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Making a spritesheet of indexed sprites and keeping the palette (Read 8448 times)

Started by Ethan The Human, April 06, 2017, 10:54:45 pm
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Making a spritesheet of indexed sprites and keeping the palette
#1  April 06, 2017, 10:54:45 pm
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Hi!

I am trying to do some color-separation of the sprites in Dragon Ball Z - Extreme Butoden, and I've decided to use sprite packs found here: http://mugenguild.com/forum/topics/dragon-ball-extreme-butoden-character-sets-171917.msg2210409.html#msg2210409.

I am used to using sprite sheets instead individual sprites when I do color-separation, and I'd work more effectively if I could put all these sprites in one image file, but all these sprites are indexed with sharing colors (for example, with Krillin, his eyebrows, eyes and the background are all separated in the indexing itself but are pitch black in the actual image). Is there any way I can keep this separation when putting all these sprites into one sheet without having to change the pallette manually on every sprite? I use Gimp, so solutions from there will be preferred, but I will settle for any solution to this.
Hardcore Palette and Color Separation enthusiast
Last Edit: April 06, 2017, 10:59:06 pm by Ethan The Human