,F on Ikemen kinda ez,but on Mugen its a lot harder... Am I missing something? is there a way to Fix It? [I use KB on both]
Open the cmd file for the character, and look at the actual commands. They're at the top of the file.
Look for your move, and either adjust, or add, the time =
[Command]
name = "hadouken_z"
command = ~D,DF, F, z
time = 40
^^^^ This makes it so you have 2/3rds of a second, or 40tics, to do a fireball motion and press heavy punch.
If your move doesn't have the time = line you can add it in and make it any value you want. Dont make it too long or it will interfere with your regular playing. 40 tics is an extremely long time to do a fireball motion. You'd usually want 15 tics or tighter.

If you guys have other questions you need answered about editing characters, post in
http://mugenguild.com/forum/m-u-g-e-n-development-help.315

7xS

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2187  June 13, 2017, 07:44:32 pm
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  • To do is to be, to be is to do, do be do be do.
    • USA
Hi, all. I've been casually messing around with MUGEN since it first came out back in the early 2000s. I just recently had an idea for a game I'd like to make, so I made a new account since I now have a new email. I have a general, overall understanding of how MUGEN works and just have to shake some of the rust off.
Mega Man, Taco Bell, Boobies.
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2188  June 14, 2017, 01:27:00 pm
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  • caiu na rede, é peixe!
    • Brazil
    • Skype - adriano_gt2005@hotmail.com
    • www.facebook.com/groups/mortalkombatmugenkommunity/

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very well... good luck and sucess
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2189  June 18, 2017, 01:57:57 am
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    • USA
I forgot my password, I already let you know like last week?. I got a new pc, everything was wiped before I could respond, though you probably didn't anyway.
I am the truth of the universe.
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2190  June 19, 2017, 07:40:56 pm
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    • United Arab Emirates
Hello.
My name is Abdullah Karam, I'm from UAE (United Arab Emirates), and i'm 14 years old. This guild/forum seems to have been here for a really long time, i guess i'm late af.
Anyways, I animate on a program called "Pivot Animator" Some of you may or may not know of this program, it's a Stick-Figure animating program. Sounds lame right? but you can still animate some good stuff. But i want to animate and add my own characters, i don't know a thing about mugen to be honest so i came here.

A little example of an idle animation:


Kinda shaky i know but i can tweak that stuff later.
So i hope this guild can help me with making a game with a bunch of characters, i'm also in an animating clan, and all of them have characters ._.'
Thanks.
New here. Hi!
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2191  June 19, 2017, 10:36:59 pm
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Welcome to the forum! That animation is pretty good compare to some people's original stances. It has a good flow to it.
PivotAnimator is pretty cool. You should add some details to the arms and legs now. It'll help you down the road.
Look into editing Kung Fu Man or another character you're familiar with. You probably want to start with a sprite swap. Then do bigger edits.
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2192  June 23, 2017, 09:18:20 am
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    • Australia
Hi, I'm MountBlaze45, i'm new to this community. I'm REALLY into UnoTag. If I were to post I question about sounds where would I?
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
#2193  June 23, 2017, 09:43:34 am
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Depends on the type of question. Like if it's about certain characters, then Dev help. If it's getting it set up in general, then Config help
If it's about the actual process, you may want to look over the thread. But try to search to see if the question's answered. 10 pages is a lot, but see if it's answered in there.